* Enhance bindings generation documentation
Added TypeScript option and help command for bindings generation.
* Update UNRELEASED_CHANGELOG with new events and docs
Updated the changelog to include new WebKit2 load-change events and additional documentation for frontend bindings.
---------
Co-authored-by: Lea Anthony <lea.anthony@gmail.com>
* Refactor asset-server documentation for clarity
Updated references from 'frontend/Taskfile.yml' to 'build/Taskfile.yml' and adjusted environment variable names for clarity. Enhanced the explanation of how the dev proxy works and clarified the roles of the tasks in the templates.
* Update changelog
* Apply suggestion from @coderabbitai[bot]
Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com>
---------
Co-authored-by: Lea Anthony <lea.anthony@gmail.com>
Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com>
* All the documentation files have been updated. Here's a summary of the changes I made:
## Summary of Documentation Updates
### Key API Corrections Made:
1. **Dialog Creation**:
- Changed `app.InfoDialog()` → `application.InfoDialog()` (package-level functions)
- Also documented `app.Dialog.Info()` via DialogManager
2. **Question Dialog Buttons**:
- Removed non-existent `SetButtons("Save", "Don't Save", "Cancel")` method
- Now uses `AddButton("label")` which returns a `*Button`
- Button callbacks via `button.OnClick(func() { ... })`
3. **Default/Cancel Buttons**:
- Changed `SetDefaultButton("Cancel")` (string) → `SetDefaultButton(cancelBtn)` (`*Button`)
- Changed `SetCancelButton("Cancel")` (string) → `SetCancelButton(cancelBtn)` (`*Button`)
- Also documented fluent `SetAsDefault()` and `SetAsCancel()` methods on Button
4. **File Dialog Filters**:
- Changed `SetFilters([]application.FileFilter{...})` → `AddFilter("Display Name", "*.ext;*.ext2")`
5. **Save Dialog Filename**:
- Changed `SetDefaultFilename()` → `SetFilename()`
6. **Folder Selection**:
- Removed non-existent `app.SelectFolderDialog()`
- Now uses `application.OpenFileDialog().CanChooseDirectories(true).CanChooseFiles(false)`
7. **Show() Return Value**:
- Removed incorrect `result, err := dialog.Show()` pattern
- `Show()` returns nothing - responses are handled via button callbacks
### Files Modified:
- `docs/src/content/docs/features/dialogs/message.mdx` - Complete rewrite of question dialog examples
- `docs/src/content/docs/features/dialogs/overview.mdx` - Updated all code examples
- `docs/src/content/docs/features/dialogs/file.mdx` - Updated file dialog examples
- `v3/UNRELEASED_CHANGELOG.md` - Added changelog entry
* All changes are complete. Here's a summary of what was updated:
## Summary
I've updated the Wails v3 dialogs documentation to match the actual API. The documentation now consistently uses:
### DialogManager Pattern (Recommended)
- `app.Dialog.Info()`, `app.Dialog.Question()`, `app.Dialog.Warning()`, `app.Dialog.Error()`
- `app.Dialog.OpenFile()`, `app.Dialog.SaveFile()`
This is consistent with other runtime features like `app.Window`, `app.Event`, etc.
