add example, update docs, update changelog

This commit is contained in:
popaprozac 2025-04-24 15:08:06 -07:00
commit b55f4ea8e3
36 changed files with 1568 additions and 19 deletions

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@ -78,9 +78,10 @@ and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0
- Gin support by [Lea Anthony](https://github.com/leaanthony) in [PR](https://github.com/wailsapp/wails/pull/3537) based on the original work of [@AnalogJ](https://github.com/AnalogJ) in PR[https://github.com/wailsapp/wails/pull/3537]
- Fix auto save and password auto save always enabled by [@oSethoum](https://github.com/osethoum) in [#4134](https://github.com/wailsapp/wails/pull/4134)
- Add `SetMenu()` on window to allow for setting a menu on a window by [@leaanthony](https://github.com/leaanthony)
- Add Notification support by [@popaprozac] in [#4098](https://github.com/wailsapp/wails/pull/4098)
- Add Notification support by [@popaprozac](https://github.com/popaprozac) in [#4098](https://github.com/wailsapp/wails/pull/4098)
-  Add File Association support for mac by [@wimaha](https://github.com/wimaha) in [#4177](https://github.com/wailsapp/wails/pull/4177)
- Add `wails3 tool version` for semantic version bumping by [@leaanthony](https://github.com/leaanthony)
- Add badging support for macOS and Windows by [@popaprozac](https://github.com/popaprozac) in [#]()
### Fixed
- Fixed Windows+Linux Edit Menu issues by [@leaanthony](https://github.com/leaanthony) in [#3f78a3a](https://github.com/wailsapp/wails/commit/3f78a3a8ce7837e8b32242c8edbbed431c68c062)
@ -153,7 +154,7 @@ and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0
- Built-in service creation functions with options are now consistently called `NewWithConfig` by [@fbbdev](https://github.com/fbbdev) in [#4067](https://github.com/wailsapp/wails/pull/4067)
- `Select` method on `sqlite` service is now named `Query` for consistency with Go APIs by [@fbbdev](https://github.com/fbbdev) in [#4067](https://github.com/wailsapp/wails/pull/4067)
- Templates: moved runtime to "dependencies", organized package.json files by [@IanVS](https://github.com/IanVS) in [#4133](https://github.com/wailsapp/wails/pull/4133)
- Creates and ad-hoc signs app bundles in dev to enable certain macOS APIs by [@popaprozac] in [#4171](https://github.com/wailsapp/wails/pull/4171)
- Creates and ad-hoc signs app bundles in dev to enable certain macOS APIs by [@popaprozac](https://github.com/popaprozac) in [#4171](https://github.com/wailsapp/wails/pull/4171)
## v3.0.0-alpha.9 - 2025-01-13

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---
title: Badges
---
import { Tabs, TabItem } from "@astrojs/starlight/components";
## Introduction
Wails provides a cross-platform badge service for desktop applications. This service allows you to display badges on your application tile or dock icon, which is useful for indicating unread messages, notifications, or other status information.
## Basic Usage
### Creating the Service
First, initialize the badge service:
```go
import "github.com/wailsapp/wails/v3/pkg/application"
import "github.com/wailsapp/wails/v3/services/badge"
// Create a new badge service
badgeService := badge.New()
// Register the service with the application
app := application.New(application.Options{
Services: []application.Service{
application.NewService(badgeService),
},
})
```
## Badge Operations
### Setting a Badge
Set a badge on the application tile/dock icon:
```go
// Set a numeric badge
badgeService.SetBadge("3")
// Set a text badge
badgeService.SetBadge("New")
// Set a symbol badge
badgeService.SetBadge("●")
```
### Removing a Badge
Remove the badge from the application icon:
```go
badgeService.RemoveBadge()
// or
// Set an empty string
badgeService.SetBadge("")
```
## Platform Considerations
<Tabs>
<TabItem label="macOS" icon="fa-brands:apple">
On macOS, badges:
- Are displayed directly on the dock icon
- Support both text and numeric values
- Automatically handle dark/light mode appearance
- Use the standard macOS dock badge styling
</TabItem>
<TabItem label="Windows" icon="fa-brands:windows">
On Windows, badges:
- Are displayed as an overlay icon in the taskbar
- Currently implemented as a red circle with a white center
- Do not currently support displaying text or numbers
- Adapt to Windows theme settings
- Require the application to have a window
</TabItem>
<TabItem label="Linux" icon="fa-brands:linux">
On Linux:
- Badge functionality is not available
</TabItem>
</Tabs>
## Best Practices
1. Use badges sparingly:
- Too many badge updates can distract users
- Reserve badges for important notifications
2. Keep badge text short:
- Numeric badges are most effective
- On macOS, text badges should be brief
## API Reference
### Service Management
| Method | Description |
|--------------------------------------------|-------------------------------------------------------|
| `New()` | Creates a new badge service |
### Badge Operations
| Method | Description |
|----------------------------------------------|------------------------------------------------------------|
| `SetBadge(label string) error` | Sets a badge with the specified label |
| `RemoveBadge() error` | Removes the badge from the application icon |
### Structs and Types
This service doesn't define any specific structs or types beyond the standard error return types.

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# Welcome to Your New Wails3 Project!
Congratulations on generating your Wails3 application! This README will guide you through the next steps to get your project up and running.
## Getting Started
1. Navigate to your project directory in the terminal.
2. To run your application in development mode, use the following command:
```
wails3 dev
```
This will start your application and enable hot-reloading for both frontend and backend changes.
3. To build your application for production, use:
```
wails3 build
```
This will create a production-ready executable in the `build` directory.
## Exploring Wails3 Features
Now that you have your project set up, it's time to explore the features that Wails3 offers:
1. **Check out the examples**: The best way to learn is by example. Visit the `examples` directory in the `v3/examples` directory to see various sample applications.
2. **Run an example**: To run any of the examples, navigate to the example's directory and use:
```
go run .
```
Note: Some examples may be under development during the alpha phase.
3. **Explore the documentation**: Visit the [Wails3 documentation](https://v3.wails.io/) for in-depth guides and API references.
4. **Join the community**: Have questions or want to share your progress? Join the [Wails Discord](https://discord.gg/JDdSxwjhGf) or visit the [Wails discussions on GitHub](https://github.com/wailsapp/wails/discussions).
## Project Structure
Take a moment to familiarize yourself with your project structure:
- `frontend/`: Contains your frontend code (HTML, CSS, JavaScript/TypeScript)
- `main.go`: The entry point of your Go backend
- `app.go`: Define your application structure and methods here
- `wails.json`: Configuration file for your Wails project
## Next Steps
1. Modify the frontend in the `frontend/` directory to create your desired UI.
2. Add backend functionality in `main.go`.
3. Use `wails3 dev` to see your changes in real-time.
4. When ready, build your application with `wails3 build`.
Happy coding with Wails3! If you encounter any issues or have questions, don't hesitate to consult the documentation or reach out to the Wails community.

