kute.js/kute-svg.js
thednp 751c2e5263 Right, changes:
* fixed `scroll` tweening with new webkit browsers versions
* removed `isMobile` for transforms and svg transforms for now
* code cleanup
2017-09-29 00:56:16 +03:00

416 lines
18 KiB
JavaScript

/* KUTE.js - The Light Tweening Engine
* package - SVG Plugin
* desc - draw SVG strokes, morph SVG and SVG transforms
* by dnp_theme
* Licensed under MIT-License
*/
(function (root,factory) {
if (typeof define === 'function' && define.amd) {
define(['./kute.js'], factory);
} else if(typeof module == 'object' && typeof require == 'function') {
module.exports = factory(require('./kute.js'));
} else if ( typeof root.KUTE !== 'undefined' ) {
factory(root.KUTE);
} else {
throw new Error("SVG Plugin require KUTE.js.");
}
}(this, function(KUTE) {
'use strict';
var g = typeof global !== 'undefined' ? global : window, K = KUTE, // connect plugin to KUTE object and global
DOM = K.dom, parseProperty = K.parseProperty, prepareStart = K.prepareStart, getCurrentStyle = K.getCurrentStyle,
trueColor = K.truC, trueDimension = K.truD, crossCheck = K.crossCheck,
number = g.Interpolate.number, unit = g.Interpolate.unit, color = g.Interpolate.color, // interpolate functions
defaultOptions = K.defaultOptions, // default tween options since 1.6.1
// browser detection
isIE = new RegExp("MSIE ([0-9]{1,}[\.0-9]{0,})").exec(navigator.userAgent) !== null ? parseFloat( RegExp.$1 ) : false;
if (isIE&&isIE<9) {return;} // return if SVG API is not supported
// here we go with the plugin
var pathReg = /(m[^(h|v|l)]*|[vhl][^(v|h|l|z)]*)/gmi, ns = 'http://www.w3.org/2000/svg',
// function(array1, array2, length, progress) for SVG morph
coords = g.Interpolate.coords = function(a,b,l,v) {
var points = [];
for(var i=0;i<l;i++) { // for each point
points[i] = [];
for(var j=0;j<2;j++) { // each point coordinate
points[i].push( ((a[i][j]+(b[i][j]-a[i][j])*v) * 1000 >> 0)/1000 );
}
}
return points;
};
// SVG MORPH
var getSegments = function(s,e,r){ // getSegments returns an array of points based on a sample size morphPrecision
var s1 = [], e1 = [], le1 = s.getTotalLength(), le2 = e.getTotalLength(), ml = Math.max(le1,le2),
d = r, ar = ml / r, j = 0, sl = ar*r; // sl = sample length
while ( (j += r) < sl ) { // populate the points arrays based on morphPrecision as sample size
s1.push( [s.getPointAtLength(j).x, s.getPointAtLength(j).y]);
e1.push( [e.getPointAtLength(j).x, e.getPointAtLength(j).y]);
}
return [s1,e1];
},
getClosestPoint = function(p,t,s){ // utility for polygon paths, returns a close point from the original path (length,pointAtLength,smallest); // intervalLength
var x, y, a = [], l = s.length, dx, nx, pr;
for (var i=0; i<l; i++){
x = Math.abs(s[i][0] - t.x);
y = Math.abs(s[i][1] - t.y);
a.push( Math.sqrt( x * x + y * y ) );
}
dx = a.indexOf(Math.min.apply(null,a));
pr = !!s[dx-1] ? dx-1 : l-1;
nx = !!s[dx+1] ? dx+1 : 0;
return Math.abs(s[pr][0] - t.x) < p && Math.abs(s[pr][1] - t.y) < p ? s[pr]
: Math.abs(s[nx][0] - t.x) < p && Math.abs(s[nx][1] - t.y) < p ? s[nx]
: Math.abs(s[dx][0] - t.x) < p && Math.abs(s[dx][1] - t.y) < p ? s[dx]
: [t.x,t.y];
},
pathToAbsolute = function(p) { // simple utility for polygons | this is still BETA / a work in progress
