Patch Notes Updates!!
EaglercraftX 1.8 WASM-GC 1.20 Release, All Updates from previous and latest Updates Signed-off-by: Jordan_SavageBoi <90936238+JaydenYoriTheBeast@users.noreply.github.com>
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Patch Notes Updates
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Patch Notes Updates
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Eaglymc Changelogs:
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~~~~~~~~~~~~~~~~~~~~
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EaglyMC public beta changelog:
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- added the cherry wood type
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- ores now drop their raw variants
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- added copper ore
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- added a placeholder structure for the pillager outpost
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- added entity glow squid
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- added entity bee
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- new textures
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- new placeholder gui (GuiRealms)
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- item shield
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- partial netherite gear
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- deepslate and cobbled version
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Known issues:
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- the bee's texture is not rendered correctly
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- there is some missing sounds for blocks like deepslate
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- netherite gear is incomplete
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- netherite gear's properties are the same as diamonds
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- the shield's model is somehow a chest
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- the shield does not block attacks yet
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- the copper ore can be mined with a wooden pickaxe while it should be atleast a stone pickaxe
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- copper ore doesn't generate naturally
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- cherry wood does not burn with fire
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- missing translations
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- missing crafting recipe
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~~~~~~
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EaglyMC Eventual U1 changelog:
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- updated to eagler u40
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- fixed a bug where the glow ink sac conflicts with the raw gold item
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- made some aspects more accurate to minecraft 1.20
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- added missing translations
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- cherry wood now burns
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- added netherite boots
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- completed netherite set
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- netherite properties are now accurate
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- added deepslate sound
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- added missing entity living sound
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- boat no longer breaks into pieces(colliding,falling)
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- boat is now faster on ice,and some other tweaks on normal ground
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- boat no longer goes to the direction where the player is looking
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instead the boat is completely controlled by WASD keys.
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- player no longer takes damage when falling on a boat
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- COPPER ORE GENERATES NATURALLY!!!
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- added missing crafting recipes
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- added ancient debris
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- made EPK smaller + compressed some audio
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- copper ore can no longer can be mined with a wooden pickaxe
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- added warden
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- removed deep dark related features(too much lag)will prob fix one day tho
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- rearranged workspace(very interesting)
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- added basic Warden implementation
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- added basic Sniffer implementation
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- fixed bee's texture
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- added SWIMMING!!!!
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- added missing sound for entity bee
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- made spawn egg colors accurate
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- changed the client Brand from eagler to eaglymc (server owners should now be able to blacklist eaglymc users at joining their servers with the origin blacklist plugin)
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- made background panorama clearer
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Known Issues:
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- Glow squid doesn't glow anymore
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- entities bee, warden, sniffer have no ai
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- swimming animation is broken
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- the Sniffer has a missing texture layer
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- warden takes knockback
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- shield model is still broken
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- boat still uses the old model
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- ancient debris doesn't generate for some goofy ahh reason
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- the warden's heart animation is incorrect(but I kinda like it)
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- using a boat on normal ice for some goofy aah reason is slow(works on packed ice tho)
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- for the love of GOD the shield is not yet functional
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~~~~~
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EaglyMC Eventual U2 changelog:
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- added the totem of undying
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- updated to eaglercraftx u41
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- updated spawn egg colors
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- changed the early loading screen image(a bit)
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- kinda added the offhand
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- added the end crystal as an item
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- the shield now actually works!
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- changed warden's hitbox
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- added mending
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- removed enchanted mutton :(
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- removed wrong netherite crafting recipes
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- fixed shaders on linux desktop runtime (eaglercraft commit 5c8e0408e7)
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- updated to u42
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- added a new section for my experimental features
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- added /choco command
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- added my cool flappy bird clone
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- updated to u43
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- randomized splash screens with older/newer versions
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known issues:
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- piglin cannot be spawned(for some reason)
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- fox cannot be spawned(for some reason)
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- you can add mending to any items
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- enderman's animation is a mess
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~~~~~
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EaglyMC Eventual U3 changelog:
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- fixed issue with totem where it would activate without even holding it in hand
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- added the elytra
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- added magma block
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- ancient debris now actually generates in the nether
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- added a text box that renders a description when the mouse hovers over the buttons in "chocofush's experimental" features menu gui (kinda like tool tips)
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- gave the chocofush item a costume tool tip
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- enchanting table now emits a light level of 7 (from 1.18 apparently)
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- fixed an issue with one of the splash screen not rendering correctly
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- experimental EaglyBridge protocol
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- added cool chicken(can be accessed from the chocofush's misc stuff gui)
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Known Issues:
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- elytra's gliding logic is a bit broken
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- magma block for some reason doesn't pull down entities
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- magma block's bubble pillar only renders if the player is stepping directly on it under water
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- the player model texture is messed up on the edit profile menu after a while(idk how to fix it,in fact I don't even know where it came from)
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~~~~~
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EaglyMC Eventual U4 changelog:
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- optimized minecraft's chunk rendering code(hopefully will boost fps idk)
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- added patch notes
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- added base 1.18+ generation,COMPLETELY BROKEN(can be accessed in the world types options)
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- implemented a small part of EaglyBridge
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- new minigame eaglytale
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Known issues:
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- 1.18 gen crashes the game
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~~~~~
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EaglyMC Eventual U5 changelog:
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- disabled "EaglyMC 1.20" world type(caused way too many issues and doesn't even work!)
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- added Farlands generation!(can be accessed in the world type settings)
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- added some cool easter eggs(which only a few people know)
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- updated to u44 (wasm stuff)
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~~~~~
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EaglyMC Eventual U6 changelog:
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- fixed the messed up player model in the edit profile menu(issue from eaglymc u3)
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- changed the local storage directory(eaglymc will no longer interfere with normal eaglercraft saves)
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- added warnings about game speed issues with minigames
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- changed the title in Chocofush Experimental Features GUI
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- added the old walking animation as a toggleable feature
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- offhand can now actually be disabled
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- added community requested capes
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- new minigame "Cow Hunt"
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- added popup notification manager
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- updated to u45
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- added missing golem and wither spawn eggs
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- added the Iron Golem's cracking mechanic
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- added Rana as a FNAW skin
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- made netherite fireproof
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- stripped logs and mechanic
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- changed the names of some blocks to match 1.20.1
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- updated to u46
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- fixed enderman's broken model
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- added Termina from Majora's Mask as a FNAW skin
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- glow squid glows again
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- fixed swimming animation
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- fixed swimming mechanic(player must be at least 0.6 deep in water to swim)
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- optimizations
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- new entity Salmon(with ai + spawning)
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- greatly shortened CREDITS.txt
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- added anti-skidding defense mechanism
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- added new mob axolotl + ai
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- added new mob phantom + ai & spawning
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- updated warden's model
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- new command /summondummy
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- new mob Vindicator + ai
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- removed EaglerXbungee download button
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- removed elytra gliding
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- updated to u47
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- new block dirt path
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- shovel flattening
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- subtitles(accessible in sound settings)
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- updated to u48
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- fixed the huge amounts of underscores written on the offline download generated by the boot menu
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- slightly reduced file size
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- replaced gravel with dirt paths in villages
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- updated to u49
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Known issues:
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- you cannot bucket an axolotl
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- axolotl ai is incomplete(but already pretty good)
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- subtitles are inaccurate(but still pretty cool)
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- stripped spruce log's item model is funny
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- armor with old walking animation and swimming don't align
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- warden's rendering is a bit weird when invisible
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- warden's ear rendering hides other entities
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- phantom ai might get stuck sometimes
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