The complete migration from `minecraft-assets` to [`mc-assets`](https://npmjs.com/mc-assets).
Now all block states & block models are processed dynamically! So it is now easily possible to implement custom models
- no post-install work anymore: the building is now 3x faster and 4x faster in docker
- drop 10x total deploy size
- display world ~1.5x faster
- fix snow & repeater state parser (they didn't render correctly)
rsbuild pipeline!
- the initial app load is faster ~1.2
- much fewer requests are made & cached
- dev reloads are fast now
Resource pack changes:
- now textures are reloaded much more quickly on the fly
- add hotkey to quickly reload textures (for debugging) assigned to F3+T (open dev widget is now assigned to F3+Y)
- add a way to disable resource pack instead of uninstalling it
- items render from resource pack are now support
- resource pack widgets & icons are now supported
feat: display broken worlds warning
fix: fs didn't reset on world unload
feat: allow full warps support (eg Greenfield maps)! with a way to set your own
- now you can store multiple different worlds and export them for native client at any time
- almost unlimited storage limit
- world auto save now works
- can configure world type
fix: texturepack should be applied when opening folders
feat(world-options): can now save worlds downloaded from url to browser storage (useful for ios, otherwise use folders)
feat: added new export method: directly to folder on the drive (which is faster) - available from main menu
fix: now 'singleplayer' qs opens temporary world which is not saved and 'loadSave' opens save with specific folder name