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src/main/java/net/minecraft/client/audio/PositionedSound.java
Executable file
78
src/main/java/net/minecraft/client/audio/PositionedSound.java
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package net.minecraft.client.audio;
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import net.minecraft.util.ResourceLocation;
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/**+
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* This portion of EaglercraftX contains deobfuscated Minecraft 1.8 source code.
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*
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* Minecraft 1.8.8 bytecode is (c) 2015 Mojang AB. "Do not distribute!"
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* Mod Coder Pack v9.18 deobfuscation configs are (c) Copyright by the MCP Team
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*
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* EaglercraftX 1.8 patch files (c) 2022-2024 lax1dude, ayunami2000. All Rights Reserved.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
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* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
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* IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT,
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* INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
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* NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
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* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
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* WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
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* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
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* POSSIBILITY OF SUCH DAMAGE.
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*
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*/
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public abstract class PositionedSound implements ISound {
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protected final ResourceLocation positionedSoundLocation;
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protected float volume = 1.0F;
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protected float pitch = 1.0F;
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protected float xPosF;
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protected float yPosF;
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protected float zPosF;
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protected boolean repeat = false;
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/**+
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* The number of ticks between repeating the sound
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*/
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protected int repeatDelay = 0;
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protected ISound.AttenuationType attenuationType = ISound.AttenuationType.LINEAR;
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protected PositionedSound(ResourceLocation soundResource) {
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this.positionedSoundLocation = soundResource;
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}
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public ResourceLocation getSoundLocation() {
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return this.positionedSoundLocation;
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}
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public boolean canRepeat() {
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return this.repeat;
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}
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public int getRepeatDelay() {
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return this.repeatDelay;
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}
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public float getVolume() {
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return this.volume;
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}
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public float getPitch() {
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return this.pitch;
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}
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public float getXPosF() {
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return this.xPosF;
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}
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public float getYPosF() {
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return this.yPosF;
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}
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public float getZPosF() {
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return this.zPosF;
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}
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public ISound.AttenuationType getAttenuationType() {
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return this.attenuationType;
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}
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}
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