var np = p.match(pathReg), wp = [], l = np.length, s, c, r, x = 0, y = 0;
for (var i = 0; i<l; i++){
np[i] = np[i]; c = np[i][0]; r = new RegExp(c+'[^\\d|\\-]*','i');
np[i] = np[i].replace(/(^|[^,])\s*-/g, '$1,-').replace(/(\s+\,|\s|\,)/g,',').replace(r,'').split(',');
np[i][0] = parseFloat(np[i][0]);
np[i][1] = parseFloat(np[i][1]);
if (i === 0) { x+=np[i][0]; y +=np[i][1]; }
else {
x = np[i-1][0];
y = np[i-1][1];
if (/l/i.test(c)) {
np[i][0] = c === 'l' ? np[i][0] + x : np[i][0];
np[i][1] = c === 'l' ? np[i][1] + y : np[i][1];
} else if (/h/i.test(c)) {
np[i][0] = c === 'h' ? np[i][0] + x : np[i][0];
np[i][1] = y;
} else if (/v/i.test(c)) {
np[i][0] = x;
np[i][1] = c === 'v' ? np[i][0] + y : np[i][0];
}
}
}
return np;
},
getOnePath = function(p){ return p.split(/z/i).shift() + 'z'; }, // we only tween first path only
createPath = function (p){ // create a <path> when glyph
var createdPath = document.createElementNS(ns,'path'), d = typeof p === 'object' ? p.getAttribute('d') : p;
createdPath.setAttribute('d',d); return createdPath;
},
forcePath = function(p){ // forcePath for glyph elements
if (p.tagName === 'glyph') { // perhaps we can also change other SVG tags in the future
var c = createPath(p); p.parentNode.appendChild(c); return c;
}
return p;
},
clone = function(a) {
var copy;
if (a instanceof Array) {
copy = [];
for (var i = 0, len = a.length; i < len; i++) {
copy[i] = clone(a[i]);
}
return copy;
}
return a;
},
getPath = function(e){ // get path d attribute or create a path from string value
var p = {}, el = typeof e === 'object' ? e : /^\.|^\#/.test(e) ? document.querySelector(e) : null;
if ( el && /path|glyph/.test(el.tagName) ) {
p.e = forcePath(el);
p.o = el.getAttribute('d');
} else if (!el && /[a-z][^a-z]*/ig.test(e)) { // maybe it's a string path already
p.e = createPath(e.trim());
p.o = e;
}
return p;
},
computePathCross = function(s,e){ // pathCross
var s1, e1, pointsArray, largerPathLength, smallerPath, largerPath, simulatedSmallerPath, nsm = [], sml, cl = [], len, tl, cs,
index = this.options.morphIndex;
if (!this._isPolygon) {
s = createPath(s); e = createPath(e);
pointsArray = getSegments(s,e,this.options.morphPrecision);
s1 = pointsArray[0]; e1 = pointsArray[1]; largerPathLength = e1.length;
} else {
s = pathToAbsolute(s); e = pathToAbsolute(e);
if ( s.length !== e.length ){
largerPathLength = Math.max(s.length,e.length);
if ( largerPathLength === e.length) { smallerPath = s; largerPath = e; } else { smallerPath = e; largerPath = s; }
sml = smallerPath.length;
simulatedSmallerPath = createPath('M'+smallerPath.join('L')+'z'); len = simulatedSmallerPath.getTotalLength() / largerPathLength;
for (var i=0; i<largerPathLength; i++){
tl = simulatedSmallerPath.getPointAtLength(len*i);
cs = getClosestPoint(len,tl,smallerPath);
nsm.push( [ cs[0], cs[1] ] );
}
if (largerPathLength === e.length) { e1 = largerPath; s1 = nsm; } else { s1 = largerPath; e1 = nsm; }
} else {
s1 = s; e1 = e;
}
}
// reverse arrays
if (this.options.reverseFirstPath) { s1.reverse(); }
if (this.options.reverseSecondPath) { e1.reverse(); }
// shift second array to for smallest tween distance
if (index) {
var e11 = e1.splice(index,largerPathLength-index);
e1 = e11.concat(e1);
}
s = e = null;
return [s1,e1]
