import { Animation } from '@ionic/core'; import * as ɵngcc0 from '@angular/core'; export declare class AnimationController { /** * Create a new animation */ create(animationId?: string): Animation; /** * EXPERIMENTAL * * Given a progression and a cubic bezier function, * this utility returns the time value(s) at which the * cubic bezier reaches the given time progression. * * If the cubic bezier never reaches the progression * the result will be an empty array. * * This is most useful for switching between easing curves * when doing a gesture animation (i.e. going from linear easing * during a drag, to another easing when `progressEnd` is called) */ easingTime(p0: number[], p1: number[], p2: number[], p3: number[], progression: number): number[]; static ɵfac: ɵngcc0.ɵɵFactoryDeclaration; static ɵprov: ɵngcc0.ɵɵInjectableDeclaration; } //# sourceMappingURL=animation-controller.d.ts.map