editor.js/docs/tools.md
Peter Savchenko feace16fc1
Remove contentless and irreplaceable (#535)
* Remove contentless and irreplacable settings

* update version
2018-11-24 18:47:49 +03:00

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CodeX Editor Tools

CodeX Editor is a block-oriented editor. It means that entry composed with the list of Blocks of different types: Texts, Headers, Images, Quotes etc.

Tool — is a class that provide custom Block type. All Tools represented by Plugins.

Each Tool should have an installation guide.

Tool class structure

constructor()

Each Tool's instance called with an params object.

Param Type Description
api IAPI CodeX Editor's API methods
config object Special configuration params passed in «config»
data object Data to be rendered in this Tool

Example

constructor({data, config, api}) {
  this.data = data;
  this.api = api;
  this.config = config;
  // ...
}

render()

Method that returns Tool's element {HTMLElement} that will be placed into Editor.

save()

Process Tool's element created by render() function in DOM and return Block's data.

validate() optional

merge() optional

Method that specifies how to merge two Blocks of the same type, for example on Backspace keypress. Method does accept data object in same format as the Render and it should provide logic how to combine new data with the currently stored value.

Internal Tool Settings

Options that Tool can specify. All settings should be passed as static properties of Tool's class.

Name Type Default Value Description
displayInToolbox Boolean false Pass true to display this Tool in the Editor's Toolbox
toolboxIcon String Icon for Toolbox HTML string
enableLineBreaks Boolean false With this option, CodeX Editor won't handle Enter keydowns. Can be helpful for Tools like <code> where line breaks should be handled by default behaviour.
isInline Boolean false Describes Tool as a Tool for the Inline Toolbar

User configuration

All Tools can be configured by users. You can set up some of available settings along with Tool's class to the tools property of Editor Config.

var editor = new CodexEditor({
  holderId : 'codex-editor',
  tools: {
    text: {
      class: Text,
      inlineToolbar : true,
      // other settings..
    },
    header: Header
  },
  initialBlock : 'text',
});

There are few options available by CodeX Editor.

Name Type Default Value Description
inlineToolbar Boolean/Array false Pass true to enable the Inline Toolbar with all Tools, or pass an array with specified Tools list
config Object null User's configuration for Plugin.

Paste handling

CodeX Editor handles paste on Blocks and provides API for Tools to process the pasted data.

When user pastes content into Editor, pasted content is splitted into blocks.

  1. If plain text has been pasted, it is split by new line characters
  2. If HTML string has been pasted, it is split by block tags

Also Editor API allows you to define RegExp patterns to substitute them by your data.

To provide paste handling for your Tool you need to define static getter onPaste in Tool class. onPaste getter should return object with fields described below.

HTML tags handling

To handle pasted HTML elements object returned from onPaste getter should contain following fields:

Name Type Description
handler(content: HTMLElement) Function Optional. Pasted HTML elements handler. Gets one argument content. content is HTML element extracted from pasted data. Handler should return the same object as Tool's save method
tags String[] Optional. Should contain all tag names you want to be extracted from pasted data and be passed to your handler method

For correct work you MUST provide onPaste.handler at least for initialBlock Tool.

Example

Header tool can handle H1-H6 tags using paste handling API

static get onPaste() {
  return {
    tags: ['H1', 'H2', 'H3', 'H4', 'H5', 'H6'],
    handler: (element) => ({
      type: element.tagName,
      text: element.innerHTML
    })
  }
}

One tag can be handled by one Tool only.

Patterns handling

Your Tool can analyze text by RegExp patterns to substitute pasted string with data you want. Object returned from onPaste getter should contain following fields to use patterns:

Name Type Description
patterns Object Optional. patterns object contains RegExp patterns with their names as object's keys
patternHandler(text: string, key: string) Function Optional. Gets pasted string and pattern name. Should return the same object as Tool save method

Note Editor will check pattern's full match, so don't forget to handle all available chars in there.

Pattern will be processed only if paste was on initialBlock Tool and pasted string length is less than 450 characters.

Example

You can handle youtube links and insert embeded video instead:

static get onPaste() {
  return {
    patterns: {
      youtube: /http(?:s?):\/\/(?:www\.)?youtu(?:be\.com\/watch\?v=|\.be\/)([\w\-\_]*)(&(amp;)?[\w\?=]*)?/
    },
    patternHandler: (text, key) => {
      const urlData = Youtube.onPaste.patterns[key].exec(text);

      return {
        iframe: Youtube.makeEmbededFromURL(urlData)
      };
    }
  }
}

Both onPaste.handler and onPaste.patternHandler can be async or return a Promise.

Files

Your Tool can handle files pasted or dropped into the Editor.

To handle file you should provide files and fileHandler properties in your onPaste configuration object.

fileHandler property should be a function which takes File object as an argument and returns the same object as Tool`s save method.

file property is an object with the following fields:

Name Type Description
extensions string[] Optional Array of extensions your Tool can handle
mimeTypes sring[] Optional Array of MIME types your Tool can handle

Example

static get onPaste() {
  return {
    files: {
      mimeTypes: ['image/png'],
      extensions: ['json']
    },
    fileHandler: (file) => {
      /* do smth with the file */

      return {
        data // Some extracted content
      }
    }
  }
}

Sanitize

CodeX Editor provides API to clean taint strings. Use it manually at the save() method or or pass sanitizer config to do it automatically.

Sanitizer Configuration

The example of sanitizer configuration

let sanitizerConfig = {
  b: true, // leave <b>
  p: true, // leave <p>
}

Keys of config object is tags and the values is a rules.

Rule

Rule can be boolean, object or function. Object is a dictionary of rules for tag's attributes.

You can set true, to allow tag with all attributes or false|{} to remove all attributes, but leave tag.

Also you can pass special attributes that you want to leave.

a: { 
  href: true
}

If you want to use a custom handler, use should specify a function that returns a rule.

b: function(el) {
  return !el.textContent.includes('bad text');
}

or

a: function(el) {
  let anchorHref = el.getAttribute('href');
  if (anchorHref && anchorHref.substring(0, 4) === 'http') {
    return {
      href: true,
      target: '_blank'
    }
  } else {
    return {
      href: true
    }
  }
}

Manual sanitize

Call API method sanitizer.clean() at the save method for each field in returned data.

save() {
  return {
    text: this.api.sanitizer.clean(taintString, sanitizerConfig) 
  }
}

Automatic sanitize

If you pass the sanitizer config as static getter, CodeX Editor will automatically sanitize your saved data.

Note that if your Tool is allowed to use the Inline Toolbar, we will get sanitizing rules for each Inline Tool and merge with your passed config.

You can define rules for each field

static get sanitize() {
  return {
    text: {},
    items: {
      b: true, // leave <b>
      a: false, // remove <a>
    }
  }
}

Don't forget to set the rule for each embedded subitems otherwise they will not be sanitized.

if you want to sanitize everything and get data without any tags, use {} or just ignore field in case if you want to get pure HTML

static get sanitize() {
  return {
    text: {},
    items: {}, // this rules will be used for all properties of this object
    // or
    items: {
      // other objects here won't be sanitized
      subitems: {
        // leave <a> and <b> in subitems
        a: true, 
        b: true,
      }
    }
  }
}