Cursor Agent
5b9e21d0ae
Checkpoint before follow-up message
2025-06-29 18:35:54 +00:00
Vitaly Turovsky
af5a0b2835
fix: fix camera desync updates in 3rd view and starfield
2025-06-27 16:50:44 +03:00
Vitaly Turovsky
2055579b72
feat: finally add block RESCALE support! Cobwebs and ascending rails are now rendered correctly
2025-06-25 15:22:07 +03:00
Vitaly Turovsky
5221104980
feat: F5: 3rd person view camera!
2025-06-22 01:14:15 +03:00
Max Lee
5269ad21b5
feat: Add spectator mode entity spectating ( #369 )
2025-06-18 17:07:00 +03:00
Vitaly Turovsky
f126f56844
fix: fix visual gaps between blocks of water!
2025-06-18 16:57:03 +03:00
Vitaly
f3ff4bef03
big renderer codebase cleanup: clean player state ( #371 )
2025-06-18 08:19:04 +03:00
Vitaly Turovsky
b69813435c
up test
2025-06-13 08:06:09 +03:00
Vitaly
a2e9404a70
feat: Simple but effective renderer perf debug features ( #347 )
2025-06-05 20:22:58 +03:00
Vitaly Turovsky
50907138f7
fix edge case infinite loop in mesher
2025-05-26 01:09:43 +03:00
Vitaly Turovsky
99d05fc94b
improve stability of minimap
...
(though full refactor is still needed)
2025-05-25 16:16:14 +03:00
Vitaly Turovsky
0c68e63ba6
fix: restore VR support. Fix rotation / position camera bugs
2025-05-25 12:55:27 +03:00
Vitaly Turovsky
a4e70768dd
fix test
2025-05-21 05:53:59 +03:00
gguio
785ab490f2
fix: restore minimal and full map ( #348 )
...
Co-authored-by: gguio <nikvish150@gmail.com>
2025-05-18 09:58:52 +03:00
Vitaly Turovsky
25f2fdef4e
fix: dont display hand & cursor block outline in spectator.
2025-05-08 19:56:13 +03:00
Vitaly Turovsky
f76c7fb782
fix: water now supports lighting when its enabled
2025-05-08 19:51:42 +03:00
Vitaly Turovsky
813c952420
fix: fix lava rendering
2025-05-01 12:53:44 +03:00
Vitaly Turovsky
1599917134
feat: falling block & summoned tnt entities rendering support
2025-04-26 10:38:59 +03:00
Vitaly Turovsky
0c7900a655
fix skins loading on real prod
2025-04-26 05:19:06 +03:00
Vitaly Turovsky
8c37db4051
fix(critical-regression): chunks never loaded when dimension was changed but position chunk was the same (eg spawn 0,0)
2025-04-26 05:14:33 +03:00
Vitaly Turovsky
89fc31a2c2
feat: holding item/block display for players!
2025-04-25 09:05:49 +03:00
Vitaly Turovsky
948a52a2a5
feat: restore skins display with new API (thanks to Nodecraft!). Unfortunately capes are not supported from API anymore. Restore skin display from server properties.
2025-04-25 07:26:23 +03:00
Vitaly Turovsky
4ca9a801a8
fix sound.js caching, increase priority of scripts (make difference only in very rare cases)
2025-04-25 04:04:59 +03:00
Vitaly Turovsky
14ad1c5934
sync fork: add a bunch of not needed side core features like translation
...
