pages235/renderer/viewer/three
2025-03-26 05:01:17 +03:00
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entity move three.js related files to its own renderer dir 2025-03-25 04:01:43 +03:00
world ci: fix relative import path 2025-03-25 04:15:05 +03:00
appShared.ts feat: app <-> renderer REWORK. Add new layers for stability (#315) 2025-03-25 02:08:32 +03:00
cameraShake.ts fix: fix camera shake effect! rewrite impl. Fix offhand holding block now can become empty 2025-03-25 22:58:24 +03:00
documentRenderer.ts fix: disable chunk batch display by default because of incorrect order and its too slow 2025-03-26 05:01:17 +03:00
entities.ts move three.js related files to its own renderer dir 2025-03-25 04:01:43 +03:00
graphicsBackend.ts feat(experimental): make loading chunks as smooth as possible by delaying work to get more rendered fps at that time. It helps to eliminate massive fps drops on big chunks of data, however might introduce new possible race conditions. 2025-03-26 03:48:22 +03:00
holdingBlock.ts fix: fix camera shake effect! rewrite impl. Fix offhand holding block now can become empty 2025-03-25 22:58:24 +03:00
panorama.ts fix: disable chunk batch display by default because of incorrect order and its too slow 2025-03-26 05:01:17 +03:00
primitives.js move three.js related files to its own renderer dir 2025-03-25 04:01:43 +03:00
threeJsMethods.ts use graphics backend id 2025-03-25 21:33:12 +03:00
threeJsSound.ts move three.js related files to its own renderer dir 2025-03-25 04:01:43 +03:00
threeJsUtils.ts move three.js related files to its own renderer dir 2025-03-25 04:01:43 +03:00
worldrendererThree.ts fix: disable chunk batch display by default because of incorrect order and its too slow 2025-03-26 05:01:17 +03:00