Vitaly Turovsky
5221104980
feat: F5: 3rd person view camera!
2025-06-22 01:14:15 +03:00
Vitaly Turovsky
f126f56844
fix: fix visual gaps between blocks of water!
2025-06-18 16:57:03 +03:00
Vitaly
f3ff4bef03
big renderer codebase cleanup: clean player state ( #371 )
2025-06-18 08:19:04 +03:00
Vitaly Turovsky
1599917134
feat: falling block & summoned tnt entities rendering support
2025-04-26 10:38:59 +03:00
Vitaly Turovsky
8c37db4051
fix(critical-regression): chunks never loaded when dimension was changed but position chunk was the same (eg spawn 0,0)
2025-04-26 05:14:33 +03:00
Vitaly Turovsky
89fc31a2c2
feat: holding item/block display for players!
2025-04-25 09:05:49 +03:00
Vitaly Turovsky
14ad1c5934
sync fork: add a bunch of not needed side core features like translation
...
AND fix critical performance regression (& ram)
2025-04-23 05:55:59 +03:00
Vitaly Turovsky
1582e16d3b
fix critical regression that led to not loading chunks twice that was a valid behavior before
2025-04-17 19:58:30 +03:00
Vitaly Turovsky
73ccb48d02
feat: Add F3+H chunks debug screen! not really useful for now since chunks not visible bug was not fixed yet
2025-04-16 18:24:19 +03:00
Vitaly Turovsky
4b85b16b73
feat(experimental-part1): rework chunk loading strategy by forcing spiral order loading into renderer processor and ignoring server order
2025-04-11 21:42:55 +03:00
Vitaly
908fa64f2f
pick most of changes from webgpu for better stability ( #322 )
2025-04-06 00:22:27 +03:00
Vitaly Turovsky
d78a8b1220
add mesher logging functionality for advanced debugging on other client end
2025-03-31 22:55:17 +03:00
Vitaly Turovsky
5af290ac4e
also remove media on world remove, and stop
2025-03-31 11:49:05 +03:00
Vitaly Turovsky
1b9b6c954c
fix: remove media and custom blocks on world switch, minor fixes
2025-03-31 11:43:07 +03:00
Vitaly Turovsky
66b9f58c6f
fix error not displayed when crash during world display happens, dont crash world display on entity error
2025-03-29 01:53:54 +03:00
Vitaly Turovsky
33debc1475
feat(experimental): make loading chunks as smooth as possible by delaying work to get more rendered fps at that time. It helps to eliminate massive fps drops on big chunks of data, however might introduce new possible race conditions.
...
Also disabled full maps completely because it was hard to optimize atm.
Now chunks load ~30-50% slower but smoother. Note that using waitChunksToLoad settings remains unchanged - time is the same
2025-03-26 03:48:22 +03:00
Vitaly
0f3145bb8e
feat: app <-> renderer REWORK. Add new layers for stability ( #315 )
2025-03-25 02:08:32 +03:00
Vitaly
65af9a73c2
feat: rework hand! enable by default, fix bow anim ( #261 )
...
* refactor swing animation to controller
* idle animator!!!!
* implelment state switch transition
* a huge fix for UI server edit!
* adjust ui scaling so main menu elements clip less
* view bobbing, new config name, ws:
* EXTREMELY important fixes to entities rendering
* a lot of fixes, add dns resolve fallback
* improve f3 E, fix modal not found edge case
* set correctly target for old browsers, should fix ios 14 crash
* unecessary big refactor, to fix ts err
* fix isWysiwyg check
* fix entities rendering count
2025-02-15 05:14:36 +03:00
Vitaly
f96673bc17
rename prismarine-viewer dir to renderer to avoid confusion ( #269 )
2025-02-08 14:17:27 +03:00