};
// set default morphPrecision since 1.6.1
defaultOptions.morphPrecision = 15;
// process path object and also register the render function
parseProperty.path = function(o,v) {
if (!('path' in DOM)) {
DOM.path = function(l,p,a,b,v){
l.setAttribute("d", v === 1 ? b.o : 'M' + coords( a['d'],b['d'],b['d'].length,v ) + 'Z' );
}
}
return getPath(v);
};
prepareStart.path = function(p){
return this.element.getAttribute('d');
};
crossCheck.path = function() { // unlike other cases, the crossCheck apply to both to() and fromTo() methods
var p1 = getOnePath(this.valuesStart.path.o), p2 = getOnePath(this.valuesEnd.path.o), paths;
// path tween options
this.options.morphPrecision = this.options && 'morphPrecision' in this.options ? parseInt(this.options.morphPrecision) : defaultOptions.morphPrecision;
this._isPolygon = !/[CSQTA]/i.test(p1) && !/[CSQTA]/i.test(p2); // check if both shapes are polygons
// begin processing paths
paths = computePathCross.apply(this,[p1,p2]);
this.valuesStart.path.d = paths[0];
this.valuesEnd.path.d = paths[1];
};
// SVG DRAW
var percent = function(v,l){ return parseFloat(v) / 100 * l; },
// SVG DRAW UTILITITES
// http://stackoverflow.com/a/30376660
getRectLength = function(el){ // returns the length of a Rect
var w = el.getAttribute('width');
var h = el.getAttribute('height');
return (w*2)+(h*2);
},
getPolyLength = function(el){ // getPolygonLength / getPolylineLength - return the length of the Polygon / Polyline
var points = el.getAttribute('points').split(' '), len = 0;
if (points.length > 1) {
var coord = function (p) {
var c = p.split(',');
if (c.length != 2) { return; } // return undefined
if (isNaN(c[0]) || isNaN(c[1])) { return; }
return [parseFloat(c[0]), parseFloat(c[1])];
};
var dist = function (c1, c2) {
if (c1 != undefined && c2 != undefined) {
return Math.sqrt(Math.pow((c2[0]-c1[0]), 2) + Math.pow((c2[1]-c1[1]), 2));
}
return 0;
};
if (points.length > 2) {
for (var i=0; i<points.length-1; i++) {
len += dist(coord(points[i]), coord(points[i+1]));
}
}
len += dist(coord(points[0]), coord(points[points.length-1]));
}
return len;
},
getLineLength = function(el){ // return the length of the line
var x1 = el.getAttribute('x1');
var x2 = el.getAttribute('x2');
var y1 = el.getAttribute('y1');
var y2 = el.getAttribute('y2');
return Math.sqrt(Math.pow((x2-x1), 2)+Math.pow((y2-y1),2));
},
getCircleLength = function(el){ // return the length of the circle
var r = el.getAttribute('r');
return 2 * Math.PI * r;
},
getEllipseLength = function(el) { // returns the length of an ellipse
var rx = el.getAttribute('rx'), ry = el.getAttribute('ry'),
len = 2*rx, wid = 2*ry;
return ((Math.sqrt(.5 * ((len * len) + (wid * wid)))) * (Math.PI * 2)) / 2;
},
getTotalLength = function(el){ // returns the result of any of the below functions
if (/rect/.test(el.tagName)) {
return getRectLength(el);
} else if (/circle/.test(el.tagName)) {
return getCircleLength(el);
} else if (/ellipse/.test(el.tagName)) {
return getEllipseLength(el);
} else if (/polygon|polyline/.test(el.tagName)) {
return getPolyLength(el);
} else if (/line/.test(el.tagName)) {
return getLineLength(el);
}
},
getDraw = function(e,v){
var l = /path|glyph/.test(e.tagName) ? e.getTotalLength() : getTotalLength(e), start, end, d, o;
