diff --git a/svg.html b/svg.html index 0f7cfdb..bdfac28 100644 --- a/svg.html +++ b/svg.html @@ -85,7 +85,7 @@
One of the most important parts of the plugin is the shape morphing capability. It only applies to inline <path>
and <glyph>
SVG elements, with closed shapes (their d
attribute ends with z
). On initialization or animation start, depending on the chosen KUTE.js method, it will sample a number of points along the two paths based on a default / given sample size and will create two arrays with these points, the arrays that we need for interpolation. Further more, with a set of options we can then rearrange / reverse these arrays to optimize and / or maximize the visual effect of the morph:
true
the script will log valuable information about the morph such as default/current sample size, number of points based on sample size, the recommended index for points rotation, or if one of the shapes require to be reversed. By default this option is false
for serious performance reasons. This option will also show you the first point for both shapes so you can visualizetrue
the script will log valuable information about the morph such as default/current sample size, number of points based on sample size, the recommended index for points rotation, or if one of the shapes require to be reversed. By default this option is false
for serious performance reasons. This option will also show you the first point for both shapes so you can also visualize how the settings affect the morph.true
this option allows you to reverse the draw direction of the FIRST shape. By default this option is false
.