Vitaly Turovsky
024da5bf6d
fix: now media dont receive global lighting by default
2025-04-10 18:54:02 +03:00
Vitaly Turovsky
5adbce39e0
pick changes from webgpu:
...
fix cursor lines
fix background color change
2025-04-09 05:07:41 +03:00
Vitaly Turovsky
33a6f4d088
fix: a little better perf when media is not in use
2025-04-08 17:23:32 +03:00
Vitaly Turovsky
4fc8011413
feat(customChannelsPreview): add sections moving animations
2025-04-07 19:00:21 +03:00
Vitaly Turovsky
23bab8dbd5
basically fix all the debug panes, record that info
2025-04-07 13:55:18 +03:00
Vitaly
0aa4d11bdd
feat: Performance benchmark!! ( #153 )
2025-04-07 02:21:37 +03:00
Vitaly
908fa64f2f
pick most of changes from webgpu for better stability ( #322 )
2025-04-06 00:22:27 +03:00
Vitaly Turovsky
d78a8b1220
add mesher logging functionality for advanced debugging on other client end
2025-03-31 22:55:17 +03:00
Vitaly Turovsky
4f45cd072a
fix(perf): dont load gui textures on panorama start in singlefile build
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fix: update textures in inventory & hotbar after textures load, including jei
fix: one row of jei was out of the screen
2025-03-31 13:16:57 +03:00
Vitaly Turovsky
5af290ac4e
also remove media on world remove, and stop
2025-03-31 11:49:05 +03:00
Vitaly Turovsky
1b9b6c954c
fix: remove media and custom blocks on world switch, minor fixes
2025-03-31 11:43:07 +03:00
Vitaly Turovsky
73e65c6656
try different intersect raycast media approach
2025-03-30 16:09:45 +03:00
Vitaly Turovsky
c324ce29ab
fix: always limit error texture dimension to avoid crashes on high width/height
2025-03-30 14:03:50 +03:00
Vitaly Turovsky
c3b4eb953f
feat: add much better video support
2025-03-29 04:48:39 +03:00
Max Lee
47be0ac865
feat: Item custom model data support ( #318 )
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* feat: Item custom model data support
* rename prop, jsdoc for clarity
* explicit resource manager because it can be run in different threads, up mc-assets
* fix tsc
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Co-authored-by: Vitaly Turovsky <vital2580@icloud.com>
2025-03-26 08:22:38 +03:00
Vitaly Turovsky
f8ef748e58
fix: disable chunk batch display by default because of incorrect order and its too slow
2025-03-26 05:01:17 +03:00
Vitaly Turovsky
f161fd31d4
feat(renderer): dont display underground sections. Display chunks only when they are fully loaded
2025-03-26 04:40:11 +03:00
Vitaly Turovsky
3690cb22aa
fix classic panorama regression
2025-03-26 04:39:33 +03:00
Vitaly Turovsky
33debc1475
feat(experimental): make loading chunks as smooth as possible by delaying work to get more rendered fps at that time. It helps to eliminate massive fps drops on big chunks of data, however might introduce new possible race conditions.
...
Also disabled full maps completely because it was hard to optimize atm.
Now chunks load ~30-50% slower but smoother. Note that using waitChunksToLoad settings remains unchanged - time is the same
2025-03-26 03:48:22 +03:00
Vitaly Turovsky
46787309e2
fix: fix camera shake effect! rewrite impl. Fix offhand holding block now can become empty
2025-03-25 22:58:24 +03:00
Vitaly Turovsky
1015556834
use graphics backend id
2025-03-25 21:33:12 +03:00
Vitaly Turovsky
db1c8a1e1a
fix: allow custom media to be transparent
2025-03-25 21:25:14 +03:00
Vitaly Turovsky
118377cbc3
ci: fix relative import path
2025-03-25 04:15:05 +03:00
Vitaly Turovsky
8786448d07
fix tsc
2025-03-25 04:07:34 +03:00
Vitaly Turovsky
2d288153e3
move three.js related files to its own renderer dir
2025-03-25 04:01:43 +03:00
Vitaly
0f3145bb8e
feat: app <-> renderer REWORK. Add new layers for stability ( #315 )
2025-03-25 02:08:32 +03:00