if ( v instanceof Object ) {
return v;
} else if (typeof v === 'string') {
v = v.split(/\,|\s/);
start = /%/.test(v[0]) ? percent(v[0].trim(),l) : parseFloat(v[0]);
end = /%/.test(v[1]) ? percent(v[1].trim(),l) : parseFloat(v[1]);
} else if (typeof v === 'undefined') {
o = parseFloat(getCurrentStyle(e,'stroke-dashoffset'));
d = getCurrentStyle(e,'stroke-dasharray').split(/\,/);
start = 0-o;
end = parseFloat(d[0]) + start || l;
}
return { s: start, e: end, l: l }
};
parseProperty.draw = function(a,o){ // register the draw property
if (!('draw' in DOM)) {
DOM.draw = function(l,p,a,b,v){
var pathLength = (a.l*100>>0)/100, start = (number(a.s,b.s,v)*100>>0)/100, end = (number(a.e,b.e,v)*100>>0)/100,
offset = 0 - start, dashOne = end+offset;
l.style.strokeDashoffset = offset +'px';
l.style.strokeDasharray = (((dashOne <1 ? 0 : dashOne)*100>>0)/100) + 'px, ' + pathLength + 'px';
}
}
return getDraw(this.element,o);
}
prepareStart.draw = function(){
return getDraw(this.element);
}
// SVG Transform
var parseStringOrigin = function(origin,box){
return /[a-zA-Z]/.test(origin) && !/px/.test(origin) ? origin.replace(/top|left/,0).replace(/right|bottom/,100).replace(/center|middle/,50)
: /%/.test(origin) ? (box.x + parseFloat(origin) * box.width / 100) : parseFloat(origin);
},
parseTransformString = function (a){ // helper function that turns transform value from string to object
var d = a && /\)/.test(a) ? a.substring(0, a.length-1).split(/\)\s|\)/) : 'none', c = {};
if (d instanceof Array) {
for (var j=0, jl = d.length; j<jl; j++){
var p = d[j].trim().split('('); c[p[0]] = p[1];
}
}
return c;
},
parseTransformObject = function(v){
var svgTransformObject = {}, bb = this.element.getBBox(),
cx = bb.x + bb.width/2, cy = bb.y + bb.height/2, // by default the transformOrigin is "50% 50%" of the shape box
origin = this.options.transformOrigin, translation;
origin = !!origin ? (origin instanceof Array ? origin : origin.split(/\s/)) : [cx,cy];
origin[0] = typeof origin[0] === 'number' ? origin[0] : parseStringOrigin(origin[0],bb);
origin[1] = typeof origin[1] === 'number' ? origin[1] : parseStringOrigin(origin[1],bb);
svgTransformObject.origin = origin;
for ( var i in v ) { // populate the valuesStart and / or valuesEnd
if (i === 'rotate'){
svgTransformObject[i] = typeof v[i] === 'number' ? v[i] : v[i] instanceof Array ? v[i][0] : v[i].split(/\s/)[0]*1;
} else if (i === 'translate'){
translation = v[i] instanceof Array ? v[i] : /\,|\s/.test(v[i]) ? v[i].split(',') : [v[i],0];
svgTransformObject[i] = [translation[0]*1||0, translation[1]*1||0];
} else if (/skew/.test(i)) {
svgTransformObject[i] = v[i]*1||0;
} else if (i === 'scale'){
svgTransformObject[i] = parseFloat(v[i])||1;
}
}
return svgTransformObject;
};
parseProperty.svgTransform = function(p,v){
// register the render function
if (!('svgTransform' in DOM)) {
DOM.svgTransform = function(l,p,a,b,v){
var x = 0, y = 0, tmp, deg = Math.PI/180,
scale = 'scale' in b ? number(a.scale,b.scale,v) : 1,
rotate = 'rotate' in b ? number(a.rotate,b.rotate,v) : 0,
sin = Math.sin(rotate*deg), cos = Math.cos(rotate*deg),
skewX = 'skewX' in b ? number(a.skewX,b.skewX,v) : 0,
skewY = 'skewY' in b ? number(a.skewY,b.skewY,v) : 0,