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version: '3'
includes:
common: ./build/Taskfile.yml
windows: ./build/windows/Taskfile.yml
darwin: ./build/darwin/Taskfile.yml
linux: ./build/linux/Taskfile.yml
vars:
APP_NAME: "badge"
BIN_DIR: "bin"
VITE_PORT: '{{.WAILS_VITE_PORT | default 9245}}'
tasks:
build:
summary: Builds the application
cmds:
- task: "{{OS}}:build"
package:
summary: Packages a production build of the application
cmds:
- task: "{{OS}}:package"
run:
summary: Runs the application
cmds:
- task: "{{OS}}:run"
dev:
summary: Runs the application in development mode
cmds:
- wails3 dev -config ./build/config.yml -port {{.VITE_PORT}}

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version: '3'
tasks:
go:mod:tidy:
summary: Runs `go mod tidy`
internal: true
cmds:
- go mod tidy
install:frontend:deps:
summary: Install frontend dependencies
dir: frontend
sources:
- package.json
- package-lock.json
generates:
- node_modules/*
preconditions:
- sh: npm version
msg: "Looks like npm isn't installed. Npm is part of the Node installer: https://nodejs.org/en/download/"
cmds:
- npm install
build:frontend:
label: build:frontend (PRODUCTION={{.PRODUCTION}})
summary: Build the frontend project
dir: frontend
sources:
- "**/*"
generates:
- dist/**/*
deps:
- task: install:frontend:deps
- task: generate:bindings
vars:
BUILD_FLAGS:
ref: .BUILD_FLAGS
cmds:
- npm run {{.BUILD_COMMAND}} -q
env:
PRODUCTION: '{{.PRODUCTION | default "false"}}'
vars:
BUILD_COMMAND: '{{if eq .PRODUCTION "true"}}build{{else}}build:dev{{end}}'
generate:bindings:
label: generate:bindings (BUILD_FLAGS={{.BUILD_FLAGS}})
summary: Generates bindings for the frontend
deps:
- task: go:mod:tidy
sources:
- "**/*.[jt]s"
- exclude: frontend/**/*
- frontend/bindings/**/* # Rerun when switching between dev/production mode causes changes in output
- "**/*.go"
- go.mod
- go.sum
generates:
- frontend/bindings/**/*
cmds:
- wails3 generate bindings -f '{{.BUILD_FLAGS}}' -clean=true -ts
generate:icons:
summary: Generates Windows `.ico` and Mac `.icns` files from an image
dir: build
sources:
- "appicon.png"
generates:
- "darwin/icons.icns"
- "windows/icon.ico"
cmds:
- wails3 generate icons -input appicon.png -macfilename darwin/icons.icns -windowsfilename windows/icon.ico
dev:frontend:
summary: Runs the frontend in development mode
dir: frontend
deps:
- task: install:frontend:deps
cmds:
- npm run dev -- --port {{.VITE_PORT}} --strictPort
update:build-assets:
summary: Updates the build assets
dir: build
cmds:
- wails3 update build-assets -name "{{.APP_NAME}}" -binaryname "{{.APP_NAME}}" -config config.yml -dir .

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# This file contains the configuration for this project.
# When you update `info` or `fileAssociations`, run `wails3 task common:update:build-assets` to update the assets.
# Note that this will overwrite any changes you have made to the assets.
version: '3'
# This information is used to generate the build assets.
info:
companyName: "My Company" # The name of the company
productName: "My Product" # The name of the application
productIdentifier: "com.mycompany.myproduct" # The unique product identifier
description: "A program that does X" # The application description
copyright: "(c) 2025, My Company" # Copyright text
comments: "Some Product Comments" # Comments
version: "0.0.1" # The application version
# Dev mode configuration
dev_mode:
root_path: .
log_level: warn
debounce: 1000
ignore:
dir:
- .git
- node_modules
- frontend
- bin
file:
- .DS_Store
- .gitignore
- .gitkeep
watched_extension:
- "*.go"
git_ignore: true
executes:
- cmd: wails3 task common:install:frontend:deps
type: once
- cmd: wails3 task common:dev:frontend
type: background
- cmd: go mod tidy
type: blocking
- cmd: wails3 task build
type: blocking
- cmd: wails3 task run
type: primary
# File Associations
# More information at: https://v3.wails.io/noit/done/yet
fileAssociations:
# - ext: wails
# name: Wails
# description: Wails Application File
# iconName: wailsFileIcon
# role: Editor
# - ext: jpg
# name: JPEG
# description: Image File
# iconName: jpegFileIcon
# role: Editor
# mimeType: image/jpeg # (optional)
# Other data
other:
- name: My Other Data

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<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist version="1.0">
<dict>
<key>CFBundlePackageType</key>
<string>APPL</string>
<key>CFBundleName</key>
<string>My Product</string>
<key>CFBundleExecutable</key>
<string>badge</string>
<key>CFBundleIdentifier</key>
<string>com.wails.badge</string>
<key>CFBundleVersion</key>
<string>0.1.0</string>
<key>CFBundleGetInfoString</key>
<string>This is a comment</string>
<key>CFBundleShortVersionString</key>
<string>0.1.0</string>
<key>CFBundleIconFile</key>
<string>icons</string>
<key>LSMinimumSystemVersion</key>
<string>10.15.0</string>
<key>NSHighResolutionCapable</key>
<string>true</string>
<key>NSHumanReadableCopyright</key>
<string>© now, My Company</string>
<key>NSAppTransportSecurity</key>
<dict>
<key>NSAllowsLocalNetworking</key>
<true/>
</dict>
</dict>
</plist>

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<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist version="1.0">
<dict>
<key>CFBundlePackageType</key>
<string>APPL</string>
<key>CFBundleName</key>
<string>My Product</string>
<key>CFBundleExecutable</key>
<string>badge</string>
<key>CFBundleIdentifier</key>
<string>com.wails.badge</string>
<key>CFBundleVersion</key>
<string>0.1.0</string>
<key>CFBundleGetInfoString</key>
<string>This is a comment</string>
<key>CFBundleShortVersionString</key>
<string>0.1.0</string>
<key>CFBundleIconFile</key>
<string>icons</string>
<key>LSMinimumSystemVersion</key>
<string>10.15.0</string>
<key>NSHighResolutionCapable</key>
<string>true</string>
<key>NSHumanReadableCopyright</key>
<string>© now, My Company</string>
</dict>
</plist>

