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mesher
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fix a lot annoying sentry errors
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2025-04-05 18:55:59 +03:00 |
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ui
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feat: app <-> renderer REWORK. Add new layers for stability (#315)
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2025-03-25 02:08:32 +03:00 |
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utils
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feat: rework hand! enable by default, fix bow anim (#261)
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2025-02-15 05:14:36 +03:00 |
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animationController.ts
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fix: fix a lof of bugs in base transition classes and fix bug with possibly wrong item display in hand
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2025-02-25 00:01:56 +03:00 |
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basePlayerState.ts
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pick most of changes from webgpu for better stability (#322)
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2025-04-06 00:22:27 +03:00 |
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cameraBobbing.ts
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feat: rework hand! enable by default, fix bow anim (#261)
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2025-02-15 05:14:36 +03:00 |
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cleanupDecorator.ts
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rename prismarine-viewer dir to renderer to avoid confusion (#269)
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2025-02-08 14:17:27 +03:00 |
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DebugGui.ts
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feat: rework hand! enable by default, fix bow anim (#261)
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2025-02-15 05:14:36 +03:00 |
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guiRenderer.ts
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fix(perf): dont load gui textures on panorama start in singlefile build
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2025-03-31 13:16:57 +03:00 |
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hand.ts
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feat: rework hand! enable by default, fix bow anim (#261)
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2025-02-15 05:14:36 +03:00 |
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moreBlockDataGenerated.json
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rename prismarine-viewer dir to renderer to avoid confusion (#269)
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2025-02-08 14:17:27 +03:00 |
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renderUtils.js
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rename prismarine-viewer dir to renderer to avoid confusion (#269)
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2025-02-08 14:17:27 +03:00 |
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simpleUtils.ts
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rename prismarine-viewer dir to renderer to avoid confusion (#269)
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2025-02-08 14:17:27 +03:00 |
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smoothSwitcher.ts
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fix: fix a lof of bugs in base transition classes and fix bug with possibly wrong item display in hand
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2025-02-25 00:01:56 +03:00 |
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utils.ts
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fix textures loading regression, fix entity tex resizing
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2025-02-18 20:10:33 +03:00 |
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workerProxy.ts
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rename prismarine-viewer dir to renderer to avoid confusion (#269)
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2025-02-08 14:17:27 +03:00 |
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worldDataEmitter.ts
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pick most of changes from webgpu for better stability (#322)
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2025-04-06 00:22:27 +03:00 |
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worldrendererCommon.ts
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pick most of changes from webgpu for better stability (#322)
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2025-04-06 00:22:27 +03:00 |