AND fix critical performance regression (& ram)
2025-04-23 05:55:59 +03:00
Vitaly Turovsky
a0bfa275af
lets be safer and use 32array
2025-04-19 00:43:31 +03:00
Vitaly Turovsky
193c748feb
fix: add chunks a little faster on low tier devices: use indicies
2025-04-19 00:43:20 +03:00
Vitaly Turovsky
1582e16d3b
fix critical regression that led to not loading chunks twice that was a valid behavior before
2025-04-17 19:58:30 +03:00
Vitaly Turovsky
73ccb48d02
feat: Add F3+H chunks debug screen! not really useful for now since chunks not visible bug was not fixed yet
2025-04-16 18:24:19 +03:00
Vitaly Turovsky
4b85b16b73
feat(experimental-part1): rework chunk loading strategy by forcing spiral order loading into renderer processor and ignoring server order
2025-04-11 21:42:55 +03:00
Vitaly Turovsky
27df313f26
microoptimisation on big number of chunks load
2025-04-11 18:08:21 +03:00
Vitaly Turovsky
bf790861d9
fix: finally fix plants rendering in underwater and near water!
2025-04-10 01:20:29 +03:00
Vitaly Turovsky
31d5089e9c
should fix rare case when some tiles are not rendered
2025-04-09 05:50:39 +03:00
Vitaly Turovsky
5adbce39e0
pick changes from webgpu:
...
fix cursor lines
fix background color change
2025-04-09 05:07:41 +03:00
Vitaly Turovsky
23bab8dbd5
basically fix all the debug panes, record that info
2025-04-07 13:55:18 +03:00
Vitaly
0aa4d11bdd
feat: Performance benchmark!! ( #153 )
2025-04-07 02:21:37 +03:00
Vitaly
908fa64f2f
pick most of changes from webgpu for better stability ( #322 )
2025-04-06 00:22:27 +03:00
Vitaly Turovsky
c025a1c75a
fix a lot annoying sentry errors
2025-04-05 18:55:59 +03:00
Vitaly Turovsky
dbfadde044
fix(renderer): rendering of ALL blocks of north side was not correct. Fix texture flipping
2025-04-05 11:15:39 +03:00
Vitaly Turovsky
d78a8b1220
add mesher logging functionality for advanced debugging on other client end
2025-03-31 22:55:17 +03:00
Vitaly Turovsky
f895304380
add debug method and fix f3 custom block name display
2025-03-31 13:32:40 +03:00
Vitaly Turovsky
4f45cd072a
fix(perf): dont load gui textures on panorama start in singlefile build
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fix: update textures in inventory & hotbar after textures load, including jei
fix: one row of jei was out of the screen
2025-03-31 13:16:57 +03:00
Vitaly Turovsky
5af290ac4e
also remove media on world remove, and stop
2025-03-31 11:49:05 +03:00
Vitaly Turovsky
1b9b6c954c
fix: remove media and custom blocks on world switch, minor fixes
2025-03-31 11:43:07 +03:00
Vitaly Turovsky
4fd290c636
fix(regression): fix rendering almost all items in the game, like shield, banners, beds, filled maps, ...
2025-03-29 06:44:48 +03:00
Vitaly Turovsky
c3b4eb953f
feat: add much better video support
2025-03-29 04:48:39 +03:00
Vitaly Turovsky
66b9f58c6f
fix error not displayed when crash during world display happens, dont crash world display on entity error
2025-03-29 01:53:54 +03:00
Vitaly Turovsky
f8ef748e58
fix: disable chunk batch display by default because of incorrect order and its too slow
2025-03-26 05:01:17 +03:00
Vitaly Turovsky
f161fd31d4
feat(renderer): dont display underground sections. Display chunks only when they are fully loaded
2025-03-26 04:40:11 +03:00
Vitaly Turovsky
33debc1475
feat(experimental): make loading chunks as smooth as possible by delaying work to get more rendered fps at that time. It helps to eliminate massive fps drops on big chunks of data, however might introduce new possible race conditions.
...
Also disabled full maps completely because it was hard to optimize atm.
Now chunks load ~30-50% slower but smoother. Note that using waitChunksToLoad settings remains unchanged - time is the same
2025-03-26 03:48:22 +03:00
Vitaly Turovsky
46787309e2
fix: fix camera shake effect! rewrite impl. Fix offhand holding block now can become empty
2025-03-25 22:58:24 +03:00