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version: '3'
includes:
common: ../Taskfile.yml
tasks:
build:
summary: Creates a production build of the application
deps:
- task: common:go:mod:tidy
- task: common:build:frontend
vars:
BUILD_FLAGS:
ref: .BUILD_FLAGS
PRODUCTION:
ref: .PRODUCTION
- task: common:generate:icons
cmds:
- go build {{.BUILD_FLAGS}} -o {{.OUTPUT}}
vars:
BUILD_FLAGS: '{{if eq .PRODUCTION "true"}}-tags production -trimpath -buildvcs=false -ldflags="-w -s"{{else}}-buildvcs=false -gcflags=all="-l"{{end}}'
DEFAULT_OUTPUT: '{{.BIN_DIR}}/{{.APP_NAME}}'
OUTPUT: '{{ .OUTPUT | default .DEFAULT_OUTPUT }}'
env:
GOOS: darwin
CGO_ENABLED: 1
GOARCH: '{{.ARCH | default ARCH}}'
CGO_CFLAGS: "-mmacosx-version-min=10.15"
CGO_LDFLAGS: "-mmacosx-version-min=10.15"
MACOSX_DEPLOYMENT_TARGET: "10.15"
PRODUCTION: '{{.PRODUCTION | default "false"}}'
build:universal:
summary: Builds darwin universal binary (arm64 + amd64)
deps:
- task: build
vars:
ARCH: amd64
OUTPUT: "{{.BIN_DIR}}/{{.APP_NAME}}-amd64"
- task: build
vars:
ARCH: arm64
OUTPUT: "{{.BIN_DIR}}/{{.APP_NAME}}-arm64"
cmds:
- lipo -create -output "{{.BIN_DIR}}/{{.APP_NAME}}" "{{.BIN_DIR}}/{{.APP_NAME}}-amd64" "{{.BIN_DIR}}/{{.APP_NAME}}-arm64"
- rm "{{.BIN_DIR}}/{{.APP_NAME}}-amd64" "{{.BIN_DIR}}/{{.APP_NAME}}-arm64"
package:
summary: Packages a production build of the application into a `.app` bundle
deps:
- task: build
vars:
PRODUCTION: "true"
cmds:
- task: create:app:bundle
package:universal:
summary: Packages darwin universal binary (arm64 + amd64)
deps:
- task: build:universal
cmds:
- task: create:app:bundle
create:app:bundle:
summary: Creates an `.app` bundle
cmds:
- mkdir -p {{.BIN_DIR}}/{{.APP_NAME}}.app/Contents/{MacOS,Resources}
- cp build/darwin/icons.icns {{.BIN_DIR}}/{{.APP_NAME}}.app/Contents/Resources
- cp {{.BIN_DIR}}/{{.APP_NAME}} {{.BIN_DIR}}/{{.APP_NAME}}.app/Contents/MacOS
- cp build/darwin/Info.plist {{.BIN_DIR}}/{{.APP_NAME}}.app/Contents
- codesign --force --deep --sign - {{.BIN_DIR}}/{{.APP_NAME}}.app
run:
cmds:
- mkdir -p {{.BIN_DIR}}/{{.APP_NAME}}.dev.app/Contents/{MacOS,Resources}
- cp build/darwin/icons.icns {{.BIN_DIR}}/{{.APP_NAME}}.dev.app/Contents/Resources
- cp {{.BIN_DIR}}/{{.APP_NAME}} {{.BIN_DIR}}/{{.APP_NAME}}.dev.app/Contents/MacOS
- cp build/darwin/Info.dev.plist {{.BIN_DIR}}/{{.APP_NAME}}.dev.app/Contents/Info.plist
- codesign --force --deep --sign - {{.BIN_DIR}}/{{.APP_NAME}}.dev.app
- '{{.BIN_DIR}}/{{.APP_NAME}}.dev.app/Contents/MacOS/{{.APP_NAME}}'

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version: '3'
includes:
common: ../Taskfile.yml
tasks:
build:
summary: Builds the application for Linux
deps:
- task: common:go:mod:tidy
- task: common:build:frontend
vars:
BUILD_FLAGS:
ref: .BUILD_FLAGS
PRODUCTION:
ref: .PRODUCTION
- task: common:generate:icons
cmds:
- go build {{.BUILD_FLAGS}} -o {{.BIN_DIR}}/{{.APP_NAME}}
vars:
BUILD_FLAGS: '{{if eq .PRODUCTION "true"}}-tags production -trimpath -buildvcs=false -ldflags="-w -s"{{else}}-buildvcs=false -gcflags=all="-l"{{end}}'
env:
GOOS: linux
CGO_ENABLED: 1
GOARCH: '{{.ARCH | default ARCH}}'
PRODUCTION: '{{.PRODUCTION | default "false"}}'
package:
summary: Packages a production build of the application for Linux
deps:
- task: build
vars:
PRODUCTION: "true"
cmds:
- task: create:appimage
- task: create:deb
- task: create:rpm
- task: create:aur
create:appimage:
summary: Creates an AppImage
dir: build/linux/appimage
deps:
- task: build
vars:
PRODUCTION: "true"
- task: generate:dotdesktop
cmds:
- cp {{.APP_BINARY}} {{.APP_NAME}}
- cp ../../appicon.png appicon.png
- wails3 generate appimage -binary {{.APP_NAME}} -icon {{.ICON}} -desktopfile {{.DESKTOP_FILE}} -outputdir {{.OUTPUT_DIR}} -builddir {{.ROOT_DIR}}/build/linux/appimage/build
vars:
APP_NAME: '{{.APP_NAME}}'
APP_BINARY: '../../../bin/{{.APP_NAME}}'
ICON: '../../appicon.png'
DESKTOP_FILE: '../{{.APP_NAME}}.desktop'
OUTPUT_DIR: '../../../bin'
create:deb:
summary: Creates a deb package
deps:
- task: build
vars:
PRODUCTION: "true"
cmds:
- task: generate:dotdesktop
- task: generate:deb
create:rpm:
summary: Creates a rpm package
deps:
- task: build
vars:
PRODUCTION: "true"
cmds:
- task: generate:dotdesktop
- task: generate:rpm
create:aur:
summary: Creates a arch linux packager package
deps:
- task: build
vars:
PRODUCTION: "true"
cmds:
- task: generate:dotdesktop
- task: generate:aur
generate:deb:
summary: Creates a deb package
cmds:
- wails3 tool package -name {{.APP_NAME}} -format deb -config ./build/linux/nfpm/nfpm.yaml -out {{.ROOT_DIR}}/bin
generate:rpm:
summary: Creates a rpm package
cmds:
- wails3 tool package -name {{.APP_NAME}} -format rpm -config ./build/linux/nfpm/nfpm.yaml -out {{.ROOT_DIR}}/bin
generate:aur:
summary: Creates a arch linux packager package
cmds:
- wails3 tool package -name {{.APP_NAME}} -format archlinux -config ./build/linux/nfpm/nfpm.yaml -out {{.ROOT_DIR}}/bin
generate:dotdesktop:
summary: Generates a `.desktop` file
dir: build
cmds:
- mkdir -p {{.ROOT_DIR}}/build/linux/appimage
- wails3 generate .desktop -name "{{.APP_NAME}}" -exec "{{.EXEC}}" -icon "{{.ICON}}" -outputfile {{.ROOT_DIR}}/build/linux/{{.APP_NAME}}.desktop -categories "{{.CATEGORIES}}"
vars:
APP_NAME: '{{.APP_NAME}}'
EXEC: '{{.APP_NAME}}'
ICON: 'appicon'
CATEGORIES: 'Development;'
OUTPUTFILE: '{{.ROOT_DIR}}/build/linux/{{.APP_NAME}}.desktop'
run:
cmds:
- '{{.BIN_DIR}}/{{.APP_NAME}}'

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#!/usr/bin/env bash
# Copyright (c) 2018-Present Lea Anthony
# SPDX-License-Identifier: MIT
# Fail script on any error
set -euxo pipefail
# Define variables
APP_DIR="${APP_NAME}.AppDir"
# Create AppDir structure
mkdir -p "${APP_DIR}/usr/bin"
cp -r "${APP_BINARY}" "${APP_DIR}/usr/bin/"
cp "${ICON_PATH}" "${APP_DIR}/"
cp "${DESKTOP_FILE}" "${APP_DIR}/"
if [[ $(uname -m) == *x86_64* ]]; then
# Download linuxdeploy and make it executable
wget -q -4 -N https://github.com/linuxdeploy/linuxdeploy/releases/download/continuous/linuxdeploy-x86_64.AppImage
chmod +x linuxdeploy-x86_64.AppImage
# Run linuxdeploy to bundle the application
./linuxdeploy-x86_64.AppImage --appdir "${APP_DIR}" --output appimage
else
# Download linuxdeploy and make it executable (arm64)
wget -q -4 -N https://github.com/linuxdeploy/linuxdeploy/releases/download/continuous/linuxdeploy-aarch64.AppImage
chmod +x linuxdeploy-aarch64.AppImage
# Run linuxdeploy to bundle the application (arm64)
./linuxdeploy-aarch64.AppImage --appdir "${APP_DIR}" --output appimage
fi
# Rename the generated AppImage
mv "${APP_NAME}*.AppImage" "${APP_NAME}.AppImage"

