projecte_ionic/node_modules/@angular-devkit/core/src/experimental/jobs/api.d.ts
2022-02-09 18:30:03 +01:00

333 lines
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TypeScript
Executable file

/**
* @license
* Copyright Google LLC All Rights Reserved.
*
* Use of this source code is governed by an MIT-style license that can be
* found in the LICENSE file at https://angular.io/license
*/
import { Observable, Observer } from 'rxjs';
import { JsonObject, JsonValue, schema } from '../../json/index';
import { DeepReadonly } from '../../utils/index';
/**
* A job name is just a string (needs to be serializable).
*/
export declare type JobName = string;
/**
* The job handler function, which is a method that's executed for the job.
*/
export interface JobHandler<ArgT extends JsonValue, InputT extends JsonValue, OutputT extends JsonValue> {
(argument: ArgT, context: JobHandlerContext<ArgT, InputT, OutputT>): Observable<JobOutboundMessage<OutputT>>;
jobDescription: Partial<JobDescription>;
}
/**
* The context in which the job is run.
*/
export interface JobHandlerContext<MinimumArgumentValueT extends JsonValue = JsonValue, MinimumInputValueT extends JsonValue = JsonValue, MinimumOutputValueT extends JsonValue = JsonValue> {
readonly description: JobDescription;
readonly scheduler: Scheduler<JsonValue, JsonValue, JsonValue>;
readonly dependencies: Job<JsonValue, JsonValue, JsonValue>[];
readonly inboundBus: Observable<JobInboundMessage<MinimumInputValueT>>;
}
/**
* Metadata associated with a job.
*/
export interface JobDescription extends JsonObject {
readonly name: JobName;
readonly argument: DeepReadonly<schema.JsonSchema>;
readonly input: DeepReadonly<schema.JsonSchema>;
readonly output: DeepReadonly<schema.JsonSchema>;
}
/**
* Messages that can be sent TO a job. The job needs to listen to those.
*/
export declare enum JobInboundMessageKind {
Ping = "ip",
Stop = "is",
Input = "in"
}
/** Base interface for the all job inbound messages. */
export interface JobInboundMessageBase extends JsonObject {
/**
* The kind of message this is.
*/
readonly kind: JobInboundMessageKind;
}
/**
* A ping to the job. The job should reply with a pong as soon as possible.
*/
export interface JobInboundMessagePing extends JobInboundMessageBase {
readonly kind: JobInboundMessageKind.Ping;
/**
* An ID that should be returned in the corresponding Pong.
*/
readonly id: number;
}
/**
* Stop the job. This is handled by the job itself and jobs might not handle it. It will also
* unsubscribe from the Observable<>.
* This is equivalent to SIGTERM.
*/
export interface JobInboundMessageStop extends JobInboundMessageBase {
readonly kind: JobInboundMessageKind.Stop;
}
/**
* A Job wants to send a message to a channel. This can be marshaled, and the Job object
* has helpers to transform this into an observable. The context also can create RxJS subjects that
* marshall messages through a channel.
*/
export interface JobInboundMessageInput<InputT extends JsonValue> extends JobInboundMessageBase {
readonly kind: JobInboundMessageKind.Input;
/**
* The input being sent to the job.
*/
readonly value: InputT;
}
export declare type JobInboundMessage<InputT extends JsonValue> = JobInboundMessagePing | JobInboundMessageStop | JobInboundMessageInput<InputT>;
/**
* Kind of messages that can be outputted from a job.
*/
export declare enum JobOutboundMessageKind {
OnReady = "c",
Start = "s",
End = "e",
Pong = "p",
Output = "o",
ChannelCreate = "cn",
ChannelMessage = "cm",
ChannelError = "ce",
ChannelComplete = "cc"
}
/** Base interface for the all job messages. */
export interface JobOutboundMessageBase {
/**
* The job description.
*/
readonly description: JobDescription;
/**
* The kind of message this is.
