2021-12-08 22:43:31 +01:00
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/**
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* 3D Rotation Interpolation Function.
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*
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* @param {number} a start [x,y,z] angles
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* @param {number} b end [x,y,z] angles
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* @param {string} u unit, usually `deg` degrees
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* @param {number} v progress
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* @returns {string} the interpolated 3D rotation string
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*/
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2021-03-30 11:23:29 +02:00
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export default function rotate3d(a, b, u, v) {
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let rotateStr = '';
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2021-12-08 22:43:31 +01:00
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// eslint-disable-next-line no-bitwise
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2021-03-30 11:23:29 +02:00
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rotateStr += a[0] || b[0] ? `rotateX(${((a[0] + (b[0] - a[0]) * v) * 1000 >> 0) / 1000}${u})` : '';
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2021-12-08 22:43:31 +01:00
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// eslint-disable-next-line no-bitwise
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2021-03-30 11:23:29 +02:00
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rotateStr += a[1] || b[1] ? `rotateY(${((a[1] + (b[1] - a[1]) * v) * 1000 >> 0) / 1000}${u})` : '';
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2021-12-08 22:43:31 +01:00
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// eslint-disable-next-line no-bitwise
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2021-03-30 11:23:29 +02:00
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rotateStr += a[2] || b[2] ? `rotateZ(${((a[2] + (b[2] - a[2]) * v) * 1000 >> 0) / 1000}${u})` : '';
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return rotateStr;
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}
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