pages235/renderer/viewer/lib
2025-07-14 06:40:00 +03:00
..
mesher Merge branch 'next' into light-engine 2025-07-14 06:36:05 +03:00
ui sync fork: add a bunch of not needed side core features like translation 2025-04-23 05:55:59 +03:00
utils fix: Nametag & sign text fixes (#391) 2025-07-11 17:56:37 +03:00
animationController.ts fix: fix a lof of bugs in base transition classes and fix bug with possibly wrong item display in hand 2025-02-25 00:01:56 +03:00
basePlayerState.ts feat: Support nameTagVisibility option of teams (#373) 2025-07-03 18:15:24 +03:00
cameraBobbing.ts feat: rework hand! enable by default, fix bow anim (#261) 2025-02-15 05:14:36 +03:00
cleanupDecorator.ts rename prismarine-viewer dir to renderer to avoid confusion (#269) 2025-02-08 14:17:27 +03:00
DebugGui.ts feat: rework hand! enable by default, fix bow anim (#261) 2025-02-15 05:14:36 +03:00
guiRenderer.ts big renderer codebase cleanup: clean player state (#371) 2025-06-18 08:19:04 +03:00
lightEngine.ts fix remaining issues with worker bundle with smart approach 2025-05-08 20:28:00 +03:00
mesherlogReader.ts sync fork: add a bunch of not needed side core features like translation 2025-04-23 05:55:59 +03:00
moreBlockDataGenerated.json rename prismarine-viewer dir to renderer to avoid confusion (#269) 2025-02-08 14:17:27 +03:00
simpleUtils.ts rename prismarine-viewer dir to renderer to avoid confusion (#269) 2025-02-08 14:17:27 +03:00
smoothSwitcher.ts fix: fix a lof of bugs in base transition classes and fix bug with possibly wrong item display in hand 2025-02-25 00:01:56 +03:00
utils.ts fix: Nametag & sign text fixes (#391) 2025-07-11 17:56:37 +03:00
workerProxy.ts big renderer codebase cleanup: clean player state (#371) 2025-06-18 08:19:04 +03:00
worldDataEmitter.ts [deploy] properly destroy world view 2025-07-14 06:40:00 +03:00
worldrendererCommon.ts [deploy] properly destroy world view 2025-07-14 06:40:00 +03:00