138 lines
3.9 KiB
Markdown
138 lines
3.9 KiB
Markdown
## 3.19.0
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* Add option for port redirection, fix Realm handling (#282)
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* Add Port Redirect Functionality (#278) @stevarino
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* Add Get-AppxPackage command to FAQ.md (#276) @stevarino
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* Remove viewer example
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## 3.18.0
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* 1.19.21 support (#266)
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## 3.17.0
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* relay: Add multi-user login support (#258)
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* Add fields from 1.19.20 to login chain data (#259) @CleSucre
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* Fix nbt encoding size on single null tag NBT (#264)
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* test: Add -u flag unzipping vanilla server (#262)
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## 3.16.0
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* 1.19.20 support (#251)
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* Add new raknet library option (raknet-node) (#211) @b23r0
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## 3.15.0
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* 1.19.10 support
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* Remove Realm fetch when joining via invite (#228) @LucienHH
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* Add Realm support to Relay (#226) @ATXLtheAxolotl
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## 3.14.0
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* 1.19 support
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* Better handle ping timeout, update documentation (#218) @stevarino
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## 3.13.0
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* Update API documentation
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* Emit generic 'packet' event for server clients (#205) @ATXLtheAxolotl
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* Add XUID field for client offline mode client chain (#203)
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## 3.12.0
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* 1.18.30 support
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## 3.11.1
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* Bump minecraft-data version
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## 3.11.0
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* Implement Realm joining (#193) @LucienHH
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* Refactor client connection sequence (#189) @extremeheat
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* Add profilesFolder to Relay (#192) @CreeperG16
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* Emit error from relay when server can't be pinged (#191)
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* Pass relay onMsaCode to client (#190) @Heath123
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* Mark raknet-native as required dependency (#188)
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* Ignore unconnected packets, remove babel (#185)
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## 3.10.0
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* Support 1.18.11 (#179) @extremeheat
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* Switch to sync zlib with 512k chunks, adjustable compression level (#174) @extremeheat
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## 3.9.0
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* Proxy fixes, logging and doc updates [#169](https://github.com/PrismarineJS/bedrock-protocol/pull/169)
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## 3.8.0
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* 1.18.0 support
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## 3.7.0
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* 1.17.40 support
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## 3.6.0
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* 1.17.30 support
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* minecraft-data used for protocol data
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## 3.5.1
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* Fix 1.17.10 npc packet serialization (#119)
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## 3.5.0
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* Add 1.17.10 support [#109](https://github.com/PrismarineJS/bedrock-protocol/pull/109)
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* You can switch to the JS implementation of raknet by setting `useNativeRaknet: false` in options.
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## 3.4.0
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* Initial 1.17 support [#99](https://github.com/PrismarineJS/bedrock-protocol/pull/99)
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* update connect version based on ping response & fix typings (u9g) [#101](https://github.com/PrismarineJS/bedrock-protocol/pull/101)
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* fix: ping types. (JammSpread) [#100](https://github.com/PrismarineJS/bedrock-protocol/pull/100)
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## 3.3.0
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* Protocol updates for 1.16, with some minor breaking changes to protocol fields [#95](https://github.com/PrismarineJS/bedrock-protocol/pull/95)
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* Fix npm install issues
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## 3.2.1
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* Add `authTitle` option to Relay proxy [#92](https://github.com/PrismarineJS/bedrock-protocol/pull/92)
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* Protocol, type definition fixes
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## 3.2.0
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* Fix empty chunks on proxy spawn [#89](https://github.com/PrismarineJS/bedrock-protocol/pull/89)
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* Send skin data to server [#88](https://github.com/PrismarineJS/bedrock-protocol/pull/88)
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* Support xbox title + live.com auth [#86](https://github.com/PrismarineJS/bedrock-protocol/pull/86)
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* Protocol updates and fixes
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* Fix third party servers, optional client encryption [#83](https://github.com/PrismarineJS/bedrock-protocol/pull/83)
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## 3.1.0
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* Add support for 1.16
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* New docs and examples
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* Ping support
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* Add microsoft authentication
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* Codebase refactor
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## 2.4.0
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* Update to version 1.12.0
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* Add option to provide protocol.json
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## 2.2.3
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* fix the use item packet
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## 2.2.2
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* fix the block update packet, for real this time
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## 2.1.1
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* fix the block update packet
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## 2.1.0
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* normalize names of packet fields
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* update to version 0.14.2
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## 2.0.1
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* player list is now an array
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* reconnecting has been fixed
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## 2.0.0
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* lot of raknet update that fix bugs
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* the server example is working
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* fix packets
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* breaking : remove mcpe_ prefix in packet names
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* encapsulated packet now emit actual errors
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## 1.1.0
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* raknet is integrated, packet parsing is working
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* client login sequence is working
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* server login sequence is almost there
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## 1.0.0
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* first version, protocol definition is there but nothing really works
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