Patch Notes Updates!!

EaglercraftX 1.8 WASM-GC 1.20 Release, All Updates from previous and latest Updates 

Signed-off-by: Jordan_SavageBoi <90936238+JaydenYoriTheBeast@users.noreply.github.com>
This commit is contained in:
Jordan_SavageBoi 2025-09-07 13:45:56 -04:00 committed by GitHub
commit 09a8510756
No known key found for this signature in database
GPG key ID: B5690EEEBB952194

213
Patch Notes Updates Normal file
View file

@ -0,0 +1,213 @@
Eaglymc Changelogs:
~~~~~~~~~~~~~~~~~~~~
EaglyMC public beta changelog:
- added the cherry wood type
- ores now drop their raw variants
- added copper ore
- added a placeholder structure for the pillager outpost
- added entity glow squid
- added entity bee
- new textures
- new placeholder gui (GuiRealms)
- item shield
- partial netherite gear
- deepslate and cobbled version
Known issues:
- the bee's texture is not rendered correctly
- there is some missing sounds for blocks like deepslate
- netherite gear is incomplete
- netherite gear's properties are the same as diamonds
- the shield's model is somehow a chest
- the shield does not block attacks yet
- the copper ore can be mined with a wooden pickaxe while it should be atleast a stone pickaxe
- copper ore doesn't generate naturally
- cherry wood does not burn with fire
- missing translations
- missing crafting recipe
~~~~~~
EaglyMC Eventual U1 changelog:
- updated to eagler u40
- fixed a bug where the glow ink sac conflicts with the raw gold item
- made some aspects more accurate to minecraft 1.20
- added missing translations
- cherry wood now burns
- added netherite boots
- completed netherite set
- netherite properties are now accurate
- added deepslate sound
- added missing entity living sound
- boat no longer breaks into pieces(colliding,falling)
- boat is now faster on ice,and some other tweaks on normal ground
- boat no longer goes to the direction where the player is looking
instead the boat is completely controlled by WASD keys.
- player no longer takes damage when falling on a boat
- COPPER ORE GENERATES NATURALLY!!!
- added missing crafting recipes
- added ancient debris
- made EPK smaller + compressed some audio
- copper ore can no longer can be mined with a wooden pickaxe
- added warden
- removed deep dark related features(too much lag)will prob fix one day tho
- rearranged workspace(very interesting)
- added basic Warden implementation
- added basic Sniffer implementation
- fixed bee's texture
- added SWIMMING!!!!
- added missing sound for entity bee
- made spawn egg colors accurate
- changed the client Brand from eagler to eaglymc (server owners should now be able to blacklist eaglymc users at joining their servers with the origin blacklist plugin)
- made background panorama clearer
Known Issues:
- Glow squid doesn't glow anymore
- entities bee, warden, sniffer have no ai
- swimming animation is broken
- the Sniffer has a missing texture layer
- warden takes knockback
- shield model is still broken
- boat still uses the old model
- ancient debris doesn't generate for some goofy ahh reason
- the warden's heart animation is incorrect(but I kinda like it)
- using a boat on normal ice for some goofy aah reason is slow(works on packed ice tho)
- for the love of GOD the shield is not yet functional
~~~~~
EaglyMC Eventual U2 changelog:
- added the totem of undying
- updated to eaglercraftx u41
- updated spawn egg colors
- changed the early loading screen image(a bit)
- kinda added the offhand
- added the end crystal as an item
- the shield now actually works!
- changed warden's hitbox
- added mending
- removed enchanted mutton :(
- removed wrong netherite crafting recipes
- fixed shaders on linux desktop runtime (eaglercraft commit 5c8e0408e7)
- updated to u42
- added a new section for my experimental features
- added /choco command
- added my cool flappy bird clone
- updated to u43
- randomized splash screens with older/newer versions
known issues:
- piglin cannot be spawned(for some reason)
- fox cannot be spawned(for some reason)
- you can add mending to any items
- enderman's animation is a mess
~~~~~
EaglyMC Eventual U3 changelog:
- fixed issue with totem where it would activate without even holding it in hand
- added the elytra
- added magma block
- ancient debris now actually generates in the nether
- added a text box that renders a description when the mouse hovers over the buttons in "chocofush's experimental" features menu gui (kinda like tool tips)
- gave the chocofush item a costume tool tip
- enchanting table now emits a light level of 7 (from 1.18 apparently)
- fixed an issue with one of the splash screen not rendering correctly
- experimental EaglyBridge protocol
- added cool chicken(can be accessed from the chocofush's misc stuff gui)
Known Issues:
- elytra's gliding logic is a bit broken
- magma block for some reason doesn't pull down entities
- magma block's bubble pillar only renders if the player is stepping directly on it under water
- the player model texture is messed up on the edit profile menu after a while(idk how to fix it,in fact I don't even know where it came from)
~~~~~
EaglyMC Eventual U4 changelog:
- optimized minecraft's chunk rendering code(hopefully will boost fps idk)
- added patch notes
- added base 1.18+ generation,COMPLETELY BROKEN(can be accessed in the world types options)
- implemented a small part of EaglyBridge
- new minigame eaglytale
Known issues:
- 1.18 gen crashes the game
~~~~~
EaglyMC Eventual U5 changelog:
- disabled "EaglyMC 1.20" world type(caused way too many issues and doesn't even work!)
- added Farlands generation!(can be accessed in the world type settings)
- added some cool easter eggs(which only a few people know)
- updated to u44 (wasm stuff)
~~~~~
EaglyMC Eventual U6 changelog:
- fixed the messed up player model in the edit profile menu(issue from eaglymc u3)
- changed the local storage directory(eaglymc will no longer interfere with normal eaglercraft saves)
- added warnings about game speed issues with minigames
- changed the title in Chocofush Experimental Features GUI
- added the old walking animation as a toggleable feature
- offhand can now actually be disabled
- added community requested capes
- new minigame "Cow Hunt"
- added popup notification manager
- updated to u45
- added missing golem and wither spawn eggs
- added the Iron Golem's cracking mechanic
- added Rana as a FNAW skin
- made netherite fireproof
- stripped logs and mechanic
- changed the names of some blocks to match 1.20.1
- updated to u46
- fixed enderman's broken model
- added Termina from Majora's Mask as a FNAW skin
- glow squid glows again
- fixed swimming animation
- fixed swimming mechanic(player must be at least 0.6 deep in water to swim)
- optimizations
- new entity Salmon(with ai + spawning)
- greatly shortened CREDITS.txt
- added anti-skidding defense mechanism
- added new mob axolotl + ai
- added new mob phantom + ai & spawning
- updated warden's model
- new command /summondummy
- new mob Vindicator + ai
- removed EaglerXbungee download button
- removed elytra gliding
- updated to u47
- new block dirt path
- shovel flattening
- subtitles(accessible in sound settings)
- updated to u48
- fixed the huge amounts of underscores written on the offline download generated by the boot menu
- slightly reduced file size
- replaced gravel with dirt paths in villages
- updated to u49
Known issues:
- you cannot bucket an axolotl
- axolotl ai is incomplete(but already pretty good)
- subtitles are inaccurate(but still pretty cool)
- stripped spruce log's item model is funny
- armor with old walking animation and swimming don't align
- warden's rendering is a bit weird when invisible
- warden's ear rendering hides other entities
- phantom ai might get stuck sometimes