*/
readonly kind: JobOutboundMessageKind;
}
/**
* The job has been created and will validate its input.
*/
export interface JobOutboundMessageOnReady extends JobOutboundMessageBase {
readonly kind: JobOutboundMessageKind.OnReady;
}
/**
* The job started. This is done by the job itself.
*/
export interface JobOutboundMessageStart extends JobOutboundMessageBase {
readonly kind: JobOutboundMessageKind.Start;
}
/**
* An output value is available.
*/
export interface JobOutboundMessageOutput<OutputT extends JsonValue> extends JobOutboundMessageBase {
readonly kind: JobOutboundMessageKind.Output;
/**
* The message being outputted from the job.
*/
readonly value: OutputT;
}
/**
* Base interface for all job message related to channels.
*/
export interface JobOutboundMessageChannelBase extends JobOutboundMessageBase {
/**
* The name of the channel.
*/
readonly name: string;
}
/**
* A job wants to send a message to a channel. This can be marshaled, and the Job object
* has helpers to transform this into an observable. The context also can create RxJS subjects that
* marshall messages through a channel.
*/
export interface JobOutboundMessageChannelMessage extends JobOutboundMessageChannelBase {
readonly kind: JobOutboundMessageKind.ChannelMessage;
/**
* The message being sent to the channel.
*/
readonly message: JsonValue;
}
/**
* A job wants to send an error to one of its channel. This is the equivalent of throwing through
* an Observable. The side channel will not receive any more messages after this, and will not
* complete.
*/
export interface JobOutboundMessageChannelError extends JobOutboundMessageChannelBase {
readonly kind: JobOutboundMessageKind.ChannelError;
/**
* The error message being sent to the channel.
*/
readonly error: JsonValue;
}
/**
* A job wants to create a new channel.
*/
export interface JobOutboundMessageChannelCreate extends JobOutboundMessageChannelBase {
readonly kind: JobOutboundMessageKind.ChannelCreate;
}
/**
* A job wants to close the channel, as completed. This is done automatically when the job ends,
* or can be done from the job to close it. A closed channel might be reopened, but the user
* need to recall getChannel().
*/
export interface JobOutboundMessageChannelComplete extends JobOutboundMessageChannelBase {
readonly kind: JobOutboundMessageKind.ChannelComplete;
}
/**
* OnEnd of the job run.
*/
export interface JobOutboundMessageEnd extends JobOutboundMessageBase {
readonly kind: JobOutboundMessageKind.End;
}
/**
* A pong response from a ping input. The id is the same as the one passed in.
*/
export interface JobOutboundMessagePong extends JobOutboundMessageBase {
readonly kind: JobOutboundMessageKind.Pong;
/**
* The ID that was passed in the `Ping` messages.
*/
readonly id: number;
}
/**
* Generic message type.
*/
export declare type JobOutboundMessage<OutputT extends JsonValue> = JobOutboundMessageOnReady | JobOutboundMessageStart | JobOutboundMessageOutput<OutputT> | JobOutboundMessageChannelCreate | JobOutboundMessageChannelMessage | JobOutboundMessageChannelError | JobOutboundMessageChannelComplete | JobOutboundMessageEnd | JobOutboundMessagePong;
/**
* The state of a job. These are changed as the job reports a new state through its messages.
*/
export declare enum JobState {
/**
* The job was queued and is waiting to start.
*/
Queued = "queued",
/**
* The job description was found, its dependencies (see "Synchronizing and Dependencies")
* are done running, and the job's argument is validated and the job's code will be executed.
*/
Ready = "ready",
/**
* The job has been started. The job implementation is expected to send this as soon as its
* work is starting.
*/
Started = "started",
/**
* The job has ended and is done running.
*/
Ended = "ended",
/**
* An error occured and the job stopped because of internal state.
*/
Errored = "errored"
}
/**
* A Job instance, returned from scheduling a job. A Job instance is _not_ serializable.