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# Feel free to remove those if you don't want/need to use them.
# Make sure to check the documentation at https://nfpm.goreleaser.com
#
# The lines below are called `modelines`. See `:help modeline`
name: "badge"
arch: ${GOARCH}
platform: "linux"
version: "0.1.0"
section: "default"
priority: "extra"
maintainer: ${GIT_COMMITTER_NAME} <${GIT_COMMITTER_EMAIL}>
description: "My Product Description"
vendor: "My Company"
homepage: "https://wails.io"
license: "MIT"
release: "1"
contents:
- src: "./bin/badge"
dst: "/usr/local/bin/badge"
- src: "./build/appicon.png"
dst: "/usr/share/icons/hicolor/128x128/apps/badge.png"
- src: "./build/linux/badge.desktop"
dst: "/usr/share/applications/badge.desktop"
depends:
- gtk3
- libwebkit2gtk
# replaces:
# - foobar
# provides:
# - bar
# depends:
# - gtk3
# - libwebkit2gtk
# recommends:
# - whatever
# suggests:
# - something-else
# conflicts:
# - not-foo
# - not-bar
# changelog: "changelog.yaml"
# scripts:
# preinstall: ./build/linux/nfpm/scripts/preinstall.sh
# postinstall: ./build/linux/nfpm/scripts/postinstall.sh
# preremove: ./build/linux/nfpm/scripts/preremove.sh
# postremove: ./build/linux/nfpm/scripts/postremove.sh

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#!/bin/bash

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#!/bin/bash

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#!/bin/bash

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#!/bin/bash

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version: '3'
includes:
common: ../Taskfile.yml
tasks:
build:
summary: Builds the application for Windows
deps:
- task: common:go:mod:tidy
- task: common:build:frontend
vars:
BUILD_FLAGS:
ref: .BUILD_FLAGS
PRODUCTION:
ref: .PRODUCTION
- task: common:generate:icons
cmds:
- task: generate:syso
- go build {{.BUILD_FLAGS}} -o {{.BIN_DIR}}/{{.APP_NAME}}.exe
- cmd: powershell Remove-item *.syso
platforms: [windows]
- cmd: rm -f *.syso
platforms: [linux, darwin]
vars:
BUILD_FLAGS: '{{if eq .PRODUCTION "true"}}-tags production -trimpath -buildvcs=false -ldflags="-w -s -H windowsgui"{{else}}-buildvcs=false -gcflags=all="-l"{{end}}'
env:
GOOS: windows
CGO_ENABLED: 0
GOARCH: '{{.ARCH | default ARCH}}'
PRODUCTION: '{{.PRODUCTION | default "false"}}'
package:
summary: Packages a production build of the application into a `.exe` bundle
cmds:
- task: create:nsis:installer
generate:syso:
summary: Generates Windows `.syso` file
dir: build
cmds:
- wails3 generate syso -arch {{.ARCH}} -icon windows/icon.ico -manifest windows/wails.exe.manifest -info windows/info.json -out ../wails_windows_{{.ARCH}}.syso
vars:
ARCH: '{{.ARCH | default ARCH}}'
create:nsis:installer:
summary: Creates an NSIS installer
dir: build/windows/nsis
deps:
- task: build
vars:
PRODUCTION: "true"
cmds:
# Create the Microsoft WebView2 bootstrapper if it doesn't exist
- wails3 generate webview2bootstrapper -dir "{{.ROOT_DIR}}/build/windows/nsis"
- makensis -DARG_WAILS_{{.ARG_FLAG}}_BINARY="{{.ROOT_DIR}}/{{.BIN_DIR}}/{{.APP_NAME}}.exe" project.nsi
vars:
ARCH: '{{.ARCH | default ARCH}}'
ARG_FLAG: '{{if eq .ARCH "amd64"}}AMD64{{else}}ARM64{{end}}'
run:
cmds:
- '{{.BIN_DIR}}/{{.APP_NAME}}.exe'

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{
"fixed": {
"file_version": "0.1.0"
},
"info": {
"0000": {
"ProductVersion": "0.1.0",
"CompanyName": "My Company",
"FileDescription": "My Product Description",
"LegalCopyright": "© now, My Company",
"ProductName": "My Product",
"Comments": "This is a comment"
}
}
}