### Key API Corrections
1. **Dialog Creation**: Both `app.Dialog.*()` (DialogManager) and `application.*Dialog()` (package-level) are documented
2. **Question Dialog Buttons**: Use `AddButton("label")` which returns `*Button`, then `button.OnClick(callback)`
3. **Default/Cancel Buttons**: `SetDefaultButton(button)` and `SetCancelButton(button)` take `*Button` pointers
4. **File Filters**: Use `AddFilter("Display Name", "*.ext")` instead of `SetFilters()`
5. **Save Dialog Filename**: Use `SetFilename()` instead of `SetDefaultFilename()`
6. **Folder Selection**: Use `app.Dialog.OpenFile().CanChooseDirectories(true).CanChooseFiles(false)`
### Files Modified
- `docs/src/content/docs/features/dialogs/overview.mdx`
- `docs/src/content/docs/features/dialogs/message.mdx`
- `docs/src/content/docs/features/dialogs/file.mdx`
- `v3/UNRELEASED_CHANGELOG.md`
* Audit complete! All documentation files now consistently use `app.Dialog.*` for all code examples. Here's the summary:
## Audit Complete
All dialog documentation has been updated to consistently use the `app.Dialog.*` pattern:
### Changes Made:
**message.mdx:**
- All examples now use `app.Dialog.Info()`, `app.Dialog.Question()`, `app.Dialog.Warning()`, `app.Dialog.Error()`
- Function signatures updated to accept `app *application.App` parameter
- Nested dialog calls within callbacks also updated
**file.mdx:**
- All examples now use `app.Dialog.OpenFile()`, `app.Dialog.SaveFile()`
- Function signatures updated to accept `app *application.App` parameter
- All error/info dialogs within file operations also updated
**overview.mdx:**
- Already consistent from earlier edits
### Documentation Structure:
Each file now properly documents both approaches in a dedicated section:
```go
// Via DialogManager (recommended when you have an app instance):
app.Dialog.Info()
app.Dialog.OpenFile()
// Package-level functions (useful in callbacks or when app isn't in scope):
application.InfoDialog()
application.OpenFileDialog()
```
But all code examples use the `app.Dialog.*` pattern for consistency with other runtime features like `app.Window`, `app.Event`, etc.
* docs: Fix reference/dialogs.mdx and reference/application.mdx API documentation
Updated docs to match actual Wails v3 Dialogs API:
- reference/dialogs.mdx: Complete rewrite with correct API
- Use `app.Dialog.OpenFile()` and `app.Dialog.SaveFile()` instead of `app.OpenFileDialog()`
- Use `AddFilter("name", "pattern")` instead of `SetFilters([]FileFilter{...})`
- Use `SetFilename()` instead of `SetDefaultFilename()`
- Use `SetDirectory()` instead of `SetDefaultDirectory()`
- Remove non-existent `SelectFolderDialog()` - use `OpenFile().CanChooseDirectories(true).CanChooseFiles(false)`
- Use `AddButton()` with callbacks instead of `SetButtons()`
- Use `SetDefaultButton(*Button)` instead of `SetDefaultButton(int)`
- Document that `Show()` returns nothing, use callbacks
- reference/application.mdx: Fix Dialog Methods section
- Use `app.Dialog.*` manager pattern
- Show correct Question dialog with button callbacks
- Fix file dialog examples with `AddFilter()`
- Remove `SelectFolderDialog()` reference
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude <noreply@anthropic.com>
* docs: Remove package-level dialog function references
Remove all references to package-level dialog functions
(application.InfoDialog(), application.OpenFileDialog(), etc.)
from documentation. Only the app.Dialog manager pattern
should be used.
Updated files:
- reference/dialogs.mdx
- features/dialogs/overview.mdx
- features/dialogs/message.mdx
- features/dialogs/file.mdx
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude <noreply@anthropic.com>
* refactor: Remove package-level dialog functions in favor of app.Dialog manager
BREAKING CHANGE: Remove package-level dialog functions. Use app.Dialog manager instead.
Removed functions:
- application.InfoDialog()
- application.QuestionDialog()
- application.WarningDialog()
- application.ErrorDialog()
- application.OpenFileDialog()
- application.SaveFileDialog()
Use the Dialog manager pattern instead:
- app.Dialog.Info()
- app.Dialog.Question()
- app.Dialog.Warning()
- app.Dialog.Error()
- app.Dialog.OpenFile()
- app.Dialog.SaveFile()
This aligns dialogs with other runtime managers like app.Window and app.Event.