complex = rotate||skewX||skewY||scale!==1 || 0;
// start normalizing the translation, we start from last to first (from last chained translation)
// the normalized translation will handle the transformOrigin tween option and makes sure to have a consistent transformation
x -= complex ? b.origin[0] : 0; y -= complex ? b.origin[1] : 0; // we start with removing transformOrigin from translation
x *= scale; y *= scale; // we now apply the scale
y += skewY ? x*Math.tan(skewY*deg) : 0; x += skewX ? y*Math.tan(skewX*deg) : 0; // now we apply skews
tmp = cos*x - sin*y; // apply rotation as well
y = rotate ? sin*x + cos*y : y; x = rotate ? tmp : x;
x += 'translate' in b ? number(a.translate[0],b.translate[0],v) : 0; // now we apply the actual translation
y += 'translate' in b ? number(a.translate[1],b.translate[1],v) : 0;
x += complex ? b.origin[0] : 0; y += complex ? b.origin[1] : 0; // normalizing ends with the addition of the transformOrigin to the translation
// finally we apply the transform attribute value
l.setAttribute('transform', ( x||y ? ('translate(' + (x*1000>>0)/1000 + ( y ? (',' + ((y*1000>>0)/1000)) : '') + ')') : '' )
+( rotate ? 'rotate(' + (rotate*1000>>0)/1000 + ')' : '' )
+( skewX ? 'skewX(' + (skewX*1000>>0)/1000 + ')' : '' )
+( skewY ? 'skewY(' + (skewY*1000>>0)/1000 + ')' : '' )
+( scale !== 1 ? 'scale(' + (scale*1000>>0)/1000 +')' : '' ) );
}
}
// now prepare transform
return parseTransformObject.call(this,v);
}
// returns an obect with current transform attribute value
prepareStart.svgTransform = function(p,t) {
var transformObject = {}, currentTransform = parseTransformString(this.element.getAttribute('transform'));
for (var i in t) { transformObject[i] = i in currentTransform ? currentTransform[i] : (i==='scale'?1:0); } // find a value in current attribute value or add a default value
return transformObject;
}
crossCheck.svgTransform = function() { // helper function that helps preserve current transform properties into the objects
if (!this.options.rpr) return; // fix since 1.6.1 for fromTo() method
var valuesStart = this.valuesStart.svgTransform, valuesEnd = this.valuesEnd.svgTransform,
currentTransform = parseTransformObject.call(this, parseTransformString(this.element.getAttribute('transform')) );
for ( var i in currentTransform ) { valuesStart[i] = currentTransform[i]; } // populate the valuesStart first
// now try to determine the REAL translation
var parentSVG = this.element.ownerSVGElement,
newTransform = parentSVG.createSVGTransformFromMatrix(
parentSVG.createSVGMatrix()
.translate(-valuesStart.origin[0],-valuesStart.origin[1]) // - origin
.translate('translate' in valuesStart ? valuesStart.translate[0] : 0,'translate' in valuesStart ? valuesStart.translate[1] : 0) // the current translate
.rotate(valuesStart.rotate||0).skewX(valuesStart.skewX||0).skewY(valuesStart.skewY||0).scale(valuesStart.scale||1)// the other functions
.translate(+valuesStart.origin[0],+valuesStart.origin[1]) // + origin
);
valuesStart.translate = [newTransform.matrix.e,newTransform.matrix.f]; // finally the translate we're looking for
// copy existing and unused properties to the valuesEnd
for ( var i in valuesStart) { if ( !(i in valuesEnd)) { valuesEnd[i] = valuesStart[i]; } }
}
return this;
}));