Fixed comments again for CI

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TSL534 2025-08-08 14:31:39 +02:00 committed by GitHub
commit 9b172b4b92
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@ -38,28 +38,28 @@ module.exports = (client, server, options) => {
...skinData,
SkinGeometryDataEngineVersion: client.versionGreaterThanOrEqualTo('1.17.30') ? '' : undefined,
// Skin Data Includes:
// ArmSize: string /wide\slim
// CapeData: string /base64 encoded buffer data from the Cape
// CapeId: string
// CapeImageHeight: number /32\64
// CapeImageWidth: number / 32\64
// CapeOnClassicSkin: boolean
// PersonaPieces: Array /this field must be filled out when using a persona skin
// PersonaSkin: boolean
// PieceTintColors: Array
// PremiumSkin: boolean
// OverrideSkin: boolean
// SkinAnimationData: string / Probely a base64 encoded buffer but I never seen this this field filled out with something
// SkinColor: string /bedrock colors are in Hex
// SkinData: string /base64 encoded buffer data from the skin
// SkinGeometryData: string /base64 encoded uft-8 json which holds the geomety of the skin
// SkinGeometryDataEngineVersion: string /base64 encoded geomety version
// SkinId: string /Hold the skin ID, on Persona skins it also contains the Playfab ID
// SkinImageHeight: number
// SkinImageWidt: number
// SkinResourcePatch: string /base64 encoded uft-8 json which defines which geometry model to use
// TrustedSkin: boolean
// AnimatedImageData: Array
// ArmSize: string /wide\slim
// CapeData: string /base64 encoded buffer data from the Cape
// CapeId: string
// CapeImageHeight: number /32\64
// CapeImageWidth: number / 32\64
// CapeOnClassicSkin: boolean
// PersonaPieces: Array /this field must be filled out when using a persona skin
// PersonaSkin: boolean
// PieceTintColors: Array
// PremiumSkin: boolean
// OverrideSkin: boolean
// SkinAnimationData: string / Probely a base64 encoded buffer but I never seen this this field filled out with something
// SkinColor: string /bedrock colors are in Hex
// SkinData: string /base64 encoded buffer data from the skin
// SkinGeometryData: string /base64 encoded uft-8 json which holds the geomety of the skin
// SkinGeometryDataEngineVersion: string /base64 encoded geomety version
// SkinId: string /Hold the skin ID, on Persona skins it also contains the Playfab ID
// SkinImageHeight: number
// SkinImageWidt: number
// SkinResourcePatch: string /base64 encoded uft-8 json which defines which geometry model to use
// TrustedSkin: boolean
// AnimatedImageData: Array
ClientRandomId: Date.now(),
CurrentInputMode: 1,
@ -82,7 +82,7 @@ module.exports = (client, server, options) => {
SelfSignedId: nextUUID(),
ServerAddress: `${options.host}:${options.port}`,
ThirdPartyName: client.profile.name, // this sould always be set to your gamertag
ThirdPartyName: client.profile.name, // this sould always be set to your gamertag
ThirdPartyNameOnly: client.versionGreaterThanOrEqualTo('1.21.90') ? undefined : false,
UIProfile: 0,