Updated files:
- v3/pkg/application/application.go - Remove exported dialog functions
- v3/pkg/application/dialog_manager.go - Use internal newMessageDialog/newOpenFileDialog
- v3/pkg/application/messageprocessor_dialog.go - Use internal dialog constructors
- v3/examples/* - Update all examples to use app.Dialog pattern
- v3/internal/commands/appimage_testfiles/main.go - Update test file
- v3/UNRELEASED_CHANGELOG.md - Document breaking change
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude <noreply@anthropic.com>
* fix: Use application.Get() in dialogs-basic example and correct filter docs
- Update dialogs-basic helper functions to use application.Get() instead
of passing app through function parameters
- Fix incorrect documentation claiming space/comma delimiters work for
filter patterns (only semicolons are supported)
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude <noreply@anthropic.com>
---------
Co-authored-by: Claude <noreply@anthropic.com>
* ## Summary
I've verified and fixed the bug reported in GitHub issue #4389. Here's what was done:
### Root Cause Analysis
The crash occurred on macOS when using `Hide()` and `Show()` to toggle window visibility via a system tray. The sequence was:
1. `Hide()` calls `orderOut:nil` which removes the window from screen
2. With `ApplicationShouldTerminateAfterLastWindowClosed = true` (default), macOS considers the app to have no visible windows
3. macOS triggers `windowShouldClose:` which emits `EventWindowShouldClose`
4. The event mapping translates this to `Common.WindowClosing`
5. The `WindowClosing` handler destroys the window and removes it from the window map
6. When `Show()` is called later, the window doesn't exist anymore → crash
### Fix Implementation
**File: `v3/pkg/application/webview_window_close_darwin.go`**
- Added new exported function `windowIsHidden()` that checks if a window is marked as hidden via `window.options.Hidden`
**File: `v3/pkg/application/webview_window_darwin.m`**
- Added extern declaration for `windowIsHidden`
- Modified `windowShouldClose:` delegate method to return `false` early (without emitting close events) if the window is hidden
The fix ensures that when a window is intentionally hidden (not closed), the close event sequence is not triggered, preserving the window for later re-showing.
### Test Case Created
Created `v3/tests/systray-hide-show-test/` - a test application that:
- Creates a window and system tray
- Clicking the tray toggles window visibility
- Previously crashed after hide→show→hide sequence; now works correctly
### Files Modified
1. `v3/pkg/application/webview_window_close_darwin.go` - Added `windowIsHidden()` function
2. `v3/pkg/application/webview_window_darwin.m` - Check hidden state in `windowShouldClose:`
3. `v3/UNRELEASED_CHANGELOG.md` - Added fix entry
### Files Added
1. `v3/tests/systray-hide-show-test/main.go` - Test case
2. `v3/tests/systray-hide-show-test/icon.png` - Icon for test
All existing tests pass. The fix is minimal and targeted, only affecting the specific scenario where a hidden window receives a close query.
* Done. The redundant test case has been removed. The fix is covered by the existing `v3/examples/hide-window/` example.
Current staged changes:
- Deleted `v3/tests/systray-hide-show-test/` (test case, icon, and binary)
The fix itself (in `webview_window_close_darwin.go` and `webview_window_darwin.m`) and the changelog entry were already committed in the previous commit.
All tests pass. Let me provide a summary of the changes.
## Summary
This issue (#4012) is about **Dynamic Context Menu** support, labeled as a Bug affecting macOS.
### Root Cause Analysis
I identified two related issues:
1. **macOS Memory Leak**: In `webview_window_darwin.go`, the `openContextMenu` function created a **new** `macosMenu` and `NSMenu` every time a context menu was displayed, ignoring any existing `menu.impl`. This caused:
- Memory leaks (NSMenu objects never released)
- Wasted CPU cycles rebuilding the native menu each time
- Inconsistent behavior with other platforms
2. **Windows Memory Leak**: In `webview_window_windows.go`, the `openContextMenu` function created a new `Win32Menu` each time without destroying the previous one, leaking Windows menu handles.
