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mesher
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Merge branch 'next' into light-engine
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2025-07-14 06:36:05 +03:00 |
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ui
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sync fork: add a bunch of not needed side core features like translation
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2025-04-23 05:55:59 +03:00 |
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utils
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fix: Nametag & sign text fixes (#391)
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2025-07-11 17:56:37 +03:00 |
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animationController.ts
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fix: fix a lof of bugs in base transition classes and fix bug with possibly wrong item display in hand
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2025-02-25 00:01:56 +03:00 |
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basePlayerState.ts
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feat: Support nameTagVisibility option of teams (#373)
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2025-07-03 18:15:24 +03:00 |
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cameraBobbing.ts
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feat: rework hand! enable by default, fix bow anim (#261)
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2025-02-15 05:14:36 +03:00 |
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cleanupDecorator.ts
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rename prismarine-viewer dir to renderer to avoid confusion (#269)
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2025-02-08 14:17:27 +03:00 |
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DebugGui.ts
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feat: rework hand! enable by default, fix bow anim (#261)
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2025-02-15 05:14:36 +03:00 |
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guiRenderer.ts
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big renderer codebase cleanup: clean player state (#371)
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2025-06-18 08:19:04 +03:00 |
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lightEngine.ts
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fix remaining issues with worker bundle with smart approach
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2025-05-08 20:28:00 +03:00 |
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mesherlogReader.ts
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sync fork: add a bunch of not needed side core features like translation
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2025-04-23 05:55:59 +03:00 |
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moreBlockDataGenerated.json
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rename prismarine-viewer dir to renderer to avoid confusion (#269)
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2025-02-08 14:17:27 +03:00 |
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simpleUtils.ts
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rename prismarine-viewer dir to renderer to avoid confusion (#269)
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2025-02-08 14:17:27 +03:00 |
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smoothSwitcher.ts
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fix: fix a lof of bugs in base transition classes and fix bug with possibly wrong item display in hand
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2025-02-25 00:01:56 +03:00 |
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utils.ts
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fix: Nametag & sign text fixes (#391)
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2025-07-11 17:56:37 +03:00 |
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workerProxy.ts
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big renderer codebase cleanup: clean player state (#371)
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2025-06-18 08:19:04 +03:00 |
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worldDataEmitter.ts
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[deploy] properly destroy world view
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2025-07-14 06:40:00 +03:00 |
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worldrendererCommon.ts
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[deploy] properly destroy world view
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2025-07-14 06:40:00 +03:00 |