projecte_ionic/node_modules/socket.io/dist/index.d.ts
2022-02-09 18:30:03 +01:00

325 lines
9.4 KiB
TypeScript
Executable file
Raw Permalink Blame History

This file contains ambiguous Unicode characters

This file contains Unicode characters that might be confused with other characters. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.

/// <reference types="node" />
import http = require("http");
import { ServerOptions as EngineOptions, AttachOptions } from "engine.io";
import { ExtendedError, Namespace, ServerReservedEventsMap } from "./namespace";
import { Adapter, Room, SocketId } from "socket.io-adapter";
import * as parser from "socket.io-parser";
import type { Encoder } from "socket.io-parser";
import { Socket } from "./socket";
import type { BroadcastOperator, RemoteSocket } from "./broadcast-operator";
import { EventsMap, DefaultEventsMap, EventParams, StrictEventEmitter, EventNames } from "./typed-events";
declare type ParentNspNameMatchFn = (name: string, auth: {
[key: string]: any;
}, fn: (err: Error | null, success: boolean) => void) => void;
declare type AdapterConstructor = typeof Adapter | ((nsp: Namespace) => Adapter);
interface ServerOptions extends EngineOptions, AttachOptions {
/**
* name of the path to capture
* @default "/socket.io"
*/
path: string;
/**
* whether to serve the client files
* @default true
*/
serveClient: boolean;
/**
* the adapter to use
* @default the in-memory adapter (https://github.com/socketio/socket.io-adapter)
*/
adapter: AdapterConstructor;
/**
* the parser to use
* @default the default parser (https://github.com/socketio/socket.io-parser)
*/
parser: any;
/**
* how many ms before a client without namespace is closed
* @default 45000
*/
connectTimeout: number;
}
export declare class Server<ListenEvents extends EventsMap = DefaultEventsMap, EmitEvents extends EventsMap = ListenEvents, ServerSideEvents extends EventsMap = DefaultEventsMap> extends StrictEventEmitter<ServerSideEvents, EmitEvents, ServerReservedEventsMap<ListenEvents, EmitEvents, ServerSideEvents>> {
readonly sockets: Namespace<ListenEvents, EmitEvents, ServerSideEvents>;
/**
* A reference to the underlying Engine.IO server.
*
* Example:
*
* <code>
* const clientsCount = io.engine.clientsCount;
* </code>
*
*/
engine: any;
/** @private */
readonly _parser: typeof parser;
/** @private */
readonly encoder: Encoder;
/**
* @private
*/
_nsps: Map<string, Namespace<ListenEvents, EmitEvents, ServerSideEvents>>;
private parentNsps;
private _adapter?;
private _serveClient;
private opts;
private eio;
private _path;
private clientPathRegex;
/**
* @private
*/
_connectTimeout: number;
private httpServer;
/**
* Server constructor.
*
* @param srv http server, port, or options
* @param [opts]
* @public
*/
constructor(opts?: Partial<ServerOptions>);
constructor(srv?: http.Server | number, opts?: Partial<ServerOptions>);
constructor(srv: undefined | Partial<ServerOptions> | http.Server | number, opts?: Partial<ServerOptions>);
/**
* Sets/gets whether client code is being served.
*
* @param v - whether to serve client code
* @return self when setting or value when getting
* @public
*/
serveClient(v: boolean): this;
serveClient(): boolean;
serveClient(v?: boolean): this | boolean;
/**
* Executes the middleware for an incoming namespace not already created on the server.
*
* @param name - name of incoming namespace
* @param auth - the auth parameters
* @param fn - callback
*
* @private
*/
_checkNamespace(name: string, auth: {
[key: string]: any;
}, fn: (nsp: Namespace<ListenEvents, EmitEvents, ServerSideEvents> | false) => void): void;
/**
* Sets the client serving path.
*
* @param {String} v pathname
* @return {Server|String} self when setting or value when getting
* @public
*/
path(v: string): this;
path(): string;
path(v?: string): this | string;
/**
* Set the delay after which a client without namespace is closed
* @param v
* @public
*/
connectTimeout(v: number): this;
connectTimeout(): number;
connectTimeout(v?: number): this | number;
/**
* Sets the adapter for rooms.
*
* @param v pathname
* @return self when setting or value when getting
* @public
*/
adapter(): AdapterConstructor | undefined;
adapter(v: AdapterConstructor): this;
/**
* Attaches socket.io to a server or port.
*