### Fixes Applied
**1. macOS (`v3/pkg/application/webview_window_darwin.go:889-897`):**
```go
func (w *macosWebviewWindow) openContextMenu(menu *Menu, data *ContextMenuData) {
// Reuse existing impl if available, otherwise create new one
if menu.impl == nil {
menu.impl = newMenuImpl(menu)
}
thisMenu := menu.impl.(*macosMenu)
thisMenu.update()
C.windowShowMenu(w.nsWindow, thisMenu.nsMenu, C.int(data.X), C.int(data.Y))
}
```
This now:
- Reuses existing `menu.impl` if available (consistent with Linux)
- Only creates new impl on first display
- The `update()` call still rebuilds native items from current Go state for dynamic updates
**2. Windows (`v3/pkg/application/webview_window_windows.go:1174-1184`):**
```go
func (w *windowsWebviewWindow) openContextMenu(menu *Menu, _ *ContextMenuData) {
// Destroy previous context menu if it exists to prevent memory leak
if w.currentlyOpenContextMenu != nil {
w.currentlyOpenContextMenu.Destroy()
}
// Create the menu from current Go-side menu state
thisMenu := NewPopupMenu(w.hwnd, menu)
thisMenu.Update()
w.currentlyOpenContextMenu = thisMenu
thisMenu.ShowAtCursor()
}
```
This now properly destroys the old `Win32Menu` before creating a new one.
**3. Updated `v3/UNRELEASED_CHANGELOG.md`** with fix entries.
### Files Changed
- `v3/pkg/application/webview_window_darwin.go`
- `v3/pkg/application/webview_window_windows.go`
- `v3/UNRELEASED_CHANGELOG.md`
### Testing
- Build passes ✓
- All existing tests pass ✓
- Manual testing recommended using `v3/examples/contextmenus` app
When an application starts with Hidden: true, clicking the dock icon
now correctly shows the window. This matches standard macOS UX where
clicking the dock icon should bring up the app's windows.
The fix adds a default handler for ApplicationShouldHandleReopen that
automatically shows all hidden windows when there are no visible windows.
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-authored-by: Claude <noreply@anthropic.com>
fix(macos): fix print dialog not opening and add Window.Print() to runtime (#4290)
The print dialog was not opening on macOS because the CGO windowPrint function was passing the wrong pointer type to NSPrintOperation's runOperationModalForWindow method. It was passing the raw void* window instead of the properly cast WebviewWindow* nsWindow.
This also adds a Window.Print() method to the JavaScript runtime, allowing frontend code to trigger the print dialog directly without needing a Go binding.
Changes:
- Fix webview_window_darwin.go to use nsWindow instead of window
- Add WindowPrint constant (51) and handler to messageprocessor_window.go
- Add Print() method to window.ts in the runtime
- Rebuild bundled runtime (runtime.js and runtime.debug.js)
- Add print example in v3/examples/print to demonstrate both Go API and JS runtime methods
- Update API documentation for Window.Print() in both Go and JavaScript references
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-authored-by: Claude <noreply@anthropic.com>
Remove the setup.Action that runs the wizard when calling `wails setup`.
The signing and entitlements subcommands are retained.
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
* All changes are complete. Here's a summary of what was implemented for issue #3896:
## Summary
Added four new WebKit2 load-change events for Linux to match WebKitGTK's documented load-change signals:
### New Events
| Event | ID | WebKit Signal | Description |
|-------|-----|---------------|-------------|
| `WindowLoadStarted` | 1059 | `WEBKIT_LOAD_STARTED` | Fired when page load begins |
| `WindowLoadRedirected` | 1060 | `WEBKIT_LOAD_REDIRECTED` | Fired when a redirect occurs |
| `WindowLoadCommitted` | 1061 | `WEBKIT_LOAD_COMMITTED` | Fired when load is committed |
| `WindowLoadFinished` | 1062 | `WEBKIT_LOAD_FINISHED` | Fired when load completes |
### Files Modified
1. **`v3/pkg/events/events.go`** - Added new event types to `linuxEvents` struct and updated all platform event IDs (Mac, Windows, iOS shifted by +4 to accommodate new Linux events)
2. **`v3/pkg/events/events_linux.h`** - Added C defines for new events
3. **`v3/pkg/application/linux_cgo.go`** - Updated `handleLoadChanged()` to dispatch all four load events
4. **`v3/UNRELEASED_CHANGELOG.md`** - Documented the new feature
### Backward Compatibility
- The existing `WindowLoadChanged` event (1058) continues to fire on `WEBKIT_LOAD_FINISHED` for backward compatibility
- `WindowLoadFinished` also fires on `WEBKIT_LOAD_FINISHED` for consistent naming with the new events
Would you like me to commit these changes?
