74 lines
2.8 KiB
JavaScript
Executable file
74 lines
2.8 KiB
JavaScript
Executable file
"use strict";
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/**
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* @license
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* Copyright Google LLC All Rights Reserved.
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*
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* Use of this source code is governed by an MIT-style license that can be
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* found in the LICENSE file at https://angular.io/license
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*/
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Object.defineProperty(exports, "__esModule", { value: true });
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exports.isJobHandler = exports.JobState = exports.JobOutboundMessageKind = exports.JobInboundMessageKind = void 0;
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/**
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* Messages that can be sent TO a job. The job needs to listen to those.
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*/
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var JobInboundMessageKind;
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(function (JobInboundMessageKind) {
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JobInboundMessageKind["Ping"] = "ip";
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JobInboundMessageKind["Stop"] = "is";
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// Channel specific messages.
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JobInboundMessageKind["Input"] = "in";
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// Input channel does not allow completion / error. Erroring this will just close the Subject
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// but not notify the job.
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})(JobInboundMessageKind = exports.JobInboundMessageKind || (exports.JobInboundMessageKind = {}));
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/**
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* Kind of messages that can be outputted from a job.
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*/
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var JobOutboundMessageKind;
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(function (JobOutboundMessageKind) {
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// Lifecycle specific messages.
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JobOutboundMessageKind["OnReady"] = "c";
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JobOutboundMessageKind["Start"] = "s";
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JobOutboundMessageKind["End"] = "e";
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JobOutboundMessageKind["Pong"] = "p";
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// Feedback messages.
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JobOutboundMessageKind["Output"] = "o";
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// Channel specific messages.
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JobOutboundMessageKind["ChannelCreate"] = "cn";
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JobOutboundMessageKind["ChannelMessage"] = "cm";
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JobOutboundMessageKind["ChannelError"] = "ce";
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JobOutboundMessageKind["ChannelComplete"] = "cc";
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})(JobOutboundMessageKind = exports.JobOutboundMessageKind || (exports.JobOutboundMessageKind = {}));
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/**
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* The state of a job. These are changed as the job reports a new state through its messages.
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*/
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var JobState;
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(function (JobState) {
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/**
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* The job was queued and is waiting to start.
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*/
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JobState["Queued"] = "queued";
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/**
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* The job description was found, its dependencies (see "Synchronizing and Dependencies")
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* are done running, and the job's argument is validated and the job's code will be executed.
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*/
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JobState["Ready"] = "ready";
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/**
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* The job has been started. The job implementation is expected to send this as soon as its
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* work is starting.
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*/
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JobState["Started"] = "started";
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/**
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* The job has ended and is done running.
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*/
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JobState["Ended"] = "ended";
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/**
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* An error occured and the job stopped because of internal state.
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*/
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JobState["Errored"] = "errored";
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})(JobState = exports.JobState || (exports.JobState = {}));
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function isJobHandler(value) {
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const job = value;
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return (typeof job == 'function' && typeof job.jobDescription == 'object' && job.jobDescription !== null);
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}
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exports.isJobHandler = isJobHandler;
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