* `draw` property will work with 2 decimals for more precise animation
* `svgTransform` will also work with decimals for translation and rotation
* regular transform will need 2 decimals for translation and rotation
* Now all parseProperty functions and prepareStart functions are bound to `this`, the tween object
* changed the Tween constructor for lighter size
* rewritten alot of code for readability
* Documentation updates
* fixed minor issue with `borderRadius` on legacy browsers
* removed CSS properties from SVG plugin (forgot in previous commit)
* simplified core box model properties and CSS transform tween objects to always use `px` or `deg` as unit, with converted values
* implemented the `crossCheck` function for SVG transforms (for stacking transform chains) and the SVG morph
* simplified the `coords` interpolation used for SVG morph
* general code cleanup
* simplified the `processEasing` since the additional easing plugins have been removed, the old version can be found in the js file for easing examples page
* doc updates
* Recursive functions found in `examples.js` and `css.js`. Now `Maximum call stack size exceeded` error is completely eliminated
* Further optimization for the Tween object constructor
* changed the jQuery plugin, it's lighter and plays well with tween control methods
* changed the scope of ticker, tick, easing functions, interpolate functions, all to global, for better performance, some will only be available in the global and will be removed from KUTE object
* added transform interpolate functions
* documentation updates
* new changes to the prototype to allow more flexibility and performance
* introducing 2 new methods .allTo() and .allFromTo for collections of elements
* added a new tween option for the new methods called offset to set a delay between animations of these collections of elements
* removed deprecated method .Animate()
* improved performance for the render functions
* added support for transformOrigin tween setting
* documentation updates
* 'fixed' the additional tools UMD scripting
- Supports `require()` and `define()` style loading.
- Is available on Bower through Git tags. Not yet via NPM. (run `npm publish` inside the project to do so)
- README updated with hint of usability with module loaders
In the code:
- Implemented UMD method, using AMD in first instance.
- Error is thrown is the root KuteJS could not be found.
What is missing:
- Sub-modules should export their factory rather than doing this on their own.