* These are the remaining changes that need to be committed - the generator properly updated:
1. `events.txt` - source of truth for events
2. `event_types.ts` - TypeScript runtime types for JS/TS clients
3. `events_darwin.h` - Mac C header with updated event IDs
4. `events_ios.h` - iOS C header with updated event IDs
These are the final changes needed on top of the previous commit. Would you like me to commit these changes?
* chore: add new Linux WebKit2 load events to known_events.go
Add WindowLoadStarted, WindowLoadRedirected, WindowLoadCommitted,
and WindowLoadFinished to the known events registry.
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude <noreply@anthropic.com>
* docs: add Linux WebKit2 load events to events-reference guide
Document the new WindowLoadStarted, WindowLoadRedirected,
WindowLoadCommitted, and WindowLoadFinished events in the
Linux Events section of the events reference guide.
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude <noreply@anthropic.com>
* Update UNRELEASED_CHANGELOG
* refactor(linux): remove deprecated WindowLoadChanged event
Remove the legacy WindowLoadChanged event and replace all internal
references with WindowLoadFinished. This simplifies the event system
by having granular events (LoadStarted, LoadRedirected, LoadCommitted,
LoadFinished) rather than a generic LoadChanged that fired on any state.
- Remove WindowLoadChanged from events.go and event_types.ts
- Update linux_cgo.go to only fire WindowLoadFinished
- Update webview_window_linux.go hooks to use WindowLoadFinished
- Regenerate runtime bundles and known_events
- Update events documentation
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
* docs: add breaking change note for WindowLoadChanged removal
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
---------
Co-authored-by: Claude <noreply@anthropic.com>
* ## Summary
I've implemented the fix for issue #4575. Here's what was changed:
### Changes Made
**File: `v3/internal/commands/build_assets/linux/Taskfile.yml`**
1. Added `generate:dotdesktop` as a dependency to `build:native` task (line 45)
2. Added `generate:dotdesktop` as a dependency to `build:docker` task (line 63)
This ensures that the `.desktop` file is generated during every Linux build (both native and Docker-based), not just during packaging operations.
### How it works
- When running `wails build` or `wails dev` on Linux, the build process now automatically generates a `.desktop` file at `build/linux/<app-name>.desktop`
- The `.desktop` file contains:
- Application name
- Executable path
- Icon reference
- Categories (defaulting to "Development")
- This allows Linux desktop environments to properly display the application icon and metadata even during development
### Testing
To test the changes:
1. Create a new Wails v3 project: `wails3 init -n testapp`
2. Build it: `cd testapp && wails3 build`
3. Verify the `.desktop` file exists: `cat build/linux/testapp.desktop`
Would you like me to run a test or make any additional changes?
* feat(linux): generate .desktop file during build (#4575)
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude <noreply@anthropic.com>
---------
Co-authored-by: Claude <noreply@anthropic.com>
Add documentation for:
- Runtime dependencies table for different Linux distributions
- WebKit2GTK ABI version differences (4.0 vs 4.1)
- Build tags for targeting different ABI versions
- nfpm configuration examples for packaging
Based on community contribution in #4339.