*/
export interface Job<ArgumentT extends JsonValue = JsonValue, InputT extends JsonValue = JsonValue, OutputT extends JsonValue = JsonValue> {
/**
* Description of the job. Resolving the job's description can be done asynchronously, so this
* is an observable that will resolve when it's ready.
*/
readonly description: Observable<JobDescription>;
/**
* Argument sent when scheduling the job. This is a copy of the argument.
*/
readonly argument: ArgumentT;
/**
* The input to the job. This goes through the input channel as messages.
*/
readonly input: Observer<InputT>;
/**
* Outputs of this job.
*/
readonly output: Observable<OutputT>;
/**
* The current state of the job.
*/
readonly state: JobState;
/**
* Get a channel that validates against the schema. Messages will be filtered by the schema.
* @param name The name of the channel.
* @param schema A schema to use to validate messages.
*/
getChannel<T extends JsonValue>(name: string, schema?: schema.JsonSchema): Observable<T>;
/**
* Pings the job and wait for the resulting Pong before completing.
*/
ping(): Observable<never>;
/**
* Stops the job from running. This is different than unsubscribing from the output as in it
* sends the JobInboundMessageKind.Stop raw input to the job.
*/
stop(): void;
/**
* The JobInboundMessage messages TO the job.
*/
readonly inboundBus: Observer<JobInboundMessage<InputT>>;
/**
* The JobOutboundMessage FROM the job.
*/
readonly outboundBus: Observable<JobOutboundMessage<OutputT>>;
}
/**
* Options for scheduling jobs.
*/
export interface ScheduleJobOptions {
/**
* Jobs that need to finish before scheduling this job. These dependencies will be passed
* to the job itself in its context.
*/
dependencies?: Job | Job[];
}
export interface Registry<MinimumArgumentValueT extends JsonValue = JsonValue, MinimumInputValueT extends JsonValue = JsonValue, MinimumOutputValueT extends JsonValue = JsonValue> {
/**
* Get a job handler.
* @param name The name of the job to get a handler from.
*/
get<A extends MinimumArgumentValueT, I extends MinimumInputValueT, O extends MinimumOutputValueT>(name: JobName): Observable<JobHandler<A, I, O> | null>;
}
/**
* An interface that can schedule jobs.
*/
export interface Scheduler<MinimumArgumentValueT extends JsonValue = JsonValue, MinimumInputValueT extends JsonValue = JsonValue, MinimumOutputValueT extends JsonValue = JsonValue> {
/**
* Get a job description for a named job.
*
* @param name The name of the job.
* @returns A description, or null if no description is available for this job.
*/
getDescription(name: JobName): Observable<JobDescription | null>;
/**
* Returns true if the job name has been registered.
* @param name The name of the job.
* @returns True if the job exists, false otherwise.
*/
has(name: JobName): Observable<boolean>;
/**
* Pause the scheduler, temporary queueing _new_ jobs. Returns a resume function that should be
* used to resume execution. If multiple `pause()` were called, all their resume functions must
* be called before the Scheduler actually starts new jobs. Additional calls to the same resume
* function will have no effect.
*
* Jobs already running are NOT paused. This is pausing the scheduler only.
*
* @returns A function that can be run to resume the scheduler. If multiple `pause()` calls
* were made, all their return function must be called (in any order) before the
* scheduler can resume.
*/
pause(): () => void;
/**
* Schedule a job to be run, using its name.
* @param name The name of job to be run.
* @param argument The argument to send to the job when starting it.
* @param options Scheduling options.
* @returns The job being run.
*/
schedule<A extends MinimumArgumentValueT, I extends MinimumInputValueT, O extends MinimumOutputValueT>(name: JobName, argument: A, options?: ScheduleJobOptions): Job<A, I, O>;
}
export declare function isJobHandler<A extends JsonValue, I extends JsonValue, O extends JsonValue>(value: unknown): value is JobHandler<A, I, O>;