Fix: DMA channel selection using first two bits
The bit masks has been corrected from 0x4 to 0x3.
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@ -100,7 +100,7 @@ DMA.prototype.port_page_read = function(channel)
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DMA.prototype.port_singlemask_write = function(channel_offset, data_byte)
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{
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var channel = data_byte & 0x4 + channel_offset;
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var channel = data_byte & 0x3 + channel_offset;
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var value = !!(data_byte & 0x8);
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dbg_log("singlechannel mask write [" + channel + "] = " + value, LOG_DMA);
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this.update_mask(channel, value);
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@ -128,7 +128,7 @@ DMA.prototype.port_multimask_read = function(channel_offset)
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DMA.prototype.port_mode_write = function(channel_offset, data_byte)
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{
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var channel = data_byte & 0x4 + channel_offset;
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var channel = data_byte & 0x3 + channel_offset;
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dbg_log("mode write [" + channel + "] = " + h(data_byte), LOG_DMA);
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this.channel_mode[channel] = data_byte;
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}
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