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-authored-by: Claude Opus 4.5 <noreply@anthropic.com>
Add documentation for:
- Runtime dependencies table for different Linux distributions
- WebKit2GTK ABI version differences (4.0 vs 4.1)
- Build tags for targeting different ABI versions
- nfpm configuration examples for packaging
Based on community contribution in #4339.
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
The pathToURI function was using url.PathEscape which incorrectly
escapes forward slashes (/ -> %2F). This caused file URIs like:
/home/angaz -> file://%2Fhome%2Fangaz (broken)
File managers couldn't parse these malformed URIs correctly, causing
them to open the wrong directory (often a parent directory).
Fixed by using url.URL struct to properly construct file URIs:
/home/angaz -> file:///home/angaz (correct)
Spaces and other special characters are still properly escaped.
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-authored-by: Claude Opus 4.5 <noreply@anthropic.com>
Modern Linux distributions (Arch, Fedora 39+, Ubuntu 24.04+) compile
libraries with .relr.dyn ELF sections. The bundled strip binary in
linuxdeploy cannot process these sections, causing AppImage builds to fail.
This commit:
- Adds hasRelrDynSections() to proactively detect modern toolchains
- Automatically disables stripping (NO_STRIP=1) when detected
- Fixes error output to properly display as string
- Adds documentation explaining the issue and workaround
Fixes#4642🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-authored-by: Claude Opus 4.5 <noreply@anthropic.com>
Modern Linux distributions (Arch, Fedora 39+, Ubuntu 24.04+) compile
libraries with .relr.dyn ELF sections. The bundled strip binary in
linuxdeploy cannot process these sections, causing AppImage builds to fail.
This commit:
- Adds hasRelrDynSections() to proactively detect modern toolchains
- Automatically disables stripping (NO_STRIP=1) when detected
- Fixes error output to properly display as string
- Adds documentation explaining the issue and workaround
Fixes#4642🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
Fix not enough memory error when initialising drag and drop on windows
Co-authored-by: Andraz Vrhovec <andraz@koofr.net>
Co-authored-by: Lea Anthony <lea.anthony@gmail.com>
* fix: prevent window menu crash on Wayland by realizing window before showing
On Wayland with GTK3, the appmenu-gtk-module tries to set DBus properties
for global menu integration before the window is fully realized, causing
a crash with the error "GDK_IS_WAYLAND_WINDOW (window) assertion failed".
The fix calls gtk_widget_realize() before gtk_widget_show_all() to ensure
the window has a valid GdkWindow when the menu system accesses it.
This fix is applied to both the CGO and purego implementations.
Fixeswailsapp/wails#4769🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
* feat: add Wayland detection to wails3 doctor and test for #4769
- Add Wayland session detection row to `wails3 doctor` output on Linux
- Create test project v3/test/4769-menu to manually verify the menu fix
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
* fix: sanitize GTK application name to prevent crashes with invalid characters
Application names containing spaces, parentheses, hash symbols, or other
invalid characters would cause GTK to fail with an assertion error.
Added sanitizeAppName() function that:
- Replaces invalid characters with underscores
- Handles leading digits
- Removes consecutive underscores
- Defaults to "wailsapp" if empty
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
---------
Co-authored-by: Claude Opus 4.5 <noreply@anthropic.com>
* fix: use structured logging for debug/info methods
The debug() and info() methods were using fmt.Sprintf() which expects
printf-style format directives, but callers were using slog-style
key-value pairs. Changed to pass args directly to Logger.Debug/Info
which properly handles structured logging.
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude <noreply@anthropic.com>
* docs: add changelog entries for build fixes
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude <noreply@anthropic.com>
* chore: remove temporary debug print statements from mobile merge
Remove emoji debug logs (🔴, 🟢, 🟠, 🔵, 🔥) that were accidentally left in
from the iOS/Android mobile platform support merge. These were development
debugging statements that should not have been included in the final code.
