pages235/renderer/viewer/lib
Vitaly Turovsky b9ca0573ac restore
2025-03-26 05:14:09 +03:00
..
mesher feat(experimental): make loading chunks as smooth as possible by delaying work to get more rendered fps at that time. It helps to eliminate massive fps drops on big chunks of data, however might introduce new possible race conditions. 2025-03-26 03:48:22 +03:00
ui feat: app <-> renderer REWORK. Add new layers for stability (#315) 2025-03-25 02:08:32 +03:00
utils feat: rework hand! enable by default, fix bow anim (#261) 2025-02-15 05:14:36 +03:00
animationController.ts fix: fix a lof of bugs in base transition classes and fix bug with possibly wrong item display in hand 2025-02-25 00:01:56 +03:00
basePlayerState.ts move three.js related files to its own renderer dir 2025-03-25 04:01:43 +03:00
cameraBobbing.ts feat: rework hand! enable by default, fix bow anim (#261) 2025-02-15 05:14:36 +03:00
cleanupDecorator.ts rename prismarine-viewer dir to renderer to avoid confusion (#269) 2025-02-08 14:17:27 +03:00
DebugGui.ts feat: rework hand! enable by default, fix bow anim (#261) 2025-02-15 05:14:36 +03:00
guiRenderer.ts feat: app <-> renderer REWORK. Add new layers for stability (#315) 2025-03-25 02:08:32 +03:00
hand.ts feat: rework hand! enable by default, fix bow anim (#261) 2025-02-15 05:14:36 +03:00
moreBlockDataGenerated.json rename prismarine-viewer dir to renderer to avoid confusion (#269) 2025-02-08 14:17:27 +03:00
renderUtils.js rename prismarine-viewer dir to renderer to avoid confusion (#269) 2025-02-08 14:17:27 +03:00
simpleUtils.ts pick only necessary changes 2025-03-26 05:11:37 +03:00
smoothSwitcher.ts fix: fix a lof of bugs in base transition classes and fix bug with possibly wrong item display in hand 2025-02-25 00:01:56 +03:00
utils.ts fix textures loading regression, fix entity tex resizing 2025-02-18 20:10:33 +03:00
workerProxy.ts rename prismarine-viewer dir to renderer to avoid confusion (#269) 2025-02-08 14:17:27 +03:00
worldDataEmitter.ts feat(experimental): make loading chunks as smooth as possible by delaying work to get more rendered fps at that time. It helps to eliminate massive fps drops on big chunks of data, however might introduce new possible race conditions. 2025-03-26 03:48:22 +03:00
worldrendererCommon.ts restore 2025-03-26 05:14:09 +03:00