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Unicode true
####
## Please note: Template replacements don't work in this file. They are provided with default defines like
## mentioned underneath.
## If the keyword is not defined, "wails_tools.nsh" will populate them.
## If they are defined here, "wails_tools.nsh" will not touch them. This allows you to use this project.nsi manually
## from outside of Wails for debugging and development of the installer.
##
## For development first make a wails nsis build to populate the "wails_tools.nsh":
## > wails build --target windows/amd64 --nsis
## Then you can call makensis on this file with specifying the path to your binary:
## For a AMD64 only installer:
## > makensis -DARG_WAILS_AMD64_BINARY=..\..\bin\app.exe
## For a ARM64 only installer:
## > makensis -DARG_WAILS_ARM64_BINARY=..\..\bin\app.exe
## For a installer with both architectures:
## > makensis -DARG_WAILS_AMD64_BINARY=..\..\bin\app-amd64.exe -DARG_WAILS_ARM64_BINARY=..\..\bin\app-arm64.exe
####
## The following information is taken from the wails_tools.nsh file, but they can be overwritten here.
####
## !define INFO_PROJECTNAME "my-project" # Default "badge"
## !define INFO_COMPANYNAME "My Company" # Default "My Company"
## !define INFO_PRODUCTNAME "My Product Name" # Default "My Product"
## !define INFO_PRODUCTVERSION "1.0.0" # Default "0.1.0"
## !define INFO_COPYRIGHT "(c) Now, My Company" # Default "© now, My Company"
###
## !define PRODUCT_EXECUTABLE "Application.exe" # Default "${INFO_PROJECTNAME}.exe"
## !define UNINST_KEY_NAME "UninstKeyInRegistry" # Default "${INFO_COMPANYNAME}${INFO_PRODUCTNAME}"
####
## !define REQUEST_EXECUTION_LEVEL "admin" # Default "admin" see also https://nsis.sourceforge.io/Docs/Chapter4.html
####
## Include the wails tools
####
!include "wails_tools.nsh"
# The version information for this two must consist of 4 parts
VIProductVersion "${INFO_PRODUCTVERSION}.0"
VIFileVersion "${INFO_PRODUCTVERSION}.0"
VIAddVersionKey "CompanyName" "${INFO_COMPANYNAME}"
VIAddVersionKey "FileDescription" "${INFO_PRODUCTNAME} Installer"
VIAddVersionKey "ProductVersion" "${INFO_PRODUCTVERSION}"
VIAddVersionKey "FileVersion" "${INFO_PRODUCTVERSION}"
VIAddVersionKey "LegalCopyright" "${INFO_COPYRIGHT}"
VIAddVersionKey "ProductName" "${INFO_PRODUCTNAME}"
# Enable HiDPI support. https://nsis.sourceforge.io/Reference/ManifestDPIAware
ManifestDPIAware true
!include "MUI.nsh"
!define MUI_ICON "..\icon.ico"
!define MUI_UNICON "..\icon.ico"
# !define MUI_WELCOMEFINISHPAGE_BITMAP "resources\leftimage.bmp" #Include this to add a bitmap on the left side of the Welcome Page. Must be a size of 164x314
!define MUI_FINISHPAGE_NOAUTOCLOSE # Wait on the INSTFILES page so the user can take a look into the details of the installation steps
!define MUI_ABORTWARNING # This will warn the user if they exit from the installer.
!insertmacro MUI_PAGE_WELCOME # Welcome to the installer page.
# !insertmacro MUI_PAGE_LICENSE "resources\eula.txt" # Adds a EULA page to the installer
!insertmacro MUI_PAGE_DIRECTORY # In which folder install page.
!insertmacro MUI_PAGE_INSTFILES # Installing page.
!insertmacro MUI_PAGE_FINISH # Finished installation page.
!insertmacro MUI_UNPAGE_INSTFILES # Uninstalling page
!insertmacro MUI_LANGUAGE "English" # Set the Language of the installer
## The following two statements can be used to sign the installer and the uninstaller. The path to the binaries are provided in %1
#!uninstfinalize 'signtool --file "%1"'
#!finalize 'signtool --file "%1"'
Name "${INFO_PRODUCTNAME}"
OutFile "..\..\..\bin\${INFO_PROJECTNAME}-${ARCH}-installer.exe" # Name of the installer's file.
InstallDir "$PROGRAMFILES64\${INFO_COMPANYNAME}\${INFO_PRODUCTNAME}" # Default installing folder ($PROGRAMFILES is Program Files folder).
ShowInstDetails show # This will always show the installation details.
Function .onInit
!insertmacro wails.checkArchitecture
FunctionEnd
Section
!insertmacro wails.setShellContext
!insertmacro wails.webview2runtime
SetOutPath $INSTDIR
!insertmacro wails.files
CreateShortcut "$SMPROGRAMS\${INFO_PRODUCTNAME}.lnk" "$INSTDIR\${PRODUCT_EXECUTABLE}"
CreateShortCut "$DESKTOP\${INFO_PRODUCTNAME}.lnk" "$INSTDIR\${PRODUCT_EXECUTABLE}"
!insertmacro wails.associateFiles
!insertmacro wails.writeUninstaller
SectionEnd
Section "uninstall"
!insertmacro wails.setShellContext
RMDir /r "$AppData\${PRODUCT_EXECUTABLE}" # Remove the WebView2 DataPath
RMDir /r $INSTDIR
Delete "$SMPROGRAMS\${INFO_PRODUCTNAME}.lnk"
Delete "$DESKTOP\${INFO_PRODUCTNAME}.lnk"
!insertmacro wails.unassociateFiles
!insertmacro wails.deleteUninstaller
SectionEnd

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# DO NOT EDIT - Generated automatically by `wails build`
!include "x64.nsh"
!include "WinVer.nsh"
!include "FileFunc.nsh"
!ifndef INFO_PROJECTNAME
!define INFO_PROJECTNAME "badge"
!endif
!ifndef INFO_COMPANYNAME
!define INFO_COMPANYNAME "My Company"
!endif
!ifndef INFO_PRODUCTNAME
!define INFO_PRODUCTNAME "My Product"
!endif
!ifndef INFO_PRODUCTVERSION
!define INFO_PRODUCTVERSION "0.1.0"
!endif
!ifndef INFO_COPYRIGHT
!define INFO_COPYRIGHT "© now, My Company"
!endif
!ifndef PRODUCT_EXECUTABLE
!define PRODUCT_EXECUTABLE "${INFO_PROJECTNAME}.exe"
!endif
!ifndef UNINST_KEY_NAME
!define UNINST_KEY_NAME "${INFO_COMPANYNAME}${INFO_PRODUCTNAME}"
!endif
!define UNINST_KEY "Software\Microsoft\Windows\CurrentVersion\Uninstall\${UNINST_KEY_NAME}"
!ifndef REQUEST_EXECUTION_LEVEL
!define REQUEST_EXECUTION_LEVEL "admin"
!endif
RequestExecutionLevel "${REQUEST_EXECUTION_LEVEL}"
!ifdef ARG_WAILS_AMD64_BINARY
!define SUPPORTS_AMD64
!endif
!ifdef ARG_WAILS_ARM64_BINARY
!define SUPPORTS_ARM64
!endif
!ifdef SUPPORTS_AMD64
!ifdef SUPPORTS_ARM64
!define ARCH "amd64_arm64"
!else
!define ARCH "amd64"
!endif
!else
!ifdef SUPPORTS_ARM64
!define ARCH "arm64"
!else
!error "Wails: Undefined ARCH, please provide at least one of ARG_WAILS_AMD64_BINARY or ARG_WAILS_ARM64_BINARY"
!endif
!endif
!macro wails.checkArchitecture
!ifndef WAILS_WIN10_REQUIRED
!define WAILS_WIN10_REQUIRED "This product is only supported on Windows 10 (Server 2016) and later."
!endif
!ifndef WAILS_ARCHITECTURE_NOT_SUPPORTED
!define WAILS_ARCHITECTURE_NOT_SUPPORTED "This product can't be installed on the current Windows architecture. Supports: ${ARCH}"
!endif
${If} ${AtLeastWin10}
!ifdef SUPPORTS_AMD64
${if} ${IsNativeAMD64}
Goto ok
${EndIf}
!endif
!ifdef SUPPORTS_ARM64
${if} ${IsNativeARM64}
Goto ok
${EndIf}
!endif
IfSilent silentArch notSilentArch
silentArch:
SetErrorLevel 65
Abort
notSilentArch:
MessageBox MB_OK "${WAILS_ARCHITECTURE_NOT_SUPPORTED}"
Quit
${else}
IfSilent silentWin notSilentWin
silentWin:
SetErrorLevel 64
Abort
notSilentWin:
MessageBox MB_OK "${WAILS_WIN10_REQUIRED}"
Quit
${EndIf}
ok:
!macroend
!macro wails.files
!ifdef SUPPORTS_AMD64
${if} ${IsNativeAMD64}
File "/oname=${PRODUCT_EXECUTABLE}" "${ARG_WAILS_AMD64_BINARY}"
${EndIf}
!endif
!ifdef SUPPORTS_ARM64
${if} ${IsNativeARM64}
File "/oname=${PRODUCT_EXECUTABLE}" "${ARG_WAILS_ARM64_BINARY}"
${EndIf}
!endif
!macroend
!macro wails.writeUninstaller
WriteUninstaller "$INSTDIR\uninstall.exe"
SetRegView 64
WriteRegStr HKLM "${UNINST_KEY}" "Publisher" "${INFO_COMPANYNAME}"
WriteRegStr HKLM "${UNINST_KEY}" "DisplayName" "${INFO_PRODUCTNAME}"
WriteRegStr HKLM "${UNINST_KEY}" "DisplayVersion" "${INFO_PRODUCTVERSION}"
WriteRegStr HKLM "${UNINST_KEY}" "DisplayIcon" "$INSTDIR\${PRODUCT_EXECUTABLE}"
WriteRegStr HKLM "${UNINST_KEY}" "UninstallString" "$\"$INSTDIR\uninstall.exe$\""
WriteRegStr HKLM "${UNINST_KEY}" "QuietUninstallString" "$\"$INSTDIR\uninstall.exe$\" /S"
${GetSize} "$INSTDIR" "/S=0K" $0 $1 $2
IntFmt $0 "0x%08X" $0
WriteRegDWORD HKLM "${UNINST_KEY}" "EstimatedSize" "$0"
!macroend
!macro wails.deleteUninstaller
Delete "$INSTDIR\uninstall.exe"
SetRegView 64
DeleteRegKey HKLM "${UNINST_KEY}"
!macroend
!macro wails.setShellContext
${If} ${REQUEST_EXECUTION_LEVEL} == "admin"
SetShellVarContext all
${else}
SetShellVarContext current
${EndIf}
!macroend
# Install webview2 by launching the bootstrapper
# See https://docs.microsoft.com/en-us/microsoft-edge/webview2/concepts/distribution#online-only-deployment
!macro wails.webview2runtime
!ifndef WAILS_INSTALL_WEBVIEW_DETAILPRINT
!define WAILS_INSTALL_WEBVIEW_DETAILPRINT "Installing: WebView2 Runtime"
!endif
SetRegView 64
# If the admin key exists and is not empty then webview2 is already installed
ReadRegStr $0 HKLM "SOFTWARE\WOW6432Node\Microsoft\EdgeUpdate\Clients\{F3017226-FE2A-4295-8BDF-00C3A9A7E4C5}" "pv"
${If} $0 != ""
Goto ok
${EndIf}
${If} ${REQUEST_EXECUTION_LEVEL} == "user"
# If the installer is run in user level, check the user specific key exists and is not empty then webview2 is already installed
ReadRegStr $0 HKCU "Software\Microsoft\EdgeUpdate\Clients\{F3017226-FE2A-4295-8BDF-00C3A9A7E4C5}" "pv"
${If} $0 != ""
Goto ok
${EndIf}
${EndIf}
SetDetailsPrint both
DetailPrint "${WAILS_INSTALL_WEBVIEW_DETAILPRINT}"
SetDetailsPrint listonly
InitPluginsDir
CreateDirectory "$pluginsdir\webview2bootstrapper"
SetOutPath "$pluginsdir\webview2bootstrapper"
File "MicrosoftEdgeWebview2Setup.exe"
ExecWait '"$pluginsdir\webview2bootstrapper\MicrosoftEdgeWebview2Setup.exe" /silent /install'
SetDetailsPrint both
ok:
!macroend
# Copy of APP_ASSOCIATE and APP_UNASSOCIATE macros from here https://gist.github.com/nikku/281d0ef126dbc215dd58bfd5b3a5cd5b
!macro APP_ASSOCIATE EXT FILECLASS DESCRIPTION ICON COMMANDTEXT COMMAND
; Backup the previously associated file class
ReadRegStr $R0 SHELL_CONTEXT "Software\Classes\.${EXT}" ""
WriteRegStr SHELL_CONTEXT "Software\Classes\.${EXT}" "${FILECLASS}_backup" "$R0"
WriteRegStr SHELL_CONTEXT "Software\Classes\.${EXT}" "" "${FILECLASS}"
WriteRegStr SHELL_CONTEXT "Software\Classes\${FILECLASS}" "" `${DESCRIPTION}`
WriteRegStr SHELL_CONTEXT "Software\Classes\${FILECLASS}\DefaultIcon" "" `${ICON}`
WriteRegStr SHELL_CONTEXT "Software\Classes\${FILECLASS}\shell" "" "open"
WriteRegStr SHELL_CONTEXT "Software\Classes\${FILECLASS}\shell\open" "" `${COMMANDTEXT}`
WriteRegStr SHELL_CONTEXT "Software\Classes\${FILECLASS}\shell\open\command" "" `${COMMAND}`
!macroend
!macro APP_UNASSOCIATE EXT FILECLASS
; Backup the previously associated file class
ReadRegStr $R0 SHELL_CONTEXT "Software\Classes\.${EXT}" `${FILECLASS}_backup`
WriteRegStr SHELL_CONTEXT "Software\Classes\.${EXT}" "" "$R0"
DeleteRegKey SHELL_CONTEXT `Software\Classes\${FILECLASS}`
!macroend
!macro wails.associateFiles
; Create file associations
!macroend
!macro wails.unassociateFiles
; Delete app associations
!macroend

