Commit graph

32 commits

Author SHA1 Message Date
Vitaly Turovsky
2055579b72 feat: finally add block RESCALE support! Cobwebs and ascending rails are now rendered correctly 2025-06-25 15:22:07 +03:00
Vitaly Turovsky
f126f56844 fix: fix visual gaps between blocks of water! 2025-06-18 16:57:03 +03:00
Vitaly
f3ff4bef03
big renderer codebase cleanup: clean player state (#371) 2025-06-18 08:19:04 +03:00
Vitaly Turovsky
b69813435c up test 2025-06-13 08:06:09 +03:00
Vitaly Turovsky
50907138f7 fix edge case infinite loop in mesher 2025-05-26 01:09:43 +03:00
Vitaly Turovsky
99d05fc94b improve stability of minimap
(though full refactor is still needed)
2025-05-25 16:16:14 +03:00
Vitaly Turovsky
a4e70768dd fix test 2025-05-21 05:53:59 +03:00
gguio
785ab490f2
fix: restore minimal and full map (#348)
Co-authored-by: gguio <nikvish150@gmail.com>
2025-05-18 09:58:52 +03:00
Vitaly Turovsky
f76c7fb782 fix: water now supports lighting when its enabled 2025-05-08 19:51:42 +03:00
Vitaly Turovsky
813c952420 fix: fix lava rendering 2025-05-01 12:53:44 +03:00
Vitaly Turovsky
14ad1c5934 sync fork: add a bunch of not needed side core features like translation
AND fix critical performance regression (& ram)
2025-04-23 05:55:59 +03:00
Vitaly Turovsky
a0bfa275af lets be safer and use 32array 2025-04-19 00:43:31 +03:00
Vitaly Turovsky
193c748feb fix: add chunks a little faster on low tier devices: use indicies 2025-04-19 00:43:20 +03:00
Vitaly Turovsky
bf790861d9 fix: finally fix plants rendering in underwater and near water! 2025-04-10 01:20:29 +03:00
Vitaly Turovsky
31d5089e9c should fix rare case when some tiles are not rendered 2025-04-09 05:50:39 +03:00
Vitaly Turovsky
c025a1c75a fix a lot annoying sentry errors 2025-04-05 18:55:59 +03:00
Vitaly Turovsky
dbfadde044 fix(renderer): rendering of ALL blocks of north side was not correct. Fix texture flipping 2025-04-05 11:15:39 +03:00
Vitaly Turovsky
d78a8b1220 add mesher logging functionality for advanced debugging on other client end 2025-03-31 22:55:17 +03:00
Vitaly Turovsky
f895304380 add debug method and fix f3 custom block name display 2025-03-31 13:32:40 +03:00
Vitaly Turovsky
33debc1475 feat(experimental): make loading chunks as smooth as possible by delaying work to get more rendered fps at that time. It helps to eliminate massive fps drops on big chunks of data, however might introduce new possible race conditions.
Also disabled full maps completely because it was hard to optimize atm.
Now chunks load ~30-50% slower but smoother. Note that using waitChunksToLoad settings remains unchanged - time is the same
2025-03-26 03:48:22 +03:00
Vitaly
0f3145bb8e
feat: app <-> renderer REWORK. Add new layers for stability (#315) 2025-03-25 02:08:32 +03:00
Vitaly Turovsky
89a8584060 fix test 2025-03-25 00:48:15 +03:00
Vitaly Turovsky
fa9c0813c3 fix: seagrass and kelp are always waterlogged 2025-02-27 05:17:18 +03:00
Vitaly Turovsky
b7560f716a fix custom block models regression 2025-02-25 23:11:02 +03:00
Vitaly Turovsky
0b2d676d93 fix: fix a lof of bugs in base transition classes and fix bug with possibly wrong item display in hand 2025-02-25 00:01:56 +03:00
Vitaly Turovsky
6d29413a5d add transparent block model override 2025-02-24 21:53:43 +03:00
Vitaly Turovsky
a268c69879 feat: rework atlas packing so now almost any resourepack with different tile sizes can be used 2025-02-21 20:15:38 +03:00
Vitaly Turovsky
730cf656de feat: add detailed block assets parsing (blockstates + models) in F3 on right side (includes parsing errors! super useful for resourcepacks) 2025-02-20 03:41:44 +03:00
Vitaly
5f6ce69b51
feat: custom block models via custom channel (#277) 2025-02-17 19:40:17 +03:00
Vitaly
65af9a73c2
feat: rework hand! enable by default, fix bow anim (#261)
* refactor swing animation to controller

* idle animator!!!!

* implelment state switch transition

* a huge fix for UI server edit!

* adjust ui scaling so main menu elements clip less

* view bobbing, new config name, ws:

* EXTREMELY important fixes to entities rendering

* a lot of fixes, add dns resolve fallback

* improve f3 E, fix modal not found edge case

* set correctly target for old browsers, should fix ios 14 crash

* unecessary big refactor, to fix ts err

* fix isWysiwyg check

* fix entities rendering count
2025-02-15 05:14:36 +03:00
Vitaly Turovsky
2f70575534 finishing support for mcraft viewer plugin:( 2025-02-13 21:31:55 +03:00
Vitaly
f96673bc17
rename prismarine-viewer dir to renderer to avoid confusion (#269) 2025-02-08 14:17:27 +03:00