Files cleaned:
- application.go
- application_debug.go
- init_android.go
- init_ios.go
- mainthread_android.go
- mainthread_ios.go
- webview_window.go
- webview_window_ios.go
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
* docs: add changelog entries for debug cleanup and breaking change
- Add breaking change note: production builds are now default
- Add entry for debug print statement removal
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
* fix: convert remaining printf-style debug calls to slog-style
Convert three debug() calls that were still using printf-style format
strings to slog-style structured logging (key-value pairs):
- systemtray_windows.go: ShellNotifyIcon show/hide failures
- application_darwin.go: window lookup failure
This addresses CodeRabbit review feedback and ensures consistency
with the refactored debug() method.
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
* fix: convert all printf-style info() calls to slog-style
Convert remaining info() calls that were using printf-style format
strings to slog-style structured logging (key-value pairs):
- application_ios.go: iOS log messages and HandleJSMessage calls
- webview_window_windows.go: WM_SYSKEYDOWN logging
- application.go: handleWindowMessage and handleWebViewRequest logging
Also removed debug fmt.Printf statements from handleWebViewRequest.
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
* fix: add build tag to main.m to prevent Go from compiling it on non-iOS platforms
Go's toolchain tries to process .m (Objective-C) files when they're in a
directory with Go files. Adding a //go:build ios tag tells Go to only
process this file when building for iOS, matching how darwin .m files
handle this (e.g., //go:build darwin && !ios).
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
* chore: remove orphaned wails-mimetype-migration submodule reference
The iOS merge added a submodule reference without a corresponding
.gitmodules file, causing Cloudflare and other CI systems to fail
with "No url found for submodule path" errors.
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
* fix: auto-disable DMA-BUF renderer on Wayland with NVIDIA to prevent crashes
WebKitGTK has a known issue with the DMA-BUF renderer on NVIDIA proprietary
drivers running Wayland, causing "Error 71 (Protocol error)" crashes.
This fix automatically detects NVIDIA GPUs (via /sys/module/nvidia) and sets
WEBKIT_DISABLE_DMABUF_RENDERER=1 when running on Wayland.
Also removes leftover debug print statements from mobile platform merge.
See: https://bugs.webkit.org/show_bug.cgi?id=262607🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
* feat: add NVIDIA driver info to wails3 doctor on Linux
Shows NVIDIA driver version and srcversion in doctor output to help
diagnose Wayland/NVIDIA compatibility issues.
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
---------
Co-authored-by: Claude <noreply@anthropic.com>
The iOS service stubs were importing a non-existent package
`github.com/wailsapp/wails/v3/pkg/services` and using an incompatible
interface pattern.
This fix rewrites both files to follow the same pattern as other platforms
(Linux, Windows, Darwin):
- Implement the internal platformDock/platformNotifier interfaces
- Provide New() functions returning *DockService/*NotificationService
- Stub all required interface methods
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude <noreply@anthropic.com>
Remove local database files that shouldn't be tracked in version control.
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
⚠️ EXPERIMENTAL: This feature is under active development and may change.
This merge adds initial support for building Wails applications for iOS
and Android platforms. Desktop builds are completely unaffected as mobile
code uses platform-specific build tags.
## What's Included
### iOS Support
- Native iOS app structure with WKWebView
- iOS-specific runtime methods (haptics, device info, scroll settings, etc.)
- Xcode project generation (`wails3 ios xcode:gen`)
- iOS Simulator deployment via Taskfile
- Native UITabBar support
- iOS application lifecycle events
### Android Support
- Android app structure with WebView
- Android-specific runtime methods (haptics, device info, toast)
- Gradle-based build system
- APK generation and emulator deployment
- Android NDK cross-compilation support
### Transport Layer
- iOS and Android message processors adapted to new RuntimeRequest pattern
- Mobile-specific error types (InvalidIOSCallError, InvalidAndroidCallError)
- Platform stubs for non-mobile builds
### Build System
- New Taskfile includes for ios: and android: tasks
- Lazy SDK_PATH evaluation (iOS builds don't break Android on Linux)
- Project templates include mobile build configurations
## Requirements
- iOS: macOS with Xcode 15+
- Android: Android Studio with NDK r26d
## Known Limitations
- Some mobile APIs are stubbed pending full implementation
- Mobile builds require platform-specific toolchains
- Not yet tested in production environments
Report issues: https://github.com/wailsapp/wails/issues🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
The iOS branch modified events.go with debug println statements and
changed the EventProcessor.Emit signature from returning error to void.