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<?xml version="1.0" encoding="UTF-8" standalone="yes"?>
<assembly manifestVersion="1.0" xmlns="urn:schemas-microsoft-com:asm.v1" xmlns:asmv3="urn:schemas-microsoft-com:asm.v3">
<assemblyIdentity type="win32" name="com.wails.badge" version="0.1.0" processorArchitecture="*"/>
<dependency>
<dependentAssembly>
<assemblyIdentity type="win32" name="Microsoft.Windows.Common-Controls" version="6.0.0.0" processorArchitecture="*" publicKeyToken="6595b64144ccf1df" language="*"/>
</dependentAssembly>
</dependency>
<asmv3:application>
<asmv3:windowsSettings>
<dpiAware xmlns="http://schemas.microsoft.com/SMI/2005/WindowsSettings">true/pm</dpiAware> <!-- fallback for Windows 7 and 8 -->
<dpiAwareness xmlns="http://schemas.microsoft.com/SMI/2016/WindowsSettings">permonitorv2,permonitor</dpiAwareness> <!-- falls back to per-monitor if per-monitor v2 is not supported -->
</asmv3:windowsSettings>
</asmv3:application>
</assembly>

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Copyright 2020 The Inter Project Authors (https://github.com/rsms/inter)
This Font Software is licensed under the SIL Open Font License, Version 1.1.
This license is copied below, and is also available with a FAQ at:
http://scripts.sil.org/OFL
-----------------------------------------------------------
SIL OPEN FONT LICENSE Version 1.1 - 26 February 2007
-----------------------------------------------------------
PREAMBLE
The goals of the Open Font License (OFL) are to stimulate worldwide
development of collaborative font projects, to support the font creation
efforts of academic and linguistic communities, and to provide a free and
open framework in which fonts may be shared and improved in partnership
with others.
The OFL allows the licensed fonts to be used, studied, modified and
redistributed freely as long as they are not sold by themselves. The
fonts, including any derivative works, can be bundled, embedded,
redistributed and/or sold with any software provided that any reserved
names are not used by derivative works. The fonts and derivatives,
however, cannot be released under any other type of license. The
requirement for fonts to remain under this license does not apply
to any document created using the fonts or their derivatives.
DEFINITIONS
"Font Software" refers to the set of files released by the Copyright
Holder(s) under this license and clearly marked as such. This may
include source files, build scripts and documentation.
"Reserved Font Name" refers to any names specified as such after the
copyright statement(s).
"Original Version" refers to the collection of Font Software components as
distributed by the Copyright Holder(s).
"Modified Version" refers to any derivative made by adding to, deleting,
or substituting -- in part or in whole -- any of the components of the
Original Version, by changing formats or by porting the Font Software to a
new environment.
"Author" refers to any designer, engineer, programmer, technical
writer or other person who contributed to the Font Software.
PERMISSION & CONDITIONS
Permission is hereby granted, free of charge, to any person obtaining
a copy of the Font Software, to use, study, copy, merge, embed, modify,
redistribute, and sell modified and unmodified copies of the Font
Software, subject to the following conditions:
1) Neither the Font Software nor any of its individual components,
in Original or Modified Versions, may be sold by itself.
2) Original or Modified Versions of the Font Software may be bundled,
redistributed and/or sold with any software, provided that each copy
contains the above copyright notice and this license. These can be
included either as stand-alone text files, human-readable headers or
in the appropriate machine-readable metadata fields within text or
binary files as long as those fields can be easily viewed by the user.
3) No Modified Version of the Font Software may use the Reserved Font
Name(s) unless explicit written permission is granted by the corresponding
Copyright Holder. This restriction only applies to the primary font name as
presented to the users.
4) The name(s) of the Copyright Holder(s) or the Author(s) of the Font
Software shall not be used to promote, endorse or advertise any
Modified Version, except to acknowledge the contribution(s) of the
Copyright Holder(s) and the Author(s) or with their explicit written
permission.
5) The Font Software, modified or unmodified, in part or in whole,
must be distributed entirely under this license, and must not be
distributed under any other license. The requirement for fonts to
remain under this license does not apply to any document created
using the Font Software.
TERMINATION
This license becomes null and void if any of the above conditions are
not met.
DISCLAIMER
THE FONT SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO ANY WARRANTIES OF
MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT
OF COPYRIGHT, PATENT, TRADEMARK, OR OTHER RIGHT. IN NO EVENT SHALL THE
COPYRIGHT HOLDER BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
INCLUDING ANY GENERAL, SPECIAL, INDIRECT, INCIDENTAL, OR CONSEQUENTIAL
DAMAGES, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
FROM, OUT OF THE USE OR INABILITY TO USE THE FONT SOFTWARE OR FROM
OTHER DEALINGS IN THE FONT SOFTWARE.

