pages235/src/react/Singleplayer.tsx
Vitaly d2b59f5797 fix: revert smooth fps patch to fix render issues (regression)
fix: forcefully cleanup the scene from chunks with f3+a
2023-11-23 06:12:03 +03:00

113 lines
4.9 KiB
TypeScript

import classNames from 'classnames'
import { useMemo, useRef, useState } from 'react'
// todo optimize size
import missingWorldPreview from 'minecraft-assets/minecraft-assets/data/1.10/gui/presets/isles.png'
import { filesize } from 'filesize'
import useTypedEventListener from 'use-typed-event-listener'
import { focusable } from 'tabbable'
import styles from './singleplayer.module.css'
import Input from './Input'
import Button from './Button'
export interface WorldProps {
name: string
title: string
size?: number
lastPlayed?: number
isFocused?: boolean
onFocus?: (name: string) => void
detail?: string
onInteraction?(interaction: 'enter' | 'space')
}
const World = ({ name, isFocused, title, lastPlayed, size, detail = '', onFocus, onInteraction }: WorldProps) => {
const timeRelativeFormatted = useMemo(() => {
if (!lastPlayed) return
const formatter = new Intl.RelativeTimeFormat('en', { numeric: 'auto' })
const diff = Date.now() - lastPlayed
const minutes = Math.floor(diff / 1000 / 60)
const hours = Math.floor(minutes / 60)
const days = Math.floor(hours / 24)
// const weeks = Math.floor(days / 7)
// const months = Math.floor(days / 30)
if (days > 0) return formatter.format(-days, 'day')
if (hours > 0) return formatter.format(-hours, 'hour')
return formatter.format(-minutes, 'minute')
}, [lastPlayed])
const sizeFormatted = useMemo(() => {
if (!size) return
return filesize(size)
}, [size])
return <div className={classNames(styles.world_root, isFocused ? styles.world_focused : undefined)} tabIndex={0} onFocus={() => onFocus?.(name)} onKeyDown={(e) => {
if (e.code === 'Enter' || e.code === 'Space') {
e.preventDefault()
onInteraction?.(e.code === 'Enter' ? 'enter' : 'space')
}
}} onDoubleClick={() => onInteraction?.('enter')}>
<img className={styles.world_image} src={missingWorldPreview} />
<div className={styles.world_info}>
<div className={styles.world_title} title='level.dat world name'>{title}</div>
<div className='muted'>{timeRelativeFormatted} {detail.slice(-30)}</div>
<div className='muted'>{sizeFormatted}</div>
</div>
</div>
}
interface Props {
worldData: WorldProps[]
onWorldAction (action: 'load' | 'export' | 'delete' | 'edit', worldName: string): void
onGeneralAction (action: 'cancel' | 'create'): void
}
export default ({ worldData, onGeneralAction, onWorldAction }: Props) => {
const containerRef = useRef<any>()
const firstButton = useRef<HTMLButtonElement>(null!)
useTypedEventListener(window, 'keydown', (e) => {
if (e.code === 'ArrowDown' || e.code === 'ArrowUp') {
e.preventDefault()
const dir = e.code === 'ArrowDown' ? 1 : -1
const elements = focusable(containerRef.current)
const focusedElemIndex = elements.indexOf(document.activeElement as HTMLElement)
if (focusedElemIndex === -1) return
const nextElem = elements[focusedElemIndex + dir]
nextElem?.focus()
}
})
const [search, setSearch] = useState('')
const [focusedWorld, setFocusedWorld] = useState('')
return <div ref={containerRef}>
<div className="dirt-bg" />
<div className={classNames('fullscreen', styles.root)}>
<div style={{ display: 'flex', flexDirection: 'column' }}>
<span className={classNames('screen-title', styles.title)}>Select Saved World</span>
<Input autoFocus value={search} onChange={({ target: { value } }) => setSearch(value)} />
</div>
<div className={styles.content}>
{
worldData.filter(data => data.title.toLowerCase().includes(search.toLowerCase())).map(({ name, title, size, lastPlayed, detail }) => (
<World title={title} lastPlayed={lastPlayed} size={size} name={name} onFocus={setFocusedWorld} isFocused={focusedWorld === name} key={name} onInteraction={(interaction) => {
if (interaction === 'enter') onWorldAction('load', name)
else if (interaction === 'space') firstButton.current?.focus()
}} detail={detail} />
))
}
</div>
<div style={{ display: 'flex', flexDirection: 'column', minWidth: 400 }}>
<div>
<Button rootRef={firstButton} disabled={!focusedWorld} onClick={() => onWorldAction('load', focusedWorld)}>LOAD WORLD</Button>
<Button onClick={() => onGeneralAction('create')}>Create New World</Button>
</div>
<div>
<Button style={{ width: 100 }} disabled={!focusedWorld} onClick={() => onWorldAction('export', focusedWorld)}>Export</Button>
<Button style={{ width: 100 }} disabled={!focusedWorld} onClick={() => onWorldAction('delete', focusedWorld)}>Delete</Button>
<Button style={{ width: 100 }} /* disabled={!focusedWorld} */ onClick={() => onWorldAction('edit', focusedWorld)} disabled>Edit</Button>
<Button style={{ width: 100 }} onClick={() => onGeneralAction('cancel')}>Cancel</Button>
</div>
</div>
</div>
</div>
}