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mesher
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fix: finally fix plants rendering in underwater and near water!
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2025-04-10 01:20:29 +03:00 |
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ui
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microoptimisation on big number of chunks load
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2025-04-11 18:08:21 +03:00 |
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utils
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feat: rework hand! enable by default, fix bow anim (#261)
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2025-02-15 05:14:36 +03:00 |
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animationController.ts
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fix: fix a lof of bugs in base transition classes and fix bug with possibly wrong item display in hand
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2025-02-25 00:01:56 +03:00 |
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basePlayerState.ts
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pick changes from webgpu:
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2025-04-09 05:07:41 +03:00 |
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cameraBobbing.ts
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feat: rework hand! enable by default, fix bow anim (#261)
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2025-02-15 05:14:36 +03:00 |
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cleanupDecorator.ts
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rename prismarine-viewer dir to renderer to avoid confusion (#269)
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2025-02-08 14:17:27 +03:00 |
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DebugGui.ts
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feat: rework hand! enable by default, fix bow anim (#261)
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2025-02-15 05:14:36 +03:00 |
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guiRenderer.ts
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fix(perf): dont load gui textures on panorama start in singlefile build
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2025-03-31 13:16:57 +03:00 |
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hand.ts
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feat: rework hand! enable by default, fix bow anim (#261)
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2025-02-15 05:14:36 +03:00 |
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moreBlockDataGenerated.json
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rename prismarine-viewer dir to renderer to avoid confusion (#269)
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2025-02-08 14:17:27 +03:00 |
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renderUtils.js
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rename prismarine-viewer dir to renderer to avoid confusion (#269)
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2025-02-08 14:17:27 +03:00 |
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simpleUtils.ts
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pick only necessary changes
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2025-03-26 05:11:37 +03:00 |
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smoothSwitcher.ts
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fix: fix a lof of bugs in base transition classes and fix bug with possibly wrong item display in hand
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2025-02-25 00:01:56 +03:00 |
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utils.ts
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fix textures loading regression, fix entity tex resizing
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2025-02-18 20:10:33 +03:00 |
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workerProxy.ts
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finishing! fix all known bugs! chat! websockets! fix ping & username crash!
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2025-04-12 02:56:25 +03:00 |
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worldDataEmitter.ts
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fix critical regression that led to not loading chunks twice that was a valid behavior before
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2025-04-17 19:58:30 +03:00 |
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worldrendererCommon.ts
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Merge remote-tracking branch 'origin/next' into protocol-worker
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2025-04-10 21:42:15 +03:00 |