Allow receiving wasm as a function via wasm_fn (#629)
Allow receiving wasm as a function via wasm_fn (for bundlers)
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@ -154,75 +154,80 @@ function V86Starter(options)
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"__indirect_function_table": wasm_table,
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};
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let v86_bin = DEBUG ? "v86-debug.wasm" : "v86.wasm";
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let v86_bin_fallback = "v86-fallback.wasm";
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let wasm_fn = options["wasm_fn"];
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if(options["wasm_path"])
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if(!wasm_fn)
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{
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v86_bin = options["wasm_path"];
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const slash = v86_bin.lastIndexOf("/");
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const dir = slash === -1 ? "" : v86_bin.substr(0, slash);
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v86_bin_fallback = dir + "/" + v86_bin_fallback;
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}
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else if(typeof window === "undefined" && typeof __dirname === "string")
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{
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v86_bin = __dirname + "/" + v86_bin;
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v86_bin_fallback = __dirname + "/" + v86_bin_fallback;
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}
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else
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{
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v86_bin = "build/" + v86_bin;
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v86_bin_fallback = "build/" + v86_bin_fallback;
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}
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v86util.load_file(v86_bin, {
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done: bytes =>
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wasm_fn = async function(env)
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{
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WebAssembly
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.instantiate(bytes, { "env": wasm_shared_funcs })
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.then(({ instance }) => {
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const imports = wasm_shared_funcs;
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const exports = instance["exports"];
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wasm_memory = exports.memory;
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exports["rust_init"]();
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return new Promise(resolve => {
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let v86_bin = DEBUG ? "v86-debug.wasm" : "v86.wasm";
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let v86_bin_fallback = "v86-fallback.wasm";
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const emulator = this.v86 = new v86(this.emulator_bus, { exports, wasm_table });
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cpu = emulator.cpu;
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if(options["wasm_path"])
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{
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v86_bin = options["wasm_path"];
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const slash = v86_bin.lastIndexOf("/");
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const dir = slash === -1 ? "" : v86_bin.substr(0, slash);
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v86_bin_fallback = dir + "/" + v86_bin_fallback;
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}
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else if(typeof window === "undefined" && typeof __dirname === "string")
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{
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v86_bin = __dirname + "/" + v86_bin;
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v86_bin_fallback = __dirname + "/" + v86_bin_fallback;
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}
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else
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{
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v86_bin = "build/" + v86_bin;
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v86_bin_fallback = "build/" + v86_bin_fallback;
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}
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this.continue_init(emulator, options);
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}, err => {
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v86util.load_file(v86_bin_fallback, {
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done: bytes => {
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WebAssembly
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.instantiate(bytes, { "env": wasm_shared_funcs })
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.then(({ instance }) => {
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const imports = wasm_shared_funcs;
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const exports = instance["exports"];
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wasm_memory = exports.memory;
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exports["rust_init"]();
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const emulator = this.v86 = new v86(this.emulator_bus, { exports, wasm_table });
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cpu = emulator.cpu;
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this.continue_init(emulator, options);
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v86util.load_file(v86_bin, {
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done: bytes =>
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{
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WebAssembly
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.instantiate(bytes, env)
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.then(({ instance }) => {
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resolve(instance.exports);
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}, err => {
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v86util.load_file(v86_bin_fallback, {
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done: bytes => {
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WebAssembly
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.instantiate(bytes, env)
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.then(({ instance }) => {
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resolve(instance.exports);
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});
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},
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});
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},
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});
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});
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},
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progress: e =>
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{
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this.emulator_bus.send("download-progress", {
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file_index: 0,
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file_count: 1,
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file_name: v86_bin,
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});
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},
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progress: e =>
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{
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this.emulator_bus.send("download-progress", {
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file_index: 0,
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file_count: 1,
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file_name: v86_bin,
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lengthComputable: e.lengthComputable,
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total: e.total,
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loaded: e.loaded,
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lengthComputable: e.lengthComputable,
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total: e.total,
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loaded: e.loaded,
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});
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}
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});
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});
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}
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});
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};
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}
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wasm_fn({ "env": wasm_shared_funcs })
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.then((exports) => {
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wasm_memory = exports.memory;
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exports["rust_init"]();
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const emulator = this.v86 = new v86(this.emulator_bus, { exports, wasm_table });
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cpu = emulator.cpu;
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this.continue_init(emulator, options);
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});
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}
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V86Starter.prototype.continue_init = async function(emulator, options)
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