pages235/renderer/viewer/lib
2025-04-18 23:53:11 +03:00
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mesher fix: finally fix plants rendering in underwater and near water! 2025-04-10 01:20:29 +03:00
ui microoptimisation on big number of chunks load 2025-04-11 18:08:21 +03:00
utils feat: rework hand! enable by default, fix bow anim (#261) 2025-02-15 05:14:36 +03:00
animationController.ts fix: fix a lof of bugs in base transition classes and fix bug with possibly wrong item display in hand 2025-02-25 00:01:56 +03:00
basePlayerState.ts pick changes from webgpu: 2025-04-09 05:07:41 +03:00
cameraBobbing.ts feat: rework hand! enable by default, fix bow anim (#261) 2025-02-15 05:14:36 +03:00
cleanupDecorator.ts rename prismarine-viewer dir to renderer to avoid confusion (#269) 2025-02-08 14:17:27 +03:00
DebugGui.ts feat: rework hand! enable by default, fix bow anim (#261) 2025-02-15 05:14:36 +03:00
guiRenderer.ts fix(perf): dont load gui textures on panorama start in singlefile build 2025-03-31 13:16:57 +03:00
hand.ts feat: rework hand! enable by default, fix bow anim (#261) 2025-02-15 05:14:36 +03:00
moreBlockDataGenerated.json rename prismarine-viewer dir to renderer to avoid confusion (#269) 2025-02-08 14:17:27 +03:00
renderUtils.js rename prismarine-viewer dir to renderer to avoid confusion (#269) 2025-02-08 14:17:27 +03:00
simpleUtils.ts pick only necessary changes 2025-03-26 05:11:37 +03:00
smoothSwitcher.ts fix: fix a lof of bugs in base transition classes and fix bug with possibly wrong item display in hand 2025-02-25 00:01:56 +03:00
utils.ts fix textures loading regression, fix entity tex resizing 2025-02-18 20:10:33 +03:00
workerProxy.ts finishing! fix all known bugs! chat! websockets! fix ping & username crash! 2025-04-12 02:56:25 +03:00
worldDataEmitter.ts fix critical regression that led to not loading chunks twice that was a valid behavior before 2025-04-17 19:58:30 +03:00
worldrendererCommon.ts Merge remote-tracking branch 'origin/next' into protocol-worker 2025-04-10 21:42:15 +03:00