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<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8"/>
<link rel="icon" type="image/svg+xml" href="/wails.png"/>
<meta name="viewport" content="width=device-width, initial-scale=1.0"/>
<link rel="stylesheet" href="/style.css"/>
<title>Wails App</title>
</head>
<body>
<div class="container">
<div>
<a data-wml-openURL="https://wails.io">
<img src="/wails.png" class="logo" alt="Wails logo"/>
</a>
<a data-wml-openURL="https://www.typescriptlang.org/">
<img src="/typescript.svg" class="logo vanilla" alt="Typescript logo"/>
</a>
</div>
<h1>Wails + Typescript</h1>
<div class="result">Set a badge label below 👇</div>
<div class="card">
<div class="input-box" id="input">
<input class="input" id="label" type="text" autocomplete="off"/>
<button class="btn" id="set">Set</button>
<button class="btn" id="remove">Remove</button>
</div>
</div>
<div class="footer">
<div><p>Click on the Wails logo to learn more</p></div>
<div><p id="time">Listening for Time event...</p></div>
</div>
</div>
<script type="module" src="/src/main.ts"></script>
</body>
</html>

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{
"name": "frontend",
"private": true,
"version": "0.0.0",
"type": "module",
"scripts": {
"dev": "vite",
"build:dev": "tsc && vite build --minify false --mode development",
"build": "tsc && vite build --mode production",
"preview": "vite preview"
},
"devDependencies": {
"typescript": "^4.9.3",
"vite": "^5.0.0",
"@wailsio/runtime": "latest"
}
}

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:root {
font-family: "Inter", -apple-system, BlinkMacSystemFont, "Segoe UI", "Roboto",
"Oxygen", "Ubuntu", "Cantarell", "Fira Sans", "Droid Sans", "Helvetica Neue",
sans-serif;
font-size: 16px;
line-height: 24px;
font-weight: 400;
color-scheme: light dark;
color: rgba(255, 255, 255, 0.87);
background-color: rgba(27, 38, 54, 1);
font-synthesis: none;
text-rendering: optimizeLegibility;
-webkit-font-smoothing: antialiased;
-moz-osx-font-smoothing: grayscale;
-webkit-text-size-adjust: 100%;
user-select: none;
-webkit-user-select: none;
-moz-user-select: none;
-ms-user-select: none;
}
@font-face {
font-family: "Inter";
font-style: normal;
font-weight: 400;
src: local(""),
url("./Inter-Medium.ttf") format("truetype");
}
h3 {
font-size: 3em;
line-height: 1.1;
}
a {
font-weight: 500;
color: #646cff;
text-decoration: inherit;
}
a:hover {
color: #535bf2;
}
button {
width: 60px;
height: 30px;
line-height: 30px;
border-radius: 3px;
border: none;
margin: 0 0 0 20px;
padding: 0 8px;
cursor: pointer;
}
.result {
height: 20px;
line-height: 20px;
}
body {
margin: 0;
display: flex;
place-items: center;
place-content: center;
min-width: 320px;
min-height: 100vh;
}
.container {
display: flex;
flex-direction: column;
align-items: center;
justify-content: center;
}
h1 {
font-size: 3.2em;
line-height: 1.1;
}
#app {
max-width: 1280px;
margin: 0 auto;
padding: 2rem;
text-align: center;
}
.logo {
height: 6em;
padding: 1.5em;
will-change: filter;
}
.logo:hover {
filter: drop-shadow(0 0 2em #e80000aa);
}
.logo.vanilla:hover {
filter: drop-shadow(0 0 2em #f7df1eaa);
}
.result {
height: 20px;
line-height: 20px;
margin: 1.5rem auto;
text-align: center;
}
.footer {
margin-top: 1rem;
align-content: center;
text-align: center;
}
@media (prefers-color-scheme: light) {
:root {
color: #213547;
background-color: #ffffff;
}
a:hover {
color: #747bff;
}
button {
background-color: #f9f9f9;
}
}
.input-box .btn:hover {
background-image: linear-gradient(to top, #cfd9df 0%, #e2ebf0 100%);
color: #333333;
}
.input-box .input {
border: none;
border-radius: 3px;
outline: none;
height: 30px;
line-height: 30px;
padding: 0 10px;
color: black;
background-color: rgba(240, 240, 240, 1);
-webkit-font-smoothing: antialiased;
}
.input-box .input:hover {
border: none;
background-color: rgba(255, 255, 255, 1);
}
.input-box .input:focus {
border: none;
background-color: rgba(255, 255, 255, 1);
}

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<svg xmlns="http://www.w3.org/2000/svg" xmlns:xlink="http://www.w3.org/1999/xlink" aria-hidden="true" role="img" class="iconify iconify--logos" width="32" height="32" preserveAspectRatio="xMidYMid meet" viewBox="0 0 256 256"><path fill="#007ACC" d="M0 128v128h256V0H0z"></path><path fill="#FFF" d="m56.612 128.85l-.081 10.483h33.32v94.68h23.568v-94.68h33.321v-10.28c0-5.69-.122-10.444-.284-10.566c-.122-.162-20.4-.244-44.983-.203l-44.74.122l-.121 10.443Zm149.955-10.742c6.501 1.625 11.459 4.51 16.01 9.224c2.357 2.52 5.851 7.111 6.136 8.208c.08.325-11.053 7.802-17.798 11.988c-.244.162-1.22-.894-2.317-2.52c-3.291-4.795-6.745-6.867-12.028-7.233c-7.76-.528-12.759 3.535-12.718 10.321c0 1.992.284 3.17 1.097 4.795c1.707 3.536 4.876 5.649 14.832 9.956c18.326 7.883 26.168 13.084 31.045 20.48c5.445 8.249 6.664 21.415 2.966 31.208c-4.063 10.646-14.14 17.879-28.323 20.276c-4.388.772-14.79.65-19.504-.203c-10.28-1.828-20.033-6.908-26.047-13.572c-2.357-2.6-6.949-9.387-6.664-9.874c.122-.163 1.178-.813 2.356-1.504c1.138-.65 5.446-3.129 9.509-5.485l7.355-4.267l1.544 2.276c2.154 3.29 6.867 7.801 9.712 9.305c8.167 4.307 19.383 3.698 24.909-1.26c2.357-2.153 3.332-4.388 3.332-7.68c0-2.966-.366-4.266-1.91-6.501c-1.99-2.845-6.054-5.242-17.595-10.24c-13.206-5.69-18.895-9.224-24.096-14.832c-3.007-3.25-5.852-8.452-7.03-12.8c-.975-3.617-1.22-12.678-.447-16.335c2.723-12.76 12.353-21.659 26.25-24.3c4.51-.853 14.994-.528 19.424.569Z"></path></svg>

