Vitaly
f3ff4bef03
big renderer codebase cleanup: clean player state ( #371 )
2025-06-18 08:19:04 +03:00
Vitaly Turovsky
99d05fc94b
improve stability of minimap
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(though full refactor is still needed)
2025-05-25 16:16:14 +03:00
gguio
785ab490f2
fix: restore minimal and full map ( #348 )
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Co-authored-by: gguio <nikvish150@gmail.com>
2025-05-18 09:58:52 +03:00
Vitaly Turovsky
14ad1c5934
sync fork: add a bunch of not needed side core features like translation
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AND fix critical performance regression (& ram)
2025-04-23 05:55:59 +03:00
Vitaly Turovsky
a0bfa275af
lets be safer and use 32array
2025-04-19 00:43:31 +03:00
Vitaly Turovsky
193c748feb
fix: add chunks a little faster on low tier devices: use indicies
2025-04-19 00:43:20 +03:00
Vitaly Turovsky
33debc1475
feat(experimental): make loading chunks as smooth as possible by delaying work to get more rendered fps at that time. It helps to eliminate massive fps drops on big chunks of data, however might introduce new possible race conditions.
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Also disabled full maps completely because it was hard to optimize atm.
Now chunks load ~30-50% slower but smoother. Note that using waitChunksToLoad settings remains unchanged - time is the same
2025-03-26 03:48:22 +03:00
Vitaly
0f3145bb8e
feat: app <-> renderer REWORK. Add new layers for stability ( #315 )
2025-03-25 02:08:32 +03:00
Vitaly Turovsky
730cf656de
feat: add detailed block assets parsing (blockstates + models) in F3 on right side (includes parsing errors! super useful for resourcepacks)
2025-02-20 03:41:44 +03:00
Vitaly
5f6ce69b51
feat: custom block models via custom channel ( #277 )
2025-02-17 19:40:17 +03:00
Vitaly
f96673bc17
rename prismarine-viewer dir to renderer to avoid confusion ( #269 )
2025-02-08 14:17:27 +03:00