"use strict"; /** * An ethernet-through-websocket adapter, to be used with * https://github.com/benjamincburns/websockproxy * * emulated ethernet card <--> this <--> websocket proxy <--> network * * @constructor * * @param {string} url * @param {BusConnector} bus */ function NetworkAdapter(url, bus) { this.send_data = function(x) {}; this.bus = bus; this.socket = undefined; this.send_queue = []; this.url = url; this.reconnect_interval = 10000; this.last_connect_attempt = Date.now() - this.reconnect_interval; this.send_queue_limit = 64; this.bus.register("net0-send", function(data) { this.send(data); }, this); } NetworkAdapter.prototype.handle_message = function(e) { if(this.bus) { this.bus.send("net0-receive", new Uint8Array(e.data)); } }; NetworkAdapter.prototype.handle_close = function(e) { //console.log("onclose", e); this.connect(); setTimeout(this.connect.bind(this), this.reconnect_interval); }; NetworkAdapter.prototype.handle_open = function(e) { //console.log("open", e); for(var i = 0; i < this.send_queue.length; i++) { this.send(this.send_queue[i]); } this.send_queue = []; }; NetworkAdapter.prototype.handle_error = function(e) { //console.log("onerror", e); }; NetworkAdapter.prototype.destroy = function() { if(this.socket) { this.socket.close(); } }; NetworkAdapter.prototype.connect = function() { if(this.socket) { var state = this.socket.readyState; if(state === 0 || state === 1) { // already or almost there return; } } var now = Date.now(); if(this.last_connect_attempt + this.reconnect_interval > now) { return; } this.last_connect_attempt = Date.now(); try { this.socket = new WebSocket(this.url); } catch(e) { this.handle_close(undefined); return; } this.socket.binaryType = "arraybuffer"; this.socket.onopen = this.handle_open.bind(this);; this.socket.onmessage = this.handle_message.bind(this); this.socket.onclose = this.handle_close.bind(this); this.socket.onerror = this.handle_error.bind(this); }; NetworkAdapter.prototype.send = function(data) { //console.log("send", data); if(!this.socket || this.socket.readyState !== 1) { this.send_queue.push(data); if(this.send_queue.length > 2 * this.send_queue_limit) { this.send_queue = this.send_queue.slice(-this.send_queue_limit); } this.connect(); } else { this.socket.send(data); } }