Commit graph

26 commits

Author SHA1 Message Date
Vitaly Turovsky
024da5bf6d fix: now media dont receive global lighting by default 2025-04-10 18:54:02 +03:00
Vitaly Turovsky
5adbce39e0 pick changes from webgpu:
fix cursor lines
fix background color change
2025-04-09 05:07:41 +03:00
Vitaly Turovsky
33a6f4d088 fix: a little better perf when media is not in use 2025-04-08 17:23:32 +03:00
Vitaly Turovsky
4fc8011413 feat(customChannelsPreview): add sections moving animations 2025-04-07 19:00:21 +03:00
Vitaly Turovsky
23bab8dbd5 basically fix all the debug panes, record that info 2025-04-07 13:55:18 +03:00
Vitaly
0aa4d11bdd
feat: Performance benchmark!! (#153) 2025-04-07 02:21:37 +03:00
Vitaly
908fa64f2f
pick most of changes from webgpu for better stability (#322) 2025-04-06 00:22:27 +03:00
Vitaly Turovsky
d78a8b1220 add mesher logging functionality for advanced debugging on other client end 2025-03-31 22:55:17 +03:00
Vitaly Turovsky
4f45cd072a fix(perf): dont load gui textures on panorama start in singlefile build
fix: update textures in inventory & hotbar after textures load, including jei
fix: one row of jei was out of the screen
2025-03-31 13:16:57 +03:00
Vitaly Turovsky
5af290ac4e also remove media on world remove, and stop 2025-03-31 11:49:05 +03:00
Vitaly Turovsky
1b9b6c954c fix: remove media and custom blocks on world switch, minor fixes 2025-03-31 11:43:07 +03:00
Vitaly Turovsky
73e65c6656 try different intersect raycast media approach 2025-03-30 16:09:45 +03:00
Vitaly Turovsky
c324ce29ab fix: always limit error texture dimension to avoid crashes on high width/height 2025-03-30 14:03:50 +03:00
Vitaly Turovsky
c3b4eb953f feat: add much better video support 2025-03-29 04:48:39 +03:00
Max Lee
47be0ac865
feat: Item custom model data support (#318)
* feat: Item custom model data support

* rename prop, jsdoc for clarity

* explicit resource manager because it can be run in different threads, up mc-assets

* fix tsc

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Co-authored-by: Vitaly Turovsky <vital2580@icloud.com>
2025-03-26 08:22:38 +03:00
Vitaly Turovsky
f8ef748e58 fix: disable chunk batch display by default because of incorrect order and its too slow 2025-03-26 05:01:17 +03:00
Vitaly Turovsky
f161fd31d4 feat(renderer): dont display underground sections. Display chunks only when they are fully loaded 2025-03-26 04:40:11 +03:00
Vitaly Turovsky
3690cb22aa fix classic panorama regression 2025-03-26 04:39:33 +03:00
Vitaly Turovsky
33debc1475 feat(experimental): make loading chunks as smooth as possible by delaying work to get more rendered fps at that time. It helps to eliminate massive fps drops on big chunks of data, however might introduce new possible race conditions.
Also disabled full maps completely because it was hard to optimize atm.
Now chunks load ~30-50% slower but smoother. Note that using waitChunksToLoad settings remains unchanged - time is the same
2025-03-26 03:48:22 +03:00
Vitaly Turovsky
46787309e2 fix: fix camera shake effect! rewrite impl. Fix offhand holding block now can become empty 2025-03-25 22:58:24 +03:00
Vitaly Turovsky
1015556834 use graphics backend id 2025-03-25 21:33:12 +03:00
Vitaly Turovsky
db1c8a1e1a fix: allow custom media to be transparent 2025-03-25 21:25:14 +03:00
Vitaly Turovsky
118377cbc3 ci: fix relative import path 2025-03-25 04:15:05 +03:00
Vitaly Turovsky
8786448d07 fix tsc 2025-03-25 04:07:34 +03:00
Vitaly Turovsky
2d288153e3 move three.js related files to its own renderer dir 2025-03-25 04:01:43 +03:00
Vitaly
0f3145bb8e
feat: app <-> renderer REWORK. Add new layers for stability (#315) 2025-03-25 02:08:32 +03:00