This broke compatibility with event_manager.go and messageprocessor_events.go.
Restored the v3-alpha version which:
- Uses atomic.Bool for cancelled flags (thread-safe)
- Has EventProcessor.Emit return error for validation
- Includes decodeEventData and validateCustomEvent functions
- Removes debug println statements
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
- Remove duplicate iOS subcommand registration in main.go (merge artifact)
- Make SDK_PATH a task-level variable in iOS Taskfile to avoid eager
evaluation that fails on non-macOS systems when running Android builds
This fixes Android builds failing with "xcrun: command not found" on
Linux systems where Xcode tools are unavailable.
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
- Fix merge conflict marker in application_options.go
- Add AGENTS.md with beads workflow documentation for AI agents
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
This commit integrates Android platform support for Wails v3.
Key changes:
- Add Android-specific application, webview, and runtime files
- Add Android event types
- Add Android examples and build system (Gradle)
- Add JNI bridge for Go <-> Java communication
- Update application options for Android configuration
- Add Android include to common Taskfile template
Note: The Android branch was more recent than the iOS branch
and had fewer conflicts with the transport layer refactor.
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
This commit integrates iOS platform support for Wails v3, adapting the
iOS-specific code to work with the new transport layer architecture.
Key changes:
- Add iOS-specific application, webview, and runtime files
- Add iOS event types and processing
- Add iOS examples and templates
- Update messageprocessor to handle iOS requests
- Move badge_ios.go to dock package
Note: The iOS branch was based on an older v3-alpha and required
significant conflict resolution due to the transport layer refactor
(PR #4702). Some iOS-specific code may need further adaptation:
- processIOSMethod needs to be implemented with new RuntimeRequest signature
- iOS event generation in tasks/events/generate.go needs updating
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
* Add aria-label to elements in the helloworld app templates so they can be directly tested by Appium based E2E test clients
* changelog updated
* fix: restore UNRELEASED_CHANGELOG.md to correct state
Remove accidentally merged changelog entries from other PRs and
restore the base entries from v3-alpha with only this PR's changelog entry.
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
---------
Co-authored-by: Lea Anthony <lea.anthony@gmail.com>
Co-authored-by: Claude Opus 4.5 <noreply@anthropic.com>
* fix(v3): fixed update plist, close https://github.com/wailsapp/wails/issues/4636
* chore: update changelog
* feat: add recursive merge support for nested plist dictionaries
Previously, the plist merge was shallow - nested dictionaries were
completely replaced rather than recursively merged. This caused custom
nested configurations to be lost during build asset updates.
Now nested dictionaries are recursively merged, preserving custom keys
at all levels while still allowing new keys to be added and existing
keys to be updated.
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
* refactor: replace temp directory with backup-based plist merge
Instead of extracting to a temp directory and copying files over,
we now:
1. Rename existing plists to .plist.bak
2. Extract new assets directly to target
3. Merge backup content into newly extracted plists
4. Clean up backup files
This is simpler, more crash-safe (backups remain if process crashes),
and avoids the overhead of a temp directory and file copying.
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
---------
Co-authored-by: Lea Anthony <lea.anthony@gmail.com>
Co-authored-by: Claude Opus 4.5 <noreply@anthropic.com>
* Add window name header when making webview requests
* Add changelog item
* Update PR no in changelog entry
---------
Co-authored-by: Lea Anthony <lea.anthony@gmail.com>