* @param srv - server or port
* @param opts - options passed to engine.io
* @return self
* @public
*/
listen(srv: http.Server | number, opts?: Partial<ServerOptions>): this;
/**
* Attaches socket.io to a server or port.
*
* @param srv - server or port
* @param opts - options passed to engine.io
* @return self
* @public
*/
attach(srv: http.Server | number, opts?: Partial<ServerOptions>): this;
/**
* Initialize engine
*
* @param srv - the server to attach to
* @param opts - options passed to engine.io
* @private
*/
private initEngine;
/**
* Attaches the static file serving.
*
* @param srv http server
* @private
*/
private attachServe;
/**
* Handles a request serving of client source and map
*
* @param req
* @param res
* @private
*/
private serve;
/**
* @param filename
* @param req
* @param res
* @private
*/
private static sendFile;
/**
* Binds socket.io to an engine.io instance.
*
* @param {engine.Server} engine engine.io (or compatible) server
* @return self
* @public
*/
bind(engine: any): this;
/**
* Called with each incoming transport connection.
*
* @param {engine.Socket} conn
* @return self
* @private
*/
private onconnection;
/**
* Looks up a namespace.
*
* @param {String|RegExp|Function} name nsp name
* @param fn optional, nsp `connection` ev handler
* @public
*/
of(name: string | RegExp | ParentNspNameMatchFn, fn?: (socket: Socket<ListenEvents, EmitEvents, ServerSideEvents>) => void): Namespace<ListenEvents, EmitEvents, ServerSideEvents>;
/**
* Closes server connection
*
* @param [fn] optional, called as `fn([err])` on error OR all conns closed
* @public
*/
close(fn?: (err?: Error) => void): void;
/**
* Sets up namespace middleware.
*
* @return self
* @public
*/
use(fn: (socket: Socket<ListenEvents, EmitEvents, ServerSideEvents>, next: (err?: ExtendedError) => void) => void): this;
/**
* Targets a room when emitting.
*
* @param room
* @return self
* @public
*/
to(room: Room | Room[]): BroadcastOperator<EmitEvents>;
/**
* Targets a room when emitting.
*
* @param room
* @return self
* @public
*/
in(room: Room | Room[]): BroadcastOperator<EmitEvents>;
/**
* Excludes a room when emitting.
*
* @param name
* @return self
* @public
*/
except(name: Room | Room[]): BroadcastOperator<EmitEvents>;
/**
* Sends a `message` event to all clients.
*
* @return self
* @public
*/
send(...args: EventParams<EmitEvents, "message">): this;
/**
* Sends a `message` event to all clients.
*
* @return self
* @public
*/
write(...args: EventParams<EmitEvents, "message">): this;
/**
* Emit a packet to other Socket.IO servers
*
* @param ev - the event name
* @param args - an array of arguments, which may include an acknowledgement callback at the end
* @public
*/
serverSideEmit<Ev extends EventNames<ServerSideEvents>>(ev: Ev, ...args: EventParams<ServerSideEvents, Ev>): boolean;
/**
* Gets a list of socket ids.
*
* @public
*/
allSockets(): Promise<Set<SocketId>>;
/**
* Sets the compress flag.
*
* @param compress - if `true`, compresses the sending data
* @return self
* @public
*/
compress(compress: boolean): BroadcastOperator<EmitEvents>;
/**
* Sets a modifier for a subsequent event emission that the event data may be lost if the client is not ready to
* receive messages (because of network slowness or other issues, or because theyre connected through long polling
* and is in the middle of a request-response cycle).
*
* @return self
* @public
*/
get volatile(): BroadcastOperator<EmitEvents>;
/**
* Sets a modifier for a subsequent event emission that the event data will only be broadcast to the current node.
*
* @return self
* @public
*/
get local(): BroadcastOperator<EmitEvents>;
/**
* Returns the matching socket instances
*
* @public
*/
fetchSockets(): Promise<RemoteSocket<EmitEvents>[]>;
/**
* Makes the matching socket instances join the specified rooms
*
* @param room
* @public
*/
socketsJoin(room: Room | Room[]): void;
/**
* Makes the matching socket instances leave the specified rooms
*
* @param room
* @public
*/
socketsLeave(room: Room | Room[]): void;
/**
* Makes the matching socket instances disconnect
*
* @param close - whether to close the underlying connection
* @public
*/
disconnectSockets(close?: boolean): void;
}
export { Socket, ServerOptions, Namespace, BroadcastOperator, RemoteSocket };