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@ -0,0 +1,20 @@
import {Events} from "@wailsio/runtime";
import {SetBadge, RemoveBadge} from "../bindings/github.com/wailsapp/wails/v3/pkg/services/badge/service";
const setButton = document.getElementById('set')! as HTMLButtonElement;
const removeButton = document.getElementById('remove')! as HTMLButtonElement;
const labelElement : HTMLInputElement = document.getElementById('label')! as HTMLInputElement;
const timeElement = document.getElementById('time')! as HTMLDivElement;
setButton.addEventListener('click', () => {
let label = (labelElement as HTMLInputElement).value
SetBadge(label);
});
removeButton.addEventListener('click', () => {
RemoveBadge();
});
Events.On('time', (time: {data: any}) => {
timeElement.innerText = time.data;
});

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@ -0,0 +1 @@
/// <reference types="vite/client" />

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@ -0,0 +1,20 @@
{
"compilerOptions": {
"target": "ESNext",
"useDefineForClassFields": true,
"module": "ESNext",
"lib": ["ESNext", "DOM"],
"moduleResolution": "Node",
"strict": true,
"resolveJsonModule": true,
"isolatedModules": true,
"esModuleInterop": true,
"noEmit": true,
"noUnusedLocals": true,
"noUnusedParameters": false,
"noImplicitAny": false,
"noImplicitReturns": true,
"skipLibCheck": true
},
"include": ["src"]
}

77
v3/examples/badge/main.go Normal file
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@ -0,0 +1,77 @@
package main
import (
"embed"
_ "embed"
"log"
"time"
"github.com/wailsapp/wails/v3/pkg/application"
"github.com/wailsapp/wails/v3/pkg/services/badge"
)
// Wails uses Go's `embed` package to embed the frontend files into the binary.
// Any files in the frontend/dist folder will be embedded into the binary and
// made available to the frontend.
// See https://pkg.go.dev/embed for more information.
//go:embed all:frontend/dist
var assets embed.FS
// main function serves as the application's entry point. It initializes the application, creates a window,
// and starts a goroutine that emits a time-based event every second. It subsequently runs the application and
// logs any error that might occur.
func main() {
// Create a new Wails application by providing the necessary options.
// Variables 'Name' and 'Description' are for application metadata.
// 'Assets' configures the asset server with the 'FS' variable pointing to the frontend files.
// 'Bind' is a list of Go struct instances. The frontend has access to the methods of these instances.
// 'Mac' options tailor the application when running an macOS.
app := application.New(application.Options{
Name: "badge",
Description: "A demo of using raw HTML & CSS",
Services: []application.Service{
application.NewService(badge.New()),
},
Assets: application.AssetOptions{
Handler: application.AssetFileServerFS(assets),
},
Mac: application.MacOptions{
ApplicationShouldTerminateAfterLastWindowClosed: true,
},
})
// Create a new window with the necessary options.
// 'Title' is the title of the window.
// 'Mac' options tailor the window when running on macOS.
// 'BackgroundColour' is the background colour of the window.
// 'URL' is the URL that will be loaded into the webview.
app.NewWebviewWindowWithOptions(application.WebviewWindowOptions{
Title: "Window 1",
Mac: application.MacWindow{
InvisibleTitleBarHeight: 50,
Backdrop: application.MacBackdropTranslucent,
TitleBar: application.MacTitleBarHiddenInset,
},
BackgroundColour: application.NewRGB(27, 38, 54),
URL: "/",
})
// Create a goroutine that emits an event containing the current time every second.
// The frontend can listen to this event and update the UI accordingly.
go func() {
for {
now := time.Now().Format(time.RFC1123)
app.EmitEvent("time", now)
time.Sleep(time.Second)
}
}()
// Run the application. This blocks until the application has been exited.
err := app.Run()
// If an error occurred while running the application, log it and exit.
if err != nil {
log.Fatal(err)
}
}

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@ -99,35 +99,33 @@ func New() *Service {
}
}
func (d *windowsBadge) Startup(ctx context.Context, options application.ServiceOptions) error {
func (w *windowsBadge) Startup(ctx context.Context, options application.ServiceOptions) error {
taskbar, err := newTaskbarList3()
if err != nil {
return err
}
d.taskbar = taskbar
w.taskbar = taskbar
// Don't try to get the window handle here - wait until SetBadge is called
return nil
}
func (d *windowsBadge) Shutdown() error {
func (w *windowsBadge) Shutdown() error {
return nil
}
func (d *windowsBadge) SetBadge(label string) error {
if d.taskbar == nil {
func (w *windowsBadge) SetBadge(label string) error {
if w.taskbar == nil {
return nil
}
// Get the window handle when SetBadge is called, not during startup
app := application.Get()
if app == nil {
return nil // App not initialized yet
return nil
}
window := app.CurrentWindow()
if window == nil {
return nil // No window available yet
return nil
}
hwnd, err := window.NativeWindowHandle()
@ -136,7 +134,7 @@ func (d *windowsBadge) SetBadge(label string) error {
}
if label == "" {
return d.taskbar.SetOverlayIcon(syscall.Handle(hwnd), 0, nil)
return w.taskbar.SetOverlayIcon(syscall.Handle(hwnd), 0, nil)
}
hicon, err := createBadgeIcon()
@ -145,23 +143,22 @@ func (d *windowsBadge) SetBadge(label string) error {
}
defer w32.DestroyIcon(hicon)
return d.taskbar.SetOverlayIcon(syscall.Handle(hwnd), syscall.Handle(hicon), nil)
return w.taskbar.SetOverlayIcon(syscall.Handle(hwnd), syscall.Handle(hicon), nil)
}
func (d *windowsBadge) RemoveBadge() error {
if d.taskbar == nil {
func (w *windowsBadge) RemoveBadge() error {
if w.taskbar == nil {
return nil
}
// Get the window handle when SetBadge is called, not during startup
app := application.Get()
if app == nil {
return nil // App not initialized yet
return nil
}
window := app.CurrentWindow()
if window == nil {
return nil // No window available yet
return nil
}
hwnd, err := window.NativeWindowHandle()
@ -169,7 +166,7 @@ func (d *windowsBadge) RemoveBadge() error {
return err
}
return d.taskbar.SetOverlayIcon(syscall.Handle(hwnd), 0, nil)
return w.taskbar.SetOverlayIcon(syscall.Handle(hwnd), 0, nil)
}
func createBadgeIcon() (uintptr, error) {