kute.js/options.html
2017-09-08 11:43:15 +03:00

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<a href="index.html"><h1>KUTE.<span>js</span></h1></a>
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<h2 id="tweenoptions">Tween Options</h2>
<p>Any animation can be customized in many ways for duration, progress / easing, delay and even for specific plugins. Some of these options have a default value and starting with KUTE.js version 1.6.1 you can
override these default values, as we'll see later on this page.</p>
<h3>Common Options</h3>
<p>These options affect all types of tweens, no matter the properties used or context.</p>
<ul>
<li><kbd>duration: 500</kbd> option allows you to set the animation duration in miliseconds. The default value is <strong>700</strong>.</li>
<li><kbd>repeat: 20</kbd> option allows you to run the animation of given tween multiple times. The default value is <strong>0</strong>.</li>
<li><kbd>delay: 500</kbd> option allows you to delay the tween animation for a certain number of miliseconds. The default value is <strong>0</strong>.</li>
<li><kbd>offset: 200</kbd> option is only for <code>.allTo()</code> and <code>.allFromTo()</code> methods. This allows you to set a base delay in miliseconds that increases with each element in the collection.
This has no effect on other methods and the default value is <strong>0</strong>.</li>
<li><kbd>repeatDelay: 500</kbd> option allows you to set a number of miliseconds delay between repeatable animations. If <code>repeat</code> option is set to <strong>0</strong>, will produce no effect.
The default value is <strong>0</strong>.</li>
<li><kbd>yoyo: true/false</kbd> option makes use of the internal reverse functionality to also animate from <b>end</b> to <b>start</b> for a given tween. This option requires that you use the <code>repeat</code>
option with at least value <b>1</b>. The default value is <strong>false</strong>.</li>
<li><kbd>easing: 'easingCubicInOut'</kbd> option allows you to use a custom easing function for your animation. For more info on the easing functions, you need to see the example pages. The default value
is <strong>linear</strong>.</li>
</ul>
<h3>Transform Options</h3>
<p>These options only affect animation involving any 3D property from CSS3 <code>transform</code> and have no effect on other CSS properties. While you can set <code>perspective</code> or
<code>perspective origin</code> via CSS, these options are here to help, especially with full browser support and preffix free handling.</p>
<ul>
<li><kbd>perspective: 500</kbd> option allows you to set a 3D transformation <code>perspective</code> for a given HTML element. No default value.</li>
<li><kbd>perspectiveOrigin: "50% 50%"</kbd> option allows you to set a <code>perspectiveOrigin</code> for a given HTML element. This option has no default value and only accepts valid CSS values according to
it's specs.</li>
<li><kbd>parentPerspective: 500</kbd> option allows you to set a 3D <code>perspective</code> for the <strong>parent</strong> of the HTML element subject to the transform animation. No default value.</li>
<li><kbd>parentPerspectiveOrigin: "50% 50%"</kbd> option allows you to set a <code>perspectiveOrigin</code> for the parent of the HTML element subject to the transform animation. Also like the above similar
options, this options only accepts valid CSS values and has no default value.</li>
<li><kbd>transformOrigin: "50% 50%"</kbd> option allows you to set a <code>transformOrigin</code> for the HTML/SVG element subject for the transform animation. Starting KUTE.js 1.6.0 this option also aplies to
SVG transforms featured with the SVG Plugin. This options only accepts valid CSS values for CSS3 transforms, but keep in mind that for both CSS3 transform and SVG transform attribute KUTE.js will always
think of "50% 50%" as the default value, even if most browser's default value for SVG transform origin is "0px 0px 0px" and the reason is simply consistency all round. When applied to a
<kbd class="bg-olive">svgTransform</kbd> property, it can also accept array values: <code>transformOrigin: [250,250]</code>. There is no default value but the SVG Plugin will always use
<code>50% 50%</code> for your transform tweens.</li>
</ul>
<h3>SVG Plugin Options</h3>
<p>The following options only affect animation of the <code>path</code> tween property, to customize the SVG morph animation. See <a href="svg.html">SVG Plugin</a> page.</p>
<ul>
<li><kbd>morphPrecision: Number</kbd> option allows you to set the sampling size of the morph. The lesser value the better visual but the more power required.</li>
<li><kbd>morphIndex: Number</kbd> option allows you to rotate the second/end path in a way that the points travel the least possible distance during morph, and as an effect the morph animation feel more "natural".</li>
<li><kbd>reverseFirstPath: true</kbd> when is <code>true</code> this option allows you to reverse the draw direction of the FIRST shape.</li>
<li><kbd>reverseSecondPath: true</kbd> when is <code>true</code> this option allows you to reverse the draw direction of the SECOND shape.</li>
</ul>
<h3>Text Plugin Options</h3>
<p>The only option for the plugin is the <kbd>textChars</kbd> option for the <kbd class="bg-olive">text</kbd> property and allows you to set the characters set for the scrambling character during the animation.
See <a href="text.html">Text Plugin</a> page for more instructions and demo.</p>
<h3>Callback Options</h3>
<p>These options also affect all types of tweens, and are bound by the tween control options and the internal update functions.</p>
<ul>
<li><kbd>start: function</kbd> option allows you to set a function to run once tween animation starts.</li>
<li><kbd>update: function</kbd> option allows you to set a function to run on every frame.</li>
<li><kbd>pause: function</kbd> option allows you to set a function to run when animation is paused.</li>
<li><kbd>resume: function</kbd> option allows you to set a function to run when animation is resumed.</li>
<li><kbd>stop: function</kbd> option allows you to set a function to run when animation is stopped.</li>
<li><kbd>complete: function</kbd> option allows you to set a function to run when animation is finished.</li>
</ul>
<p>A quick example would look like this:</p>
<pre><code class="language-javascript">//define a function
var callback = function(){
//do some foo
}
//create object and start animating already
KUTE.fromTo(div,{left:150},{left:0},{complete: callback}).start();
</code></pre>
<h3>Other Options</h3>
<p><kbd>keepHex: true</kbd> option allows you to always use <code>HEX</code> color format, even if you have used <code>RGB</code> or <code>RGBA</code>. This option is useful when tweening color properties on
legacy browsers, however modern browsers may ignore this option for performance reasons.</p>
<h3>Override Default Options' Values</h3>
<p>Most options have a default value as you can see above, they are globally defined in the <code>KUTE.defaultOptions</code> object like so:</p>
<pre><code class="language-javascript">// the list of all tween options that can be overrided
KUTE.defaultOptions = {
duration: 700,
delay: 0,
offset: 0, // allTo() or allFromTo() methods only
repeat: 0,
repeatDelay: 0,
yoyo: false,
easing: 'linear',
keepHex: false,
morphPrecision: 15, // SVG Plugin only
textChars: 'alpha', // Text Plugin only
};
</code></pre>
<p>As some <a href="https://github.com/thednp/kute.js/issues/47">user suggested</a>, he would need a way to override the default duration value, here's how to:</p>
<pre><code class="language-javascript">// sets the new global duration tween option default value
KUTE.defaultOptions.duration = 1000;
</code></pre>
<p>Also make sure to define the new option global default values <b>before</